rifles/melee weapons?
#41
Posted 12 March 2012 - 06:15 PM
#42
Posted 12 March 2012 - 07:20 PM
- QKD-8X - An experimental version developed by Earthwerks Incorporated of Tikonov mounts stealth armor and is outfitted with Triple Strength Myomer. Retaining the original rear facing Medium Lasers, the cockpit has been moved down into the torso, and a turret-mounted PPC and TAG system have been installed in the head. Developed as a "Poor Man's OmniMech" during the Jihad, the QKD-8X was designed to use the boosted strength of the TSM to carry a variety of hand-held weapons, using a rear-mounted Lift Hoist to carry spare packages on its back. BV (2.0) = 1612 [12]
- Heavy LRM Weapon - An LRM-20 and one ton of reloads clad in a single ton armor. BV (2.0) = 236 [12][11]
- Heavy LB-X Weapon - An LB 10-X AC with a half ton of reloads protected by a half ton of armor. BV (2.0) = 174 [12][11]
- Heavy Streak Weapon - A trio of Streak SRM-4's with a single shared ton of reloads clad in two tons of armor. BV (2.0) = 248 [12][11]
- Heavy Rotary AC Weapon - A Rotary AC/5 with a ton and half of ammo protected by half a ton of armor. BV (2.0) = 310 [12][11]
- Heavy Thunderbolt Weapon - A Thunderbolt 10 clad in two tons of armor and supplied with three tons of reloads. BV (2.0) = 239 [12][11]
- Light Autocannon Weapon - A Light AC/5 with half a ton of reloads protected by half a ton of armor. BV (2.0) = 82 [12][11]
- Light Anti-Infantry Weapon - Five Machine Guns and a Vehicle Flamer supplied with half a ton of machine gun ammo and one of flamer reloads clad in one ton of armor. BV (2.0) = 64 [12][11]
- Light Laser Weapon - A single Medium Laser cooled by three Heat Sinks and covered in two tons of armor. BV (2.0) = 110 [12][11]
- AXM-6X - This Axman variant introduced 3074[4] uses several experimental systems as a technology test-bed. The hatchet and standard weaponry have been removed. In their place is a pair of Thunderbolt 15 missile launchers in the torso, while each leg mounts a pair of ER Medium Lasers. This is important, as the Axman-6X uses several hand-held weapons to provide its main firepower. A Clan-spec engine coupled with a Supercharger keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132[10]
- Light Autocannon - Light AC/5 with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86[11][9]
- Enhanced LRM - Enhanced LRM-10 and a half ton of ammunition. BV(2.0)=111[11][9]
- ER Medium Laser - One ER Medium Laser, five Heat sinks, and a half-ton of armor. BV (2.0) = 78[11][9]
- Heavy Flamer - Three Heavy Flamers, one ton of ammunition, and a ton of armor. BV(2.0)= 81[11][9]
- Fluid Gun - Twin Fluid Guns with two tons of ammunition available protected by a half-ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod to be used in non-combat situations. BV(2.0)= 28[11][9]
- LRM System - This weapon pod carries three LRM-5 launchers and a half-ton of ammunition. BV(2.0)=138[11][9]
- MML System - A single MML-7 with a ton of ammunition and armor. BV(2.0) = 107[11][9]
- Streak SRM Launcher - A single Streak SRM-6 with a ton of ammunition, which is protected by a ton of armor.[11][9]
Edited by [EDMW]CSN, 12 March 2012 - 07:24 PM.
#43
Posted 12 March 2012 - 07:28 PM
#44
Posted 13 March 2012 - 12:39 PM
Aegis Kleais™, on 11 March 2012 - 05:44 AM, said:
I find them a bit odd as part of the overall design of a 'mech. I can understand the idea of something picked up on the battlefield, and to some degree the melee weapons, but the idea of externally carying around weapons systems instead of mounting them beneath the armor protection of a 'mech always strikes me as a weird choice.
Strum Wealh, on 11 March 2012 - 12:08 PM, said:
I thought it was 1 point PLUS 1 points per 10 tons, as a well an improved to-hit modifier.
