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Voice comms?
#41
Posted 09 March 2012 - 06:18 PM
chris
#42
Posted 21 March 2012 - 02:08 PM
#43
Posted 21 March 2012 - 02:18 PM
To date, I have yet to see 1 builtintothegame voice com app that was of any decent quality. I`d rather the game devs did what they do well = build the game. Leave the voice com to the 3rd party Experts. TS 3 is an amazing app.
#44
Posted 21 March 2012 - 04:48 PM
Some of the vent software and the like is a bit too complex and requires a lot of prep. Having to get to know the team outside of the game with messangers and the like.
I prefer voice like in TF2 where you just press a button and talk and you talk to your team(or if the server has alltalk on, to everyone). What's the typical battle in this game? Four against four? Probably limit it to team talk rather than alltalk (unless there are private servers then give the hsot hte option to turn on alltalk).
It would probably be best to have in game voice, AND also allow the vent and such. This way people who dont' want to have all that extra software or don't know how to use it won't have to, and people who do can.
#45
Posted 23 April 2013 - 04:33 AM
I vote IN GAME VOIP!
#46
Posted 23 April 2013 - 04:46 AM
#47
Posted 23 April 2013 - 07:11 AM
Voice comms are also a community builder. The simplicity of being able to talk to a person you just randomly dropped with can bring the long term result of meeting your next clan/guild/merc unit member.
Merc units should want integrated voice for this very reason. It's a great way to make you as player known, as well as your unit known in the community. Unit members that are just hanging playing matches lone or small groups (2-4) have better access, and are more accessible to lone pugs and other merc units.
#48
Posted 13 July 2013 - 03:09 PM
#49
Posted 14 July 2013 - 02:35 AM
#50
Posted 14 July 2013 - 02:37 AM
Could be either of these, depending on whether I'm playing with a friend or two or solo pugging:
Preferably in-game, but only if it's really well-done.
TS/vent/mumble, whatever me and my buddies/corp set up.
#51
Posted 14 July 2013 - 02:45 AM
#52
Posted 15 July 2013 - 03:05 AM
#53
Posted 15 July 2013 - 03:09 AM
Hellblazer, on 09 March 2012 - 04:43 AM, said:
More than one ASCII based real time Battletech MMO game has implemented coms channels for team to team typed messaging with jamming and scrambling and even capability to hack into your enemies coms and "listen in" back in the 1990s.
It's more of a feature suited for a 24 hour scenario than pug combat simulation matches, but it was cool.
While "more secure" 3rd party coms are nice for obvious reasons, unless you have a whole team to drop together on the same TS, then you're likely to be doing your own thing while all the rest of your team tries to figure out the plan by silent osmosis. Is there anything different with a lance or so doing their own thing? Teams only win that are working as teams, and saying "stay together" on team chat before everyone frustratingly runs off in 3 or 4 directions is a recipe
Can we start with a good ingame voice chat and go from there? Even players without headsets can hear orderly direction unless they are deaf or just don't have any speakers at all.
Edited by Herc Conley, 15 July 2013 - 03:15 AM.
#54
Posted 15 July 2013 - 08:39 AM
Quote
This is the bane of in-game comms, but is the price I'm willing to pay if I get to have comms in MWO.
Also, on the comments about ECM jamming comms, the idea is interesting, but rendered useless as soon as noticed: many will just switch to Ventrillo, TS3, etc. Crystal clear comms or no comms, in my opinion.
#56
Posted 15 July 2013 - 08:04 PM
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