#1981
Posted 03 September 2013 - 08:46 AM
#1982
Posted 03 September 2013 - 08:07 PM
I'd also kickstart any kind of chain storyline PvE missions. (Maybe run it in yearly episodes?) I really don't enjoy high-ping PvP especially when I'm seeing my shots land and no damage registering.
#1983
Posted 04 September 2013 - 06:46 AM
#1984
Posted 04 September 2013 - 06:03 PM
#1985
Posted 05 September 2013 - 05:16 AM
#1986
Posted 05 September 2013 - 10:50 AM
Given that I would pay for:
- Customization like other people suggest (i.e. uploading an image or getting a custom paint job, it would be worth a couple of bucks).
- Hero/unique mechs along with mech bays is good, except it costs way too much...
- Ease the grind is good
- Content other than new mechs (although seeing the Vulture and Mad Cat in the near future would be good).
#1987
Posted 05 September 2013 - 04:38 PM
Quote
So why can people buy 'Mechs, weapons, AND consumables for real$? That really sounds exactly like pay-to-win to me. Take the following scenario:
2 warring factions are attempting to determine the winner of a long fought war, in a series of final battles which have been building to a crescendo over a period of months. I'll say Clan Wolf and House Davion, for this example.
Clan Wolf has a wealthy benefactor who can afford to buy vast amounts of MC for his Clan mates, so they can all bring UAVs, Cool Shots, Artillery and Air Strikes to each fight in nearly unlimited quantities.
House Davion has no player willing to do that for it, and although many of it's members are paying fans of MWO, each of them still has a limited bankroll. House Davion's members' CBill accounts have been running low due to the long fought war, and so members of House Davion have to use their consumables much more sparingly.
Advantage: pay-to-win benefactor
I would disagree with all this less if consumables were *not* purchasable for MC. It's just too much of an exploitable situation.
I would only spend money on 'Mech bays, and perhaps a hero 'Mech or two, if they stand out. I would probably ask for a refund of that too if they nerfed one of the hero 'Mechs I had.
However, as it stands, I have far too much problem with the way they've structured the real$ environment to buy anything right now. Quite a bit will have to change before I open my wallet for this game.
#1988
Posted 06 September 2013 - 02:31 PM
#1989
Posted 07 September 2013 - 08:17 PM
Light: Wasp, Falcon, Hermes, Valkyrie, Wolfhound
Medium: Hatchetman, Phoenix Hawk, Wolf Trap, Enforcer
Heavy: Axman, Archer, Black Knight
Assault: Hatamoto-Chi
If I could only pick one from each tier it would be, Valkyrie, Phoenix Hawk, Black Knight, and Hatamoto-Chi
#1990
Posted 10 September 2013 - 04:09 AM
1. Actual game content, give us missions, mission packs or even campaigns based on the novels and the general setting.
2. Skin packs that apply to all your mechs
3. The ability to found a stock league and invite all sorts of players to join
#1991
Posted 10 September 2013 - 11:35 AM
ie a chat that is instanced in memory during whole game a bit after the end of the game. Also holding in keys would be a basic thing that i would pay for for. Also a chat that its not interrupted by the gamestart(ie after the intro startup) and that it has its own buffer so you can interrupt whenever you are typing something and just hop back to the chat and continue typing it whenever you can.
You know, like a decent chat that any developer worth 5 cents can put together in atleast a minimum of one hour.
I haven't made one friend inside mechwarrior online yet and i usually always make atleast one during social-must-online-games without resorting to having to go to a clanforum to get organized.
Ingame voice com without having to download external programs i would also pay for.
Its like Mechwarrior Online is a anti-social credit grind only game that you only play with friends you already have. Which makes me wanna play alot less and spend less MC(aka $) buying slots for new mechs.
TLDR:
Would pay for a better chat that spans and incorporates the whole game and spans outside the game engine instance.
Would pay for ingame voice chat without being forced to download external programs even tho they are free.
#1992
Posted 10 September 2013 - 11:59 AM
Perhaps the
RVN - 2X
Spider 5D
Hunchback 4G
Quickdraw
Catapult A1
Buying them in a group should give a mild discount on if you purchased it all seperately with MC.
Edited by Claive, 10 September 2013 - 12:13 PM.
#1993
Posted 10 September 2013 - 12:14 PM
#1994
Posted 10 September 2013 - 02:45 PM
PGI pls. The marauder chassis is my favorite chassis, and it's one of the most iconic chassis in the entire lore...
#1995
Posted 06 October 2013 - 09:49 PM
--group hero discounts.
--extra hard point on the Pretty baby.
#1996
Posted 17 October 2013 - 11:27 AM
#1997
Posted 07 August 2015 - 08:35 AM
omegaclawe, on 02 November 2011 - 08:28 AM, said:
I'd be more likely to pay for Mech Slots, Storage space, extra pilots, etc. Stuff that increases the breadth of my experience, overall. That said, if there are less Mech Slots available for free than there are roles to be played, you're going to see a massive imbalance in the number of people doing certain roles... so they should give us at least that many.
The other sort of thing I'd be undoubtedly willing to pay my hard-earned cash for would be Singleplayer/Coop Missions/Campaigns/etc. Could justify the cost of developing the AI, and it would fill the largest gap that the MMO style creates for a Mechwarrior game. In the same vein, I'd also pay for a version of the game that could, in fact, be modded for said campaigns and wot, or allow players to host their own servers with specific options/changes, more similar to how previous game's multiplayer worked. Were I the type for it, I shouldn't be entirely deprived of the option to, for instance, play NHUA games in whatever ridiculous Mech I wanted, so long as I was playing with other like-minded people, or, on the other end, Stock/TRO only matches and the like. Obviously, none of this should affect the progress of my pilots/mechs in the main, MMO part.
Finally, I might, depending on my time vs. Money, be willing to pay for more rapid advancement. Moving through the ranks at twice, or even just 1.5x the normal speed could be worth my money, and would certainly be worth a large portion of the playerbase's money. They'd get new toys faster, but I somehow doubt that it would imbalance the game... these people would also miss out on the skills developed as one works their way up to said toys in the free version, and it would not deprive any free players of any item paid players could get. In the same vein, a direct payment to receive in-game money (but not the other way around, or for experience) might also fall into the same vein, and discourage "gold farmers", and 3rd parties trying to do the same. This could be a bit imbalanced, but few things feel as rewarding as forcing the ***** in the other mech to pay $100 to replace his stupid design, or something along those lines (depending on how the game worked).
extra pilots?
#1998
Posted 07 August 2015 - 09:35 AM
#1999
Posted 07 August 2015 - 09:38 AM
Warhorn: Gauszilla (Godzilla roar)
Decals: Factions, Mercenaries groups and a custom one for each Unit one year old or more, exclusive to its own members.
#2000
Posted 14 August 2015 - 08:05 PM
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