Seabear, on 12 March 2012 - 05:36 PM, said:
Plate armor deflected cuts very effectively, but the joints were still vulnerable to thrusting attacks. Hence, sword design begins to change once plate armor comes into play, moving away from the thin, broad blades with "rounded" points that were optimized for slicing through flesh to narrower blades with a thicker cross section (for stiffness) with an acutely tapered point, less specialized for cutting but much more useful for penetrating armor joints.
But, that said, all the axes, swords, spears, etc. began to take a back seat very quickly once firearms became a reliable option for battlefiled troops. Which begs the question, "Why do I want to lug around this hatchet, hoping I can close in and hack through a half-ton or more of armor, when I can burn off over a half-ton of armor at 500m with a PPC instead?" I don't see a lot of incentive for melee weapons unless you're in some kind of Solaris VII situation where you know you'll be primarily seeing close-range engagements.
#45
Posted 13 March 2012 - 12:47 PM
#46
Posted 13 March 2012 - 01:08 PM
#48
Posted 14 March 2012 - 06:04 PM
#49
Posted 14 March 2012 - 06:33 PM
swords??? heck no..closest thing was an axe on the axeman ..and that had a laser in it i think
#50
Posted 14 March 2012 - 07:14 PM
That's the only melee you're ever gonna get son. Take your talk of energy swords and whiney pilots away from us. No offence.
#51
Posted 14 March 2012 - 09:29 PM
SnowDragon, on 14 March 2012 - 07:14 PM, said:
That's the only melee you're ever gonna get son. Take your talk of energy swords and whiney pilots away from us. No offence.
Ya know it will be hilarious to see an Atlas do a round house kick to take the head off another Assault
#53
Posted 15 March 2012 - 05:13 AM
An Atlas that falls right apart after an amazing BOOT TO THE HEAD.
#54
Posted 15 March 2012 - 06:03 AM
Skillex, on 08 March 2012 - 08:40 AM, said:
What you are thinking of is more attune to Armored Core and Gundam, Mechwarrior has always had those things integrated, I guess with the exception of hatchetman and some of those...less then common designs. I think a lot of the core fan base is very much against the more Japanese approach of "robots with hands so they look like big metal humans" and prefer the "big metal machines where their hands ARE guns" approach. Both have merit, but dude...GUN HANDS!
#55
Posted 23 June 2012 - 10:51 AM
EDMW CSN, on 12 March 2012 - 07:20 PM, said:
- QKD-8X - An experimental version developed by Earthwerks Incorporated of Tikonov mounts stealth armor and is outfitted with Triple Strength Myomer. Retaining the original rear facing Medium Lasers, the cockpit has been moved down into the torso, and a turret-mounted PPC and TAG system have been installed in the head. Developed as a "Poor Man's OmniMech" during the Jihad, the QKD-8X was designed to use the boosted strength of the TSM to carry a variety of hand-held weapons, using a rear-mounted Lift Hoist to carry spare packages on its back. BV (2.0) = 1612 [12]
- Heavy LRM Weapon - An LRM-20 and one ton of reloads clad in a single ton armor. BV (2.0) = 236 [12][11]
- Heavy LB-X Weapon - An LB 10-X AC with a half ton of reloads protected by a half ton of armor. BV (2.0) = 174 [12][11]
- Heavy Streak Weapon - A trio of Streak SRM-4's with a single shared ton of reloads clad in two tons of armor. BV (2.0) = 248 [12][11]
- Heavy Rotary AC Weapon - A Rotary AC/5 with a ton and half of ammo protected by half a ton of armor. BV (2.0) = 310 [12][11]
- Heavy Thunderbolt Weapon - A Thunderbolt 10 clad in two tons of armor and supplied with three tons of reloads. BV (2.0) = 239 [12][11]
- Light Autocannon Weapon - A Light AC/5 with half a ton of reloads protected by half a ton of armor. BV (2.0) = 82 [12][11]
- Light Anti-Infantry Weapon - Five Machine Guns and a Vehicle Flamer supplied with half a ton of machine gun ammo and one of flamer reloads clad in one ton of armor. BV (2.0) = 64 [12][11]
