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The Escapist Preview of MWO GDC Demo


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#1 mwoyou

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Posted 08 March 2012 - 02:52 AM

http://www.escapistm...hWarrior-Online

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It plays like MechWarrior 4 and looks like Crysis 2. I'm kind of tempted to end the preview right there because, if that description doesn't make Piranha Games' upcoming resurrection of the franchise a "must play," nothing else I say is likely to matter. On the off chance that you're still not convinced, maybe I should also mention it marks the series return to the PC as well as its entry into the free-to-play market. Still not convinced this is the giant robot combat game to watch in 2012? Then read on.

Piranha Games has been the rights holder to the MechWarrior brand since 2008, when it worked with FASA founder and Battletech producer Jordan Weisman, who had just recovered the franchise from Microsoft. The team's passion and reverence for the game is evident both in their attention to detail and their focus on what makes MechWarrior so appealing in the first place.

When you first see the game, it's easy to be beguiled by the visuals. Using CryEngine 3, MechWarrior Online is breathtaking. The demo level is an idyllic sort of country scene, full of hills, trees and streams. It's not only highly detailed but thoroughly beautiful as well. As we tracked our mech across the level, we passed by postcard-perfect waterfalls, stomped our way across serene lakes and darted in an out of stands of trees. It made me even more anxious to see the team's treatment of the other iconic Battletech environments. Ice, desert, and city levels will all be available at launch.

Once you get past the looks, you'll be able to appreciate the level of detail in the mechs themselves. Though the game includes a full heads-up display, the cockpit of each mech gives you all the information you need with regard to weapon and damage status, the location of nearby mechs and your current heat levels. The various panels and readouts all work in real time, which makes you feel like you're really piloting one of these massive machines. You can even use free look to get a closer view of all the components on the interior of your mech. You'll see them respond to damage as well, with sparks flying around as displays shutdown and steam rises from overheating.

The mech we're piloting is a Hunchback, a 50-tonner that's slow but packs a big punch. Pulling the camera back, we can see it's equipped with two underarm laser cannons, another laser in the chest, and a shoulder-mounted autocannon. Back in the cockpit, the developers explain that each weapon fires from its specific location, so it's possible that an enemy behind a hill could have cover from the arm and chest lasers but not the higher mounted autocannon. What's particularly cool is that you can target the arms independently of your chest and shoulder mounted weapons, meaning you can take on two targets at the same time. Customizable weapon groupings and a full-featured mech lab allow you to customize your mech's loadout to be exactly what you need for any given role.

This idea of role is one of the main focal points for development. To discourage the entire community to gravitate just toward the largest and most powerful weapons platforms, the developers are including a number of rewards for more supportive play. In our demo, a lighter and faster Jenner discovered our Hunchback and after a couple of hit and run attacks, bounded off over the hills to relay our position to the rest of his lance mates. This non-assault type of play offers the same experience points you'd normally earn in combat. The Jenner, might for instance, merely be looking for targets for a slower Atlas who's waiting to ambush the Hunchback if he chases the Jenner down.

Sure enough, that's basically what happens in the demo. After finally cornering and destroying the nimble Jenner, our Hunchback runs into the gigantic Atlas. Armed with a wide range of incredibly deadly weaponry, including lasers and more missiles than a small country, the Atlas pounds away at our mech, stripping away armor, weapons, an even an entire arm before our mech overheats and explodes.

There's no single player component to MechWarrior Online; right now all play is online player-verus-player in matches with up to 12 mechs per side. The idea of having six different lances battle it out at once is definitely exciting, as are the development team's plans to create a persistent context for the battles via an Inner Sphere map where victories and defeats determine who owns what territory.

We haven't had a decent MechWarrior game since 2002's Mercenaries. After Microsoft's MechAssault in 2002 and 2004 for the original Xbox, the franchise has been stagnant, at least as far as videogames are concerned. That makes Piranha Games' faithful and ambitious revitalization even more attractive. I'll definitely be keeping an eye on this one, and the more board-game inspired MechWarrior Tactics, in the months leading up to the summer release.


#2 DooMachine

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Posted 08 March 2012 - 03:00 AM

hehehe target 2 mechs at once with arms and body. That feature will seperate the men from the boys.

#3 Cruiser

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Posted 08 March 2012 - 03:06 AM

Ohhh, good read. I envy that guy for actually getting to try it ;)

#4 Hangfire

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Posted 08 March 2012 - 03:09 AM

"Full featured Mech lab" ;)

#5 Sinitron

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Posted 08 March 2012 - 03:17 AM

Very interesting. My only question is if it's really all that similar to MW4... which would be fine, but MW4 had limitations and problems too, which I couldn't imagine being repeated for MWO.

The comment about the Mech Lab is also interesting.

#6 Burned_Follower

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Posted 08 March 2012 - 03:17 AM

thanks for posting this! That's going to be so fun, watching displays in my cokpit spark up and shutdown, responding to damage. The fact that you can look around in your cokpit using freelook(like in typical flight simulators) is gonna make it even more simulator-ish.

