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Voice comms?


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Poll: Voice comms? (135 member(s) have cast votes)

What kind of voice chat would you use with MWO?

  1. Whatever in-game support is provided. (46 votes [24.73%])

    Percentage of vote: 24.73%

  2. Preferably in-game, but only if it's really well-done. (58 votes [31.18%])

    Percentage of vote: 31.18%

  3. TS/vent/mumble, whatever me and my buddies/corp set up. (72 votes [38.71%])

    Percentage of vote: 38.71%

  4. None, because i don't want to talk while playing. (6 votes [3.23%])

    Percentage of vote: 3.23%

  5. None, because i don't own a headset. (4 votes [2.15%])

    Percentage of vote: 2.15%

Would you use voice regularly?

  1. Always. (70 votes [51.85%])

    Percentage of vote: 51.85%

  2. Most times. (47 votes [34.81%])

    Percentage of vote: 34.81%

  3. Sporadically. (11 votes [8.15%])

    Percentage of vote: 8.15%

  4. Never. (7 votes [5.19%])

    Percentage of vote: 5.19%

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#1 pesco

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Posted 08 March 2012 - 05:18 PM

I guess it's safe to say a game like MWO benefits greatly if lancemates are able to talk to each other. I'll assume most "serious" players will set up their own TeamSpeak/Ventrilo/... infrastructure if the game doesn't provide something. But I can't help thinking it would be much nicer if it was an integrated part of the game experience.

Have there been any hints as to such a feature? What's everyone's guess? Do you guys even like playing with voice or do you prefer it quiet?

#2 FaLL3nxShadow

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Posted 08 March 2012 - 05:23 PM

That would make team games alot funner

#3 wwiiogre

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Posted 08 March 2012 - 05:24 PM

guaranteed to set up voice coms

chris

#4 LordKelvin

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Posted 08 March 2012 - 05:40 PM

I would be severely disappointed if this game had no voice comms.

After all, it's present in every Valve multiplayer game out there, and those games are years old.

For extra fun, they need to let players switch comm channels so that they can communicate only within their lance, with everybody on their team, or if you're a lance commander then simply between other lance commanders.

#5 Velijah

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Posted 09 March 2012 - 01:51 AM

Besides channel swithing, it would be nice to see that ECM and other jammers affect the comm lines. Not that you can't switch to your super secured battlecom on Ventrilo/ TS3/ Mumble.

#6 GD26

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Posted 09 March 2012 - 02:03 AM

Wow. Having ECM actually impede your communications with crakings and buzzing and all that....That'll be something! :P

I don't know....Good idea, but I'd rather stick to super-secure lines. :D

#7 Silent

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Posted 09 March 2012 - 04:29 AM

I agree that being able to use ECM and other jammers to trip up voice communication is a cool concept, though I really don't see why developers bother to implement voice communications into their games. Anyone that is serious about playing usually has their own Ventrilo/Teamspeak/Mumble. Most pubbies, like in every other multiplayer game, completely ignore voice communications and the only time you really hear anyone using in-game voice is to rage at you or someone else about killing them. That, or it becomes someones personal radio where they pipe in their music and memes.

With that said, I imagine they'll still implement some kind of microphone support. Hell, I am sure CryEngine has it out of the box in some form. But I doubt anyone is going to use it, and cool concepts like jamming voice communications are lost.

Edited by Silent, 09 March 2012 - 04:33 AM.


#8 Hellblazer

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Posted 09 March 2012 - 04:43 AM

Comm jamming is a fantastic concept. Has any game ever had that?

#9 pesco

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Posted 09 March 2012 - 06:46 AM

View PostSilent, on 09 March 2012 - 04:29 AM, said:

Most pubbies, like in every other multiplayer game, completely ignore voice communications [...]


Let's assume so. But then, how are they going to tie into the tactics and command structure of their lance? Text chat? Hardly. So I see three options:

1. An in-game tactical command interface, on how which will function, we have yet to hear any details.
2. It's fine to just do what "seems right" at any given time. I'm not going to overanalyze but assert that if that works as a general mode of play, MWO is going to be disappointing, tactics-wise. Because then, all the talk of roles and commanders would be worthless.
3. "Pubbies" are useless for tactical combat. Join a corp or no fun.

Looking at it rationally, I'll predict a combination of all three is probably most likely:

1. There will be an in-game command interface. How well it works will have to be seen.
2. Just "going with the flow" of whatever is happening in front of you is going to work sometimes, but not all the time.
3. However good the game turns out for the lone casual player, the deep fun will only be had if you dive in deep.

What are your thoughts?
I for one am very eager to see (a) evidence of a working (in terms of gameplay) command interface and (b) evidence of actual tactical communications being a necessary (sic) condition for success.

