Leetskeet, on 08 March 2012 - 05:29 PM, said:
You missed the entire section on
I thought that I was clear enough that the rocking and jarring motion from movement are going to make it difficult to aim, but the weapons go where the reticule points. With how they're handing arm convergence and the likely high difficulty of aiming torso mounted weapons on the move, you probably won't hit the same location repeatedly like a sniper.
The idea that this is "too pinpoint" is absurd and the idea that my Atlas' right arm laser is going to shoot 45 degrees to the right and miss just because the tabletop is balanced around random hit locations doesn't make it an even slightly plausible concept for a simulation where you're actually piloting the mech. The arms lagging behind a bit and trying to converge on the target while the torso moves? Great Idea. Weapons firing in random directions on a walking super tank? Bad idea.
The semi-paragraph was written as en explanation on why the TT's you're bashing don't want/like pin-point accuracy. But it seems like you missed the point, again.
And I didn't miss it. I just didn't touch on it because you didn't bother to try and understand where some of us TT's are coming from, so why should I give you the courtesy you won't extend to others?
Then reason you seem to think it's "absurd" that your Atlas' arm laser can hit any location other than what you aiming is it because, and I'm going out on a limb here, I doubt you've ever played the TT. You come from an era of MW games that are FPS/Twitch based so you don't have anything else to go on other than that. In all the MW's video games, you hit what you're target reticle was over. There were no hit location roles because, as you say, it's a video game and that kind of randomness doesn't translate well to that type of medium.The problem, and I'll point it out again for you, is that the armor your shooting at, was developed for a game where that kind of accuracy wasn't possible. And the creators of the various MW incarnations didn't take into account that those armor values, values that they lifted directly from the TT game, couldn't withstand that kind of punishment.
And as for your last line about random firing in a walking super talk being a bad idea? Obviously it wasn't that bad of an idea since the TT game was popular enough that it spawn the video games.