How do you think should this scenario should pan out?
(EDIT 12-3-2012*) I was trying to specifically refer to the situation when a shutdown has already initiated, and an attempt is made to keet the shutdown perpetual by a sneaky scout with a Flame-oriented loadout. It seems like many people so far want this to work, but also many say that a single Mech shouldn't be able to maintain a shutdown of a hostile Assault Mech. It was mentioned that it would depend on the enemy Mech in question - I chose an Atlas because we know it'll be in-game and is well-known. But I think the AS7-D might have something like 20 single heatsinks...
Maybe a scout couldn't carry enough equipment to maintain a shutdown in something like a stock Atlas. I imagine maybe a heavy or Assault Mech might be able to, or a couple mediums or several lights, but any Mech designed to step-in and ruch a shutdown Mech before it wakes up will probably have to be fast.
I don't know the exact rules for heatsinks and flamers - could someone please explain how many Flamers it would take to deliver more heat per second than a shutdown AS7-D with 20 external and 12 Internal sinks could dissipate?
*Canadaland Date Format
Edited by Prosperity Park, 12 March 2012 - 09:45 AM.