PS: Added some poll questions.

#10 metro

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Posted 09 March 2012 - 06:49 AM

In game support of these mechanics would be the way to go.

This way, when a pilot/mech dies, their mic goes dead.

this cant be controlled outside of the program to my knowledge.

My preference. My opinion.

#11 TheRulesLawyer

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Posted 09 March 2012 - 10:14 AM

I hope there is in game voice. Its the only way you'll ever get co-operation from pubs. I know I don't have time to read the chat box while I'm fighting, but if there are in games comms I'll respond to people's requests if possible. You just need a easy in game mute feature.

#12 Ragotag

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Posted 09 March 2012 - 12:18 PM

While I think in-game VoIP is a great idea in and of itself, 3rd party VoIP packages are already doing this very well; I'd rather the Dev's work on adding some other cool gameplay or meta-game feature than reinventing the wheel with in-game VoIP. While the comm jamming idea would be cool, it's somewhat pointless to add it into the game if the players aren't even going to use a provided in-game VoIP - which most everyone would do to get around a comm jamming effect.

Edited by Ragotag, 09 March 2012 - 12:19 PM.


#13 Alan Grant

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Posted 09 March 2012 - 12:29 PM

I'm with Metro. Some sort of ingame feature would be the best way to do this. Otherwise we'd have to just believe in the good nature and fairness of the community, and we know how that usually goes.*cough, cough*.

The last thing we need is a dead scout, scouting for his team. Unless you're automatically kicked from the game once you run out of spawns, otherwise. Although even then there is nothing stopping you from setting up a teamspeak/ventrillo system, and if you have a 'cam mode' [mw4 style] it'll be abused. Unless it's like WoT [maybe othe games not sure] were you can only see your team mates, and what they see.

A jumble of ideas, there. I'm not sure the best way to execute, I would rather have a easy system in game, get in a go.

#14 Ragotag

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Posted 09 March 2012 - 12:33 PM

View PostFaLL3nxShadow, on 08 March 2012 - 05:23 PM, said:

That would make team games alot funner


It would certainly improve the possibility of making faction play much more easily coordinated.

Edited by Ragotag, 09 March 2012 - 12:34 PM.


#15 Morgana

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Posted 09 March 2012 - 12:40 PM

America's Army Online had a setting within client server settings that allowed for different views the dead could have. This was useful especially for tournament scenarios. A lot of those times, we would have it set like Alan stated WoT was like, you can only see through your team mates' eyes.

Back on Topic:

I prefer 3rd party Voice if given a choice. My perfect scenario? TS set up on my netbook, whilst playing game on puter. Less draw on the system, smoother gameplay.

Edited by Morgana, 09 March 2012 - 12:43 PM.


#16 SilentWolff

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Posted 09 March 2012 - 01:10 PM

Seems to me coms in game suck. TS3 or vent is a better choice imo.

#17 LordKelvin

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Posted 09 March 2012 - 02:00 PM

View PostSilentWolff, on 09 March 2012 - 01:10 PM, said:

Seems to me coms in game suck. TS3 or vent is a better choice imo.

Not if you're not in a clan that doesn't intend to play the game or have invested money in a Teamspeak, Ventrilo, or Mumble server. For that matter, what about pubbing? You don't expect people to join a clan simply so that they can use voice comms in MWO, do you?

#18 Bonewalker

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Posted 09 March 2012 - 02:09 PM

I have an ear phone hookup with a mike... I'm hoping to be able to use it for in game discussion.

#19 Ragotag

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Posted 09 March 2012 - 02:15 PM

View PostLordKelvin, on 09 March 2012 - 02:00 PM, said:

Not if you're not in a clan that doesn't intend to play the game or have invested money in a Teamspeak, Ventrilo, or Mumble server... You don't expect people to join a clan simply so that they can use voice comms in MWO, do you?


If you are not in a clan that does not intend to play the game... huh?

I get your point though. I know that the PS2 developers have considered integrating Ventrilo into their client as well as supporting player configurable external TeamSpeak channels. I wonder if PGI has considered this model at all for MWO?

#20 Orzorn

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Posted 09 March 2012 - 02:27 PM

View PostSilentWolff, on 09 March 2012 - 01:10 PM, said:

Seems to me coms in game suck. TS3 or vent is a better choice imo.

Valve does integrated voice chat perfectly. Crisp, clear, and reliable.

The importance of having integrated voice chat is because its much easier than telling some random pubs your server IP, having them take forever to type it in and connect, and by then the game might have already started. Its really a hassle to do.

Also, no, don't put any restrictions on the chat, please. That will drive people away from using it and make them use superior versions that don't, for example, cut you off when you die. The integrated voice chat should be just as capable as any other voice client. This is a must.





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