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Voice comms?
#1
Posted 08 March 2012 - 05:18 PM
Have there been any hints as to such a feature? What's everyone's guess? Do you guys even like playing with voice or do you prefer it quiet?
#2
Posted 08 March 2012 - 05:23 PM
#3
Posted 08 March 2012 - 05:24 PM
chris
#4
Posted 08 March 2012 - 05:40 PM
After all, it's present in every Valve multiplayer game out there, and those games are years old.
For extra fun, they need to let players switch comm channels so that they can communicate only within their lance, with everybody on their team, or if you're a lance commander then simply between other lance commanders.
#5
Posted 09 March 2012 - 01:51 AM
#6
Posted 09 March 2012 - 02:03 AM
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I don't know....Good idea, but I'd rather stick to super-secure lines.
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#7
Posted 09 March 2012 - 04:29 AM
With that said, I imagine they'll still implement some kind of microphone support. Hell, I am sure CryEngine has it out of the box in some form. But I doubt anyone is going to use it, and cool concepts like jamming voice communications are lost.
Edited by Silent, 09 March 2012 - 04:33 AM.
#8
Posted 09 March 2012 - 04:43 AM
#9
Posted 09 March 2012 - 06:46 AM
Silent, on 09 March 2012 - 04:29 AM, said:
Let's assume so. But then, how are they going to tie into the tactics and command structure of their lance? Text chat? Hardly. So I see three options:
1. An in-game tactical command interface, on how which will function, we have yet to hear any details.
2. It's fine to just do what "seems right" at any given time. I'm not going to overanalyze but assert that if that works as a general mode of play, MWO is going to be disappointing, tactics-wise. Because then, all the talk of roles and commanders would be worthless.
3. "Pubbies" are useless for tactical combat. Join a corp or no fun.
Looking at it rationally, I'll predict a combination of all three is probably most likely:
1. There will be an in-game command interface. How well it works will have to be seen.
2. Just "going with the flow" of whatever is happening in front of you is going to work sometimes, but not all the time.
3. However good the game turns out for the lone casual player, the deep fun will only be had if you dive in deep.
What are your thoughts?
I for one am very eager to see (a) evidence of a working (in terms of gameplay) command interface and (b) evidence of actual tactical communications being a necessary (sic) condition for success.
PS: Added some poll questions.
#10
Posted 09 March 2012 - 06:49 AM
This way, when a pilot/mech dies, their mic goes dead.
this cant be controlled outside of the program to my knowledge.
My preference. My opinion.
#11
Posted 09 March 2012 - 10:14 AM
#12
Posted 09 March 2012 - 12:18 PM
Edited by Ragotag, 09 March 2012 - 12:19 PM.
#13
Posted 09 March 2012 - 12:29 PM
The last thing we need is a dead scout, scouting for his team. Unless you're automatically kicked from the game once you run out of spawns, otherwise. Although even then there is nothing stopping you from setting up a teamspeak/ventrillo system, and if you have a 'cam mode' [mw4 style] it'll be abused. Unless it's like WoT [maybe othe games not sure] were you can only see your team mates, and what they see.
A jumble of ideas, there. I'm not sure the best way to execute, I would rather have a easy system in game, get in a go.
#15
Posted 09 March 2012 - 12:40 PM
Back on Topic:
I prefer 3rd party Voice if given a choice. My perfect scenario? TS set up on my netbook, whilst playing game on puter. Less draw on the system, smoother gameplay.
Edited by Morgana, 09 March 2012 - 12:43 PM.
#16
Posted 09 March 2012 - 01:10 PM
#17
Posted 09 March 2012 - 02:00 PM
SilentWolff, on 09 March 2012 - 01:10 PM, said:
Not if you're not in a clan that doesn't intend to play the game or have invested money in a Teamspeak, Ventrilo, or Mumble server. For that matter, what about pubbing? You don't expect people to join a clan simply so that they can use voice comms in MWO, do you?
#18
Posted 09 March 2012 - 02:09 PM
#19
Posted 09 March 2012 - 02:15 PM
LordKelvin, on 09 March 2012 - 02:00 PM, said:
If you are not in a clan that does not intend to play the game... huh?
I get your point though. I know that the PS2 developers have considered integrating Ventrilo into their client as well as supporting player configurable external TeamSpeak channels. I wonder if PGI has considered this model at all for MWO?
#20
Posted 09 March 2012 - 02:27 PM
SilentWolff, on 09 March 2012 - 01:10 PM, said:
Valve does integrated voice chat perfectly. Crisp, clear, and reliable.
The importance of having integrated voice chat is because its much easier than telling some random pubs your server IP, having them take forever to type it in and connect, and by then the game might have already started. Its really a hassle to do.
Also, no, don't put any restrictions on the chat, please. That will drive people away from using it and make them use superior versions that don't, for example, cut you off when you die. The integrated voice chat should be just as capable as any other voice client. This is a must.
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