- Light Laser Weapon - A single Medium Laser cooled by three Heat Sinks and covered in two tons of armor. BV (2.0) = 110 [12][11]
- AXM-6X - This Axman variant introduced 3074[4] uses several experimental systems as a technology test-bed. The hatchet and standard weaponry have been removed. In their place is a pair of Thunderbolt 15 missile launchers in the torso, while each leg mounts a pair of ER Medium Lasers. This is important, as the Axman-6X uses several hand-held weapons to provide its main firepower. A Clan-spec engine coupled with a Supercharger keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132[10]
- Light Autocannon - Light AC/5 with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86[11][9]
- Enhanced LRM - Enhanced LRM-10 and a half ton of ammunition. BV(2.0)=111[11][9]
- ER Medium Laser - One ER Medium Laser, five Heat sinks, and a half-ton of armor. BV (2.0) = 78[11][9]
- Heavy Flamer - Three Heavy Flamers, one ton of ammunition, and a ton of armor. BV(2.0)= 81[11][9]
- Fluid Gun - Twin Fluid Guns with two tons of ammunition available protected by a half-ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod to be used in non-combat situations. BV(2.0)= 28[11][9]
- LRM System - This weapon pod carries three LRM-5 launchers and a half-ton of ammunition. BV(2.0)=138[11][9]
- MML System - A single MML-7 with a ton of ammunition and armor. BV(2.0) = 107[11][9]
- Streak SRM Launcher - A single Streak SRM-6 with a ton of ammunition, which is protected by a ton of armor.[11][9]
What is the point of an Axeman without an AXE???? It ceases to be an Axeman at that point and becomes another chasis in my book. *sighs*
#56
Posted 23 June 2012 - 11:01 AM
#58
Posted 25 June 2012 - 12:41 AM
#59
Posted 25 June 2012 - 01:17 AM
Mechs themselves are not realistic, sure, but it's not that far of a stretch one can't arrange with that for the sake of story and gameplay.
Melee, however, would put a serious strain on the players suspension of disbelief.
So that mech that can barely run 70kph and needs to devote several tons of internal space to gyroscopes to not topple over is apparently able to graciously swing a bladed weapon, with greater speeds than it's legs are able to move, which magically does more damage to armor than a blunt weapon or just outright ramming the target at a greater speed, while not breaking itself.
Yeah, right.
The problem is that no one to iterate on the original TT ever thought about the visual implications of melee combat; it needs to look good consistently, and always the same.
If they Implement melee, they should limit it to those moves they can reasonably animate;
Fist Punch
Grab (if proper "fingers")
Integrated weapons (A Hatchet might be possible, if unlikely), but a mech lance would work; It's essentially a punch animation.
Given that every mech could do it, either with a "hand" or once it's weapons are destroyed anyways, it'd be a good backup weapon for close combat brawling, but never a means for itself.
In the era this game plays in, weapons ought to be sufficient anyways; Jihad might be another matter.
#60
Posted 25 June 2012 - 01:26 AM
Sarriss, on 15 March 2012 - 06:03 AM, said:
Um, what are you talking about? The core fan base of people like myself who used to play tabletop are not against the Japanese approach of robots with hands. The creator of Battletech was not against this "Japanese" approach. It's directly what inspired Battletech. And, many of the original Battlemechs were in fact licensed "Japanese approach" robots. Stinger? Robot with hands and gun. Phoenix Hawk? Robot with hands and gun. Griffin? Robot with hands and gun. Wolverine? Robot with hands and gun. Stinger LAM? Wasp LAM? Phoenix Hawk LAM? Robots with hands and guns that *transformed*. This doesn't even touch the huge list of anthropomorphic mechs that had mounted gunlike weapons, or just shot pew pew lasers from their fists from non-visible laser ports. Stop this anti-"Japanese approach" hogwash.
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