#181
Posted 07 March 2012 - 02:18 PM
#182
Posted 07 March 2012 - 02:18 PM
#183
Posted 07 March 2012 - 02:19 PM
#184
Posted 07 March 2012 - 02:19 PM
#186
Posted 07 March 2012 - 02:30 PM
#187
Posted 07 March 2012 - 02:36 PM
David Bradley, on 07 March 2012 - 12:32 PM, said:
I wonder if outfitting your mech with a targeting computer speeds up this convergence, while also cutting down on recoil and knockback? That would be excellent, and give us more usable "official" variants / upgrades / clan mechs.
#188
Posted 07 March 2012 - 02:38 PM
Eximar, on 07 March 2012 - 02:30 PM, said:
And being communist is evil, sick, weird, bad? There are people that don't want to spend money on gear for a game which they might not like at all (new players attracted to the game by its Awesome-8Q-ness), or they're more effective using mouse and keyboard. Nevertheless, I think joystick control has already been confirmed.
#189
Posted 07 March 2012 - 02:44 PM
mrecentric, on 07 March 2012 - 02:14 PM, said:
- In the original Mechwarrior games (or maybe I'm thinking of Starsiege or some other game) you used to be able to use either the numpad or regular number keys (I can't recall which) to set the throttle quickly (ex: push numpad7 for 70%). Is that going to be an option?
- Are we going to be able to use a mouse + mousewheel for firing / choosing weapon (groups)? The article made it sound like they keyboard was the only way to do that.
I have a feeling that we'll be able go into the Options and map out the keyboard however we like. Every PC game in recent memory that I can think of has this feature, so no reason to believe MWO will "lock" you into a control scheme.
#190
Posted 07 March 2012 - 02:47 PM
#191
Posted 07 March 2012 - 02:49 PM
#192
Posted 07 March 2012 - 02:50 PM
'Cause thats MEAN
#193
Posted 07 March 2012 - 02:55 PM
#194
Posted 07 March 2012 - 02:55 PM
Also I am extremely happy to hear about ammo containers being able to be breached, this was a big deal in MW3 and 2 (if I recall correctly).
I am curious though, will you guys include CASE to prevent ammo explosions? (at the cost of critical points/weight of course)
#195
Posted 07 March 2012 - 03:05 PM
- Will we be able to achieve the higher targeting levels (i.e. the full damage readout) through a teammate's 'Mech having line-of-sight, rather than us?
- Also connected to the relaying of information, will we be able to use guided missile launchers for indirect missile fire?
Edited by GDL Irishwarrior, 07 March 2012 - 03:06 PM.
#196
Posted 07 March 2012 - 03:06 PM
#197
Posted 07 March 2012 - 03:10 PM
I got a feeling this is really going to feel like I'm piloting a mech, not just playing a game!
Getting so excited about MW:O
#198
Posted 07 March 2012 - 03:18 PM
1. Right click bringing up a zoom view reticle around the centre area of the HUD, which was a common and important feature in past games for efficient weapons fire at range. I imagine this may be challenging this time though since we have two different reticles, but not undoable. Perhaps make the zoom view centred on the arm reticle; should someone want efficient torso fire at range they can press C.
2. Centre mouse button (or scrolling up/down) to cycle between selected weapon groups much like how the left/right on the keyboard works, together with the option to change keys 1-6 to group 'selection' instead of group 'fire', where the firing itself will require a LMB press. It's difficult to control both movement and firing from the left hand.
3. A Hula girl in the cockpit with the option to change its face to Hatsune Miku.
Thank you, that is all.
#199
Posted 07 March 2012 - 03:23 PM
#200
Posted 07 March 2012 - 03:24 PM
Good screen too. In a cave?
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