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Are you going to follow your commanders orders?


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#81 Risky

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Posted 12 March 2012 - 04:53 PM

Well, yes of course, I play in a competitive manner and following the orders of those who make or break the win is a need. Unless of course, he's drunken and on a crazy rampage of anger, then no.

#82 Meneiupptus

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Posted 12 March 2012 - 04:56 PM

Yes. I am my own commander so I will be following my orders. Will those orders conform to the chain of command... yes I choose to.

#83 GrimJim

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Posted 12 March 2012 - 05:06 PM

View PostGremlich Johns, on 11 March 2012 - 10:10 AM, said:

If I am on a team and there is a commander, my point of view is that I am a team player or else I am not playing on that team.



I'm only on a team because the game requires it.

I'll likely need to fill a Commander role since its unlikely I'd ever do what someone else says. Life imitating "art" I guess.

#84 GrimJim

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Posted 12 March 2012 - 05:12 PM

View PostCochise, on 11 March 2012 - 04:40 PM, said:

I was a fleet commander in Eve Online and we made all our recruits go through a process before they became full fledged wingmen. You could pretty much tell right away who was gung ho and who wasn't. It wasn't a hard process or anything its just that some people want to be part of a team and some don't.

After you went through that, you were assigned a role based on your skill set and your ship and during a battle everyone just followed orders because if they didn't, they were dead. Not because of anything we would do to them but because good team work in a fleet battle was just necessary for survival. You did it because you wanted everyone to get home alive and you needed to rely on each other to make that happen. If you didn't, you were dead or pretty much ostracized from the group anyway. The game was setup very strongly as "the needs of the many outweigh the needs of the one."



So how did you do when you did the test?

#85 Zakatak

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Posted 12 March 2012 - 05:16 PM

Depends. Are they good ones?

I'll gladly RP a dumb grunt if my commander has given a good reading of Sun Tzu's The Art of War, and has a respectable amount of experience in 1 or more of these things...
  • RTS games, such as Starcraft
  • The military, preferably in armored combat
  • A leading role in organized gaming or sporting
  • Knowledge of callouts and phonetics (meaning of Roger/Wilco, Mayday/PanPan, Alfa/Bravo/Charlie, etc)
And I'm not a fan of "by the book" and I respect abstract thinking, within reason. For example, the Adama Manuever.



Edited by Zakatak, 12 March 2012 - 05:25 PM.


#86 Caballo

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Posted 12 March 2012 - 05:34 PM

I think i'll always give a first chance to every commander. There is a lot of people around, and you don't know who performs bright and who's useless. If i know the commander from another drop, i'll act in consequece (If he's good at his job, obeying, if he's a mindless puppet, probably bunching up with the few i can rely on and making my own battle).

Don't want to sound like an ******* here, but unless there are some pre-stablished manouvers (clamp, V formation assault-fallback, etc) which any commander can ask the squad to perform, or an effective checkpoint the commander can assign in the map for every pilot under his command, it's going to be hard to know if you are being smashed by the NME because of a failed strategy or because the commander is a 10 years old kid yelling "DIE! DIE! DIE!" behind his keyboard...

Edited by Caballo, 12 March 2012 - 05:38 PM.


#87 EDMW CSN

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Posted 12 March 2012 - 07:52 PM

I will ignore suicidal orders even if the order came from a "higher ranking guy" in the same faction.
Competent FCs will all be in their own merc units or faction regiments anyhow as compared to pubstars.

#88 Halfinax

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Posted 12 March 2012 - 08:15 PM

Really it will depend on the commander, and whether or not he/she is part of my usual company of players. I won't follow the orders of an obviously incompetent commander that I don't know, or that I do for that matter.

#89 Black Stratus

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Posted 12 March 2012 - 08:51 PM

I'm curious as to whether the Commander of a lance would have to fill the "commander role". It could be that the actual leader of a lance could be a brawler or even a scout while the guy with all the command modules could just be a guy keeping everyone appraised of the overall situation and calling in arty strikes when the leader asks for one. Basically acting as the real commander's concierge. I could see this set up for units that have leaders who want to get their hands dirty rather than hang back and manage information.

As for listening to any self proclaimed commander. Well like I guess I'll go along with orders for the most part unless the commander is really, really crap. If that's the case well I'll just pull the old: "Sorry sir you're breaking up...please...repeat." *Turns radio off*

#90 Sven Svenson

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Posted 12 March 2012 - 08:57 PM

Possibly dumb newbie question here but was wondering how orders are issued? I do not own a headset or mich and did not see anything resembling a text box in the videos.

#91 Brakkyn

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Posted 12 March 2012 - 09:01 PM

I think it's a mistake to hope that every player is going to have read primers on military strategy to simply play a game, or even have a basic grasp of the simplest of tactics.

I'd like my MechWarrior experience to be as genuine and "real" as possible, but if you expect me to be Patton or Rommel, think again.

#92 Insidious Johnson

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Posted 12 March 2012 - 09:02 PM

Absolutely, Positively, Maybe!

#93 Titus Pullo XIII

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Posted 12 March 2012 - 09:14 PM

I can't promise much but, at the very least, I'll try to stay in formation.

#94 Harlequin4457

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Posted 12 March 2012 - 09:14 PM

In other multi-player games where there has been a commander I've always tried to follow orders whenever feasible.

So, yes, I'll obey my orders (unless they're very silly ones)!

#95 Recaldy

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Posted 12 March 2012 - 09:24 PM

All about the situation IMO. More than likely I will. I'm assuming there'll be a form of rating system for the commander...somewhere, be it ingame or a forum thread.

#96 Kanil

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Posted 12 March 2012 - 09:35 PM

No chance at all. Most people on the internet aren't very bright, and I've no interest in doing what these dim individuals want me to.

Provided my 'mech is suitable for the task, I will physically follow my lance commander, and assist him in whatever he is doing. Safety in numbers, concentration of firepower, and all that.

#97 Bouncin

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Posted 12 March 2012 - 09:37 PM

As I will probably start out as an independant (read Lone Wolf) merc, it will be important to establish a reputation for fulfilling my contracts and obeying orders. So, in short, yes, I will follow orders. If they get me blown up, then that is the price of doing business the way I do.

#98 Stedfast

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Posted 12 March 2012 - 10:11 PM

It won't take long for good commanders to emerge in the game. It will be interesting to see who steps up.

#99 Lance2500

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Posted 12 March 2012 - 11:08 PM

I will follow the orders yeah if they are good ones. If something can be done in a better way like an attack position or something then I would do it that way. Hopefully people will have mics and we can just discuss it.

#100 AkwardArcher

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Posted 12 March 2012 - 11:40 PM

When playing tabletop 3025, I had a debate with a veteran of the game about tactics. I was thinking about it in a very unrealistic view, not in the way a MechWarrior would. They are soldiers (or mercenaries) and should be played as such.





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