The Dev questions and the other articles (especially the Role Warfare article) already say that there will be modules for improved enemy detection, scout modules for delivering data to the attacker/defender pilots and attacker/defender modules for receiving this data.
I would suggest that you try to forget how other games played, either MMO or PC/game console-based. You'll be much happier that way.
Finally, I think what we should take from the Dev questions and the various articles about gameplay and such is everything is going to make sense. A Locust isn't going to fight an Atlas and expect to win on a stand-up fight. But I would guess that the way that 1 on 1 matches (when and if they happen) are designed will allow for that very often. From reading the various articles, I think that 'mech weight class is much more important than sheer tonnage in determining how many modules can be loaded on a 'mech, what weapons it can carry, etc. That will help out a lot with 'balance' anyway... there are certain sweet spots of tonnage in each class in the tabletop game that are ideal, eliminating the tonnage bookkeeping will keep us away from that. But, as said up-thread, this will be a team-based game - lance on lance (or company on company) battles. A good Scout in a Pather or a Trebuchet will probably be in high demand as most players go for Attacker heavies or assault 'mechs.
Oh, one more thing that will help: no Clan tech! (well, maybe outside of Wolf's Dragoons) To me, that's the best thing of all, as to me Battletech is more about knight errants piloiting their giant suits of armor and hoping they get enough salvage to fight another battle than Regimental Combat Teams or full Galaxies fighting one another. I know I won't get exactly what I'd like to see, but I'm willing to let this group of people take me for a ride.
Malgian, on 09 March 2012 - 11:13 AM, said:
I'd like to see Lights shine in other areas, namely, that of Information and/or Electronic Warfare.
The way ChromeHounds handled scouts was pretty awesome. You had to fit a radar dish if you wanted to broadcast enemy positions to your allies. If you had one, your allies could basically see your radar as though it were theirs, otherwise, they could only see their own limited radar.
I'd like to see MWO do something similar, where Lights have a longer radar view range and can either fit a module to broadcast to their allies, or just broadcast inherently. Give the lights a purpose! Maybe give them painting lasers to help guide LRMs fired from other Mechs?
I imagine a light speeding up the front or up a flank to peer over a ridge to view the enemy position and staying put to relay info until the engagement begins, then coming in closer to flank the rear and support the combat.
Edited by Alaric Hasek, 09 March 2012 - 07:49 PM.