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Start Inner Sphere... and then jump to Clan?


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#1 WV Betrayer

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Posted 10 March 2012 - 04:16 PM

It seems the timeline will keep everyone busy in Merc or Inner Sphere until the clan invasion... and then what?

Will everyone leave for Clan Tech... and then nobody but the diehards will be playing the Inner Sphere?

...

Is there a point in trying to get WV together or any Clan together to wait... a year?

Any thoughts?

Did I miss this earlier?

#2 TimberJon

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Posted 10 March 2012 - 04:31 PM

From a "We need to make the player base happy" point of view, the game cannot go in the direction where we only play from the IS side. But that's the easiest way to start off. It's a tough question and needless to say, it will take alot of brainpower for the powers-that-be to figure out a way to bring the Clans into the mix.

Don't worry man. We are in good hands. Nothing will be released in this game without the blessings of Jordan W and others. They won't screw us. It will be great.

#3 WV Betrayer

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Posted 10 March 2012 - 04:37 PM

Oh I'm not worried.. Just been waiting for nine years for MW5... anxious to start.

When I started it was all IS... IS by itself is not boring... but if the clans are coming... how is it being handled? Thoughts? Again... all I have is time on my hands.

When City of Heroes was being released... it was forever on the forums, which is why I didn't start posting until last week. Don't want to be post insane by the time the game shows up.

#4 Outlaw2

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Posted 10 March 2012 - 04:41 PM

At this point they haven't told us how they will handle clans.
Of course there is more than enough room for concern.
Either worry yourself to death about it, or ignore it and hope for the best.

Edited by =Outlaw=, 10 March 2012 - 04:41 PM.


#5 Bonewalker

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Posted 10 March 2012 - 05:05 PM

Hrmmm, playing IS, then being captured and made Bondsman by the Clans could be interesting.

#6 WV Betrayer

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Posted 10 March 2012 - 05:17 PM

I can't imagine it being handled poorly... just don't know how it will be handled...

Maybe that's the deal.. move to clan... lost 3/4 of your salvage/equipment etc... and now you can start over with Clan Mech...

Or stay IS...

#7 Dymlos2003

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Posted 10 March 2012 - 05:43 PM

The best way to handle this in my opinion is to make the Clans PVE. Special missions to help defend certain worlds and through these missions you'll be able to salvage clan tech and then after a couple of months pass you'll see clan tech and mechs in the shop.

#8 Stormwolf

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Posted 10 March 2012 - 05:47 PM

I'll leave the IS for my favorite faction not the tech that comes with it.

It's a shame that many players aren't going to join the Clans for the same reason.

Edited by Stormwolf, 10 March 2012 - 05:48 PM.


#9 Strychnine

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Posted 10 March 2012 - 05:56 PM

I know I'll come off as a crazy man but....

When I played the board RPG and various computer games, I was ALWAYS chose Steiner if I could. I'm not changing now, especially for $$$$/tech.

#10 That Guy

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Posted 10 March 2012 - 06:12 PM

they really need to limit the clans. make playing them HARD. the clans have a very competative, and cut throat way of life. that needs to be represented in game.

you start the clans as a lowly bondsman. you are stuck with your old IS tech. not only that you need to fight by clan rules, and WIN. so starting off you are outnumbered, and still expected to behaive like a clansmen. as you gain LP (or honor points to coin a new term) you become better off by getting access to some clan level weapons to upgrade your old rides, eventually being able to get IIc mechs and finally, when you attain the rank of a full clan mechwarrior, access to clan omnimechs. if you screw up? break clans rules? DEMOTION (no "honorary captain" stuff here, you LOOSE rank!). screw up enough? get ejected back to lone wolf status, loosing all your nifty clan gear, and having to start all over a damn again, includeing stuff you many have paid real money for. you should not have been such a ******. (now note, LP decay from inactivity should not treated with such harshness, afterall you may be a star colonol but you still have a real life too. hopefully :P )

the clans need to be (to borrow the USMC recruitment lingo) "the FEW, the PROUD, the ELITE". in the IS you can play as you wish, do as you wish, be as good or as bad as you like, but to make the jump to clan you damn well better be ready for a more unforgiving enviroment. with the Clan ER meduimlasers that are almost as powerful as IS largelasers, comes great responcibility and dedication.

the IS is for the everyman, the core game. the clans are for the truely dedicated, and not just some powergamer

Edited by That Guy, 10 March 2012 - 06:14 PM.


