what kind of maps would you want?
#1
Posted 12 March 2012 - 01:25 PM
I would like to see a dense urban city with a heavy thunderstorm. So you cant hear if another Mech is sneaking up behind you, and team communication would be a key to victory.
If this topic was posted already sorry. I searched and didn't find anything.
#2
Posted 12 March 2012 - 01:31 PM
#3
Posted 12 March 2012 - 01:40 PM
#5
Posted 12 March 2012 - 03:01 PM
#6
Posted 12 March 2012 - 03:10 PM
#8
Posted 12 March 2012 - 09:48 PM
#9
Posted 12 March 2012 - 10:04 PM
Night-time volcanic.
Heavy fog urban.
#10
Posted 12 March 2012 - 10:16 PM
Plus, those Clanners wont know whats coming to them when they do hit the planet!
Oh, and later after release, the actual recreations of the msps from the TT game with removeable and placeable hex terrain features so that battles from published scenarios can be recreated for a more indepth Battletech experience.
#11
Posted 12 March 2012 - 10:26 PM
#12
Posted 12 March 2012 - 10:32 PM
Really, just so long as the maps are big enough to contain a large scale battle while allowing for tactical maneuvers, feints, ambushes, and various recon/scout missions I will be happy.
If the terrain is partially or totally destructible I will be even happier.
If terrain features like heavy woods mimic similar features in the TT game (significantly decreased vision/range and negative modifiers to movement) I will be ecstatic.
If there are a wide range of different maps including rural and industrial environments (I am already assuming that they will be beautifully rendered) then I will be left with nothing to gripe about (except possibly lag).
#13
Posted 12 March 2012 - 10:34 PM
#14
Posted 13 March 2012 - 02:50 AM
A battle of the bridges, with a deep river and two or three bridges across it surrounded by hills and small patches of woods.
#15
Posted 13 March 2012 - 02:53 AM
#16
Posted 13 March 2012 - 05:57 AM
An combinations of open grasslands... (maybe in the middle somewhere) Hilly terrain with enough valleys and out-cropping to use for terrain masking... Small lake or shoreline... A small hamlet or sea-side town.
Long and short... I'd like to see a map that presents advantages and disadvantages to each class of Mech. This would allow tactical advantages to pilots who know the terrain, how to maximize the terrain to their benefit and how to use it against their opponents
Since we are potentially looking at 5x5 map grids, crowding should not be a problem, allowing the terrain to naturally create "map flow" using various terrain easements to essentially direct opposing forces to engagement points. However, it would also have for lack of better definition, "short cuts" that Mechs could exploit to either get from point a to b quicker to set up ambush or provide advantage to recon or stand-off engagements...
#17
Posted 13 March 2012 - 06:11 AM
HUGE ONES
That's my personal priority. Nothing gimps tactical options and operational flexibility as much as (relatively) tiny maps (WoT anyone?) and lack of open terrain for manoeuvering and proper tactical deployment.
Edited by Dlardrageth, 13 March 2012 - 06:12 AM.
#18
Posted 29 March 2012 - 10:57 PM
-City
-Decimated city
-Creek bed
-jungle
yea... everything we've had in previous games and more right?
#19
Posted 30 March 2012 - 04:01 AM
#20
Posted 30 March 2012 - 04:09 AM
Also a moonscape would be neat.
Edited by Scanlon, 30 March 2012 - 04:11 AM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users