Just my MO: It would be cool sometime after launch if there was a feature someday where you can have an epic battle of 20 or more players battling it out in one match, whether it be every man for himself or team vs team or every lance for itself. I know it's insane but just wanted to throw that idea out there. ;)

#7 Serjito

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Posted 08 March 2012 - 03:21 AM

excited by how he described the mech being detailed......that multi target system is going to be badass

#8 Jumbik

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Posted 08 March 2012 - 03:25 AM

From what I've read it plays more like Mechwarrior 3 and not 4 but that is just nitpick from me. :]

What I'm most excited about is the fact that you can separate arms and torso targeting.

#9 Burned_Follower

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Posted 08 March 2012 - 03:27 AM

multi-targeting...i think when MWO is released we are going to finally see proof that us men really can mulitask...

...after all this time women will discover that the key to getting a man to multi-task is just all about motivation. ;)

wait-does that mean i'm going to have the ability to leg two different mechs at the same time? I'm soooo getting banned from MWO servers for legging cuz that's the first thing i'm gonna do with that feature, haha

Edited by XxDRxDEATHxX, 08 March 2012 - 03:29 AM.


#10 Der BruzZzler von Wiesndoof

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Posted 08 March 2012 - 03:49 AM

Sounds good!

#11 Arnold Carns

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Posted 08 March 2012 - 03:53 AM

Thanks for the article! ;)
Although the comparision to MW4 almost let break out in panick™. :blink:
But it could be the author don't have any former experience that that. And had been that excited that he forgot to take screens or vids. <_<

View PostHangfire, on 08 March 2012 - 03:09 AM, said:

"Full featured Mech lab" B)

Where did you see that?!?
Sorry, but you seem to hallucinate...

Edited by Arnold Carns, 08 March 2012 - 04:09 AM.


#12 Silent

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Posted 08 March 2012 - 03:58 AM

View PostXxDRxDEATHxX, on 08 March 2012 - 03:27 AM, said:

wait-does that mean i'm going to have the ability to leg two different mechs at the same time? I'm soooo getting banned from MWO servers for legging cuz that's the first thing i'm gonna do with that feature, haha


Gonna leg like there's no tomorrow.

#13 autogyro

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Posted 08 March 2012 - 04:02 AM

I wouldn't worry about the MW4 comparison, as for the general layperson who reads the article MW4 might be all they've encountered recently from the Battletech franchise, and to differentiate the style of game from, say, Hawken or Armoured Core.

#14 Boymonkey

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Posted 08 March 2012 - 04:11 AM

[color=#959595] You can even use free look to get a closer view of all the components on the interior of your mech. You'll see them respond to damage as well, with sparks flying around as displays shutdown and steam rises from overheating.[/color]


[color=#959595]Does this mean we can play in the third person?[/color]

#15 Habokku

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Posted 08 March 2012 - 04:11 AM

Agreed, I wouldn't read too much into it. From what (little, admittedly) we've seen, it's much closer to MW3 as far as the simulation element is concerned.

Just my observation.

<S>

-Havoc
A.K.A. Habokku

#16 Helmer

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Posted 08 March 2012 - 04:21 AM

View PostBoymonkey, on 08 March 2012 - 04:11 AM, said:

[color=#959595]You can even use free look to get a closer view of all the components on the interior of your mech. You'll see them respond to damage as well, with sparks flying around as displays shutdown and steam rises from overheating.[/color]


[color=#959595]Does this mean we can play in the third person?[/color]



Paul was in the live audience of the NGNG podcast taping last night,. He confirmed 3rd person mode was Debug mode. No 3rd person., it's 1st person for us!!

#17 Bryan Kasigi

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Posted 08 March 2012 - 04:22 AM

Sounds very good.

#18 Ma kal

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Posted 08 March 2012 - 04:25 AM

This preview is sounding like a lot of fantastic. This game is going to be my main game when it gets released.

#19 Maris

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Posted 08 March 2012 - 04:34 AM

Finally a game to pull me off of Eve Online.

MWO and...of course Planetside 2, which also looked BRILLIANT in the GDC demo. Oh don't forget...Firefall!

#20 pesco

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Posted 08 March 2012 - 04:49 AM

Nice read! Almost had a heart-attack on the MW4 comparison, too though, haha!

What i'm wondering is, who was playing in this demo match?

The only part I'm sceptical about with MWO is whether we will actually see cool tactical "scenes" emerge on the actual battlefields of the Internet. In this example, there is a nice scenario playing out with a Hunchie, tracked by a Jenner, ambushed by an Atlas, destruction ensues. But, it does read pretty scripted. While I realize that staging the scene might make perfect sense for a demo, I would really like to hear some evidence that these kinds of "cool scenes" will actually emerge spontaneously with random experienced players whose only objective is to win.

To make it clear: I'm not so much asking whether deep tactical gameplay will emerge, more whether it is going to be as nicely dramatic ("theatrical" if you will) as it is presented for the show.

Thanks!
(But in any case, it sure looks like you guys are making an awesome game! <3)





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