#11 Dlardrageth

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Posted 10 March 2012 - 06:25 PM

IMHO that could depend on game modes. I don't feel particularily compelled to fight Clanners all day long with my IS Mech, once ClanTech is implemented. Especially if the majority of players jumps onto the ClanTech bandwagon. And I'm likely not the only one. So given the choice, I'd pick IS vs. IS matches. Given no choice, I'd prolly pick no match at all. But I'm confident PGI is aware of that matter, so I'D reckon we'd get matches for the IS players and the Clanners... well, guess they'll have a nice zellbrigen-ish reacharound or whatever. BEcause it is very unlikely PGI is going to force players with inferior IS tech to face Clan tech. Unless these players specifically want this.

Thus it might very well come to the point where IS vs. Clan matches are not common, but rather the exception. Don't see much of a chance for players of Clan pilots to ROFLstomp IS pilots. Not going to happen either way, because you can not force the IS players to engage the Clan players. Or in other words:

"“He will win who knows when to fight and when not to fight”
Sun Tzu"

#12 That Guy

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Posted 10 March 2012 - 06:39 PM

there will probably be some "join SLDF taskforce" option in the match maker to give pilots of all factions a chance to fight the clanners, not just the the FRR, DC and LA.

#13 Bonewalker

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Posted 10 March 2012 - 07:13 PM

Actually, I have plans on staying Lone Wolf until the Clan starts playing.

#14 Polymorphyne

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Posted 10 March 2012 - 07:15 PM

If given the choice, I would choose IS vs Clan matches, with me being IS.

#15 Zarkan

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Posted 10 March 2012 - 07:33 PM

It will be interesting to see what they do. The problem the Video games is that they tend just to get swamped in clan tech becuase unlike the Table top game your always on a equal footing in numbers. In the Table top game clan players are just so out numbered that assuming their reasonably close to being balanced, but considering it takes like a entire company of heavy/assualt mechs to knock out a star of clan assualt mechs reliably.... well I'm just not sure what they will do.

I will however play Spheroid 'mechs and will be more than happy to fight clanners on the feild of battle.

#16 zCrispy

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Posted 10 March 2012 - 07:41 PM

View PostDlardrageth, on 10 March 2012 - 06:25 PM, said:

"“He will win who knows when to fight and when not to fight”
Sun Tzu"

this

#17 Alaric Hasek

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Posted 10 March 2012 - 07:50 PM

I doubt that we will see players able to play Clan 'mechs for a long time. They're much better used as PvE enemies when that mode happens eventually. Randall Biggs also mentioned that if he had been in control of the rules way back when, Clan tech would look a lot different. I think there's a good chance we might see some of those changes factored into MWO.

I personally hope we never see Clan pilots as playable characters. Captured Clan 'mechs, maybe, or reverse engineered versions using advanced IS tech is fine, but (as everyone will get tired of me saying) it was the introduction of the Clans that took away what was most interesting about Battletech - the game went from a struggle of knight-errants trying to claim enough salvage to keep the proverbial lights on to weapon platforms shooting each other at super-long range just because they could.

I guess that's why I'm also hoping we don't see a lot of gauss weapons. Luckily we're at a time period that won't inflict us with goofy stuff like MRMs and such.

View PostWV Betrayer, on 10 March 2012 - 04:16 PM, said:

It seems the timeline will keep everyone busy in Merc or Inner Sphere until the clan invasion... and then what?

Will everyone leave for Clan Tech... and then nobody but the diehards will be playing the Inner Sphere?

...

Is there a point in trying to get WV together or any Clan together to wait... a year?

Any thoughts?

Did I miss this earlier?


#18 Neoplague

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Posted 10 March 2012 - 07:52 PM

This may be me just being silly, but why can't they do what some people have said? just make IS vr Clan outnumber...like 12 IS vr 6 Clan? or would that start to get unfair to the Clans?

#19 Stinger

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Posted 10 March 2012 - 08:00 PM

View PostBonewalker, on 10 March 2012 - 05:05 PM, said:

Hrmmm, playing IS, then being captured and made Bondsman by the Clans could be interesting.


IIt would certainly been an interesting mechanic if you could only become a clanner through becoming a bondsman. Maybe have a select group of players who start as the clans and play an infection style of gameplay. If you are beaten by the clans, then you have to become a part of the clans. Would really populate the clan ranks quickly....

#20 SquareSphere

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Posted 10 March 2012 - 08:00 PM

just my 2 cents, but if/when they open the Clan's route, I hope they make the player start over from ZERO (at least from mech experiance) and make it hard/serious consideration decision for people to go down that route.





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