BattleMech 16: Flea
#181
Posted 26 September 2012 - 12:21 PM
#182
Posted 26 September 2012 - 12:22 PM
At least its not the same tonnage as an existing mech, offering more range across the 20-100 ton spectrum.
#183
Posted 26 September 2012 - 12:23 PM
#185
Posted 26 September 2012 - 12:28 PM
#186
Posted 26 September 2012 - 12:29 PM
#187
Posted 26 September 2012 - 12:33 PM
#188
Posted 26 September 2012 - 12:34 PM
#189
Posted 26 September 2012 - 12:36 PM
#190
Posted 26 September 2012 - 12:38 PM
#191
Posted 26 September 2012 - 12:40 PM
On topic: this Flea seems to have drawn inspiration from the MechWarrior 4 version as opposed to the original--and frankly, I'm glad. And I thought matches with the Cicada would be chaotic.
#192
Posted 26 September 2012 - 12:46 PM
#193
Posted 26 September 2012 - 12:47 PM
Also, every one who are saying the Flea is useless, I beg to differ, I have killed, Stone Rhinos, Long Bows, Storm Crows, Timber Wolves, Shadow Cats, Owens, Jenners, Summoners, and so on and so forth, and to top it all off, it did that all in MW4M which is really unfriendly to light and Medium mechs.
#194
Posted 26 September 2012 - 12:48 PM
#195
Posted 26 September 2012 - 12:57 PM
#196
Posted 26 September 2012 - 01:01 PM
Plus, it warms my cold, bitter heart to see all the QQ from clanner wannabes and tear-lords crying in this thread.
#197
Posted 26 September 2012 - 01:03 PM
Why?
Before the clan invasion most of the mechwarriors piloted light mechs, only the elit units/commanders had bigger ones.
Even the wealthier mercenaries like a Kell Hounds, fielded mostly 30-40 ton mechs, like Wolfhound in their case.
+With the new economy, we need cheap mechs, even cheaper ones than the Commando...
#198
Posted 26 September 2012 - 01:04 PM
13 user(s) are reading this topic
0 members, 13 guests, 0 anonymous users