The Devil's Horsemen OoC
#121
Posted 08 October 2012 - 05:50 PM
#123
Posted 08 October 2012 - 06:14 PM
You can guess which set gets stuck into the infantry.
#124
Posted 08 October 2012 - 06:29 PM
RogueSpear, on 08 October 2012 - 06:14 PM, said:
You can guess which set gets stuck into the infantry.
Depending on how much I decide to play with the lemmings, which I am not sure of atm, especially since GAD III hasn't weighed in on my reduced version. I may or may not decide to work in more backstory as we go. but I think what they have currently for a background is enough to get the characters started. Plus you forget, Infantrymen love to share their stories around the campfire, I would know, My great-Grandpa was in the 101st in 1944. he used to tell that story every time i visited his house.
#125
Posted 08 October 2012 - 06:38 PM
#126
Posted 08 October 2012 - 06:52 PM
#127
Posted 08 October 2012 - 06:56 PM
ivan the ghost, on 08 October 2012 - 06:52 PM, said:
you already are in this merry band of misfits. you just never posted a bio
or maybe not... Gad III seems to have gotten rid of people who ceased to respond.
Also, if GAD III decides not to allow the lemmings, I made a scout mech on SSW.
Note: someone else may use this mech if they wish, however I will only be submitting it for my use if GAD III says no to the reduced lemmings. no pilot made for this things. Also I do not feel comfortable attempting 3 different sets of people for the roleplay, so this mech will only enter this rp if someone else wants to use it, or GAD III axes the lemmings and approves this.
Triptick TRI-1A
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-D-D
Production Year: 3000
Cost: 3,008,160 C-Bills
Battle Value: 892
Chassis: Trip III Standard
Power Plant: Magna 245 Fusion Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Icarus 81
Jump Capacity: 120 meters
Armor: Starshield A Standard Armor
Armament:
2 Medium Lasers
4 Small Lasers
Manufacturer: Lord's Light Vehicles
Primary Factory: Terra
Communications System: Bisax 200
Targeting and Tracking System: Blindfire
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 58 points 3.50
Engine: Fusion Engine 245 12.00
Walking MP: 7
Running MP: 11
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 119 7.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
2 Small Lasers RA 2 2 1.00
2 Small Lasers LA 2 2 1.00
Free Critical Slots: 36
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
7/3j 3 1 0 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Edited by dal10, 08 October 2012 - 07:22 PM.
#128
Posted 09 October 2012 - 08:33 AM
#130
Posted 09 October 2012 - 02:48 PM
dal10, on 09 October 2012 - 02:31 PM, said:
Hopefully not the second, but if it is I hope it's one of those slow-motion train wrecks since you can't look away.
Edited by Brother Grim, 09 October 2012 - 02:48 PM.
#131
Posted 09 October 2012 - 03:48 PM
Now, Ima go update my OP and set things up. I will post the opening to the RP in about 8 to 9 hours... have to finish writing and editing it around the book I am working on.
#132
Posted 09 October 2012 - 04:19 PM
Question: Did I just miss something while I was reading through this and not notice that Ivan's and my character have the same callsign?
If I did no sweat, but it could be fun if we made something of it in the RP itself. The two characters going at it over the name or something to see who would have to change.
#133
Posted 09 October 2012 - 04:22 PM
#134
Posted 09 October 2012 - 05:28 PM
#135
Posted 09 October 2012 - 05:31 PM
#136
Posted 09 October 2012 - 05:46 PM
#137
Posted 09 October 2012 - 06:13 PM
#138
Posted 09 October 2012 - 10:29 PM
Also, Have fun with the Ghost/Ghost thing... I mean, how many stars, 5 houses... a mercenary world and a common call like that... oh yeah... there are about a million and one ghosts out there. Cheers!
I will also be opening the actual RP thread in about 2 hours.
#139
Posted 09 October 2012 - 10:40 PM
#140
Posted 09 October 2012 - 11:18 PM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users