NamVet, on 21 September 2012 - 03:51 AM, said:
At the same time i'm very shocked. I've heard about Mechwarrior Online on Reddit and there seem to be huge rants about this game, forum moderation and the free to play model. I dont want to discuss the details because i think most of the information is under NDA but it seems that according to sites like 4chan, reddit and some veteran forums (sim sites) this game is already doomed.
Please don't get me wrong, i love Mechwarrior IP, but the last time i have seen such an uproar, it was about Mass Effect 3, SWTOR and other failed games..
Can anyone tell me what this is about?
As a previous poster said it is still in beta so saying "the sky is falling" may be a bit premature. They did however make a huge blunder that will haunt them for the rest of the games life.
I understand this is a game and not a specific simulation of the Battletech Universe. I also understand the need to depart somewhat from the novel and source books but this move maybe too great. I speak about the Founders Packages. This has completely unbalanced the game by providing a stable of mechs including an Atlas depending on the package you bought. It is not uncommon to see 5 or more Atlas mechs in a current beta match. In the Battletech Universe, battle were fought predominately with light and medium mechs. There were some heavy class and assault mechs being relatively rare.
The question for the developers isn't how you limit Gauss or missile boats but how do you get a better mix on the battle field? How do you make it fun and challenging and be Battletech and not a big robot arcade game? The greater danger is lances of heavy and assault mechs in every match unless weight and class restrictions are imposed. Otherwise the game degenerates into WoM, just like WoT but with mechs.