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what kind of maps would you want?


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#1 HUEY350

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Posted 12 March 2012 - 01:25 PM

what kind of maps do you want? what kind of Features? hills, choke points, Cliffs, oceans, scattered villages, day and night, winter, thunderstorms. and why?


I would like to see a dense urban city with a heavy thunderstorm. So you cant hear if another Mech is sneaking up behind you, and team communication would be a key to victory.










If this topic was posted already sorry. I searched and didn't find anything.

#2 Bluey

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Posted 12 March 2012 - 01:31 PM

Urban and rural

#3 BarHaid

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Posted 12 March 2012 - 01:40 PM

^^ I like your Dark City. For rural, I'd want something with canyons and heavy woods. Make jumpjets a real benefit!

#4 HUEY350

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Posted 12 March 2012 - 01:42 PM

View PostBarHaid, on 12 March 2012 - 01:40 PM, said:

^^ I like your Dark City. For rural, I'd want something with canyons and heavy woods. Make jumpjets a real benefit!

For the heavy woods you can shut you Mech down and hide, and when the time comes. SURPRISE ;)

#5 Shai tan

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Posted 12 March 2012 - 03:01 PM

I like natural terrain map types. The last thing I wanna see is unnatural choke point CS type maps. In natural terrain maps you get a flowing battlefield engagement type. Sometimes it is tight, other times it will be wider open. These offer a naturally flowing never forced freedom of engagement experience. And when you are in a huge Mech, you do need that sense of movement freedom.

#6 Cold3y3s

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Posted 12 March 2012 - 03:10 PM

I want an ocean shore with amazing rock features and canyons that make guerrilla warfare the way to go and brings instant death to anyone that believes assault mechs are the best thing since toilet paper and can dominate anything. in other words, a scouts paradise.

#7 Spiralcrisis

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Posted 12 March 2012 - 03:11 PM

View PostHUEY350, on 12 March 2012 - 01:42 PM, said:

For the heavy woods you can shut you Mech down and hide, and when the time comes. SURPRISE ;)

Nice, but makes me wonder how long does a 'Mech take to start up?

#8 StaIker

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Posted 12 March 2012 - 09:48 PM

The most important feature is space to maneuver a large force. Maps that force head on slug-fests get boring fast because it's the same thing every time. You need multiple *good* paths around the map so certain positions are not dominant.

#9 Kargush

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Posted 12 March 2012 - 10:04 PM

Night-time dense jungle.

Night-time volcanic.

Heavy fog urban.

#10 Chembot

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Posted 12 March 2012 - 10:16 PM

I would love to see The Great Gash canyon on Twycross, complete with the Diabolis storm in full force! Thick blinding sandstorms, rich red dessert terrain with colossal mesas and scant vegetation. The strong winds would slow movement, the sand would disperse lasers and the roaring wind would nullify most sounds..
Plus, those Clanners wont know whats coming to them when they do hit the planet!

Oh, and later after release, the actual recreations of the msps from the TT game with removeable and placeable hex terrain features so that battles from published scenarios can be recreated for a more indepth Battletech experience.

#11 Zarkan

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Posted 12 March 2012 - 10:26 PM

well if we're going to go to outlandish things they probably won't implement their are always oceanic 'mech battles or one one asteroids. It would be hilarious to watch some light 'mech tap his jump jets and go sailing off into oblivion.

#12 Jack Gammel

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Posted 12 March 2012 - 10:32 PM

I want to have good maps?

Really, just so long as the maps are big enough to contain a large scale battle while allowing for tactical maneuvers, feints, ambushes, and various recon/scout missions I will be happy.

If the terrain is partially or totally destructible I will be even happier.

If terrain features like heavy woods mimic similar features in the TT game (significantly decreased vision/range and negative modifiers to movement) I will be ecstatic.

If there are a wide range of different maps including rural and industrial environments (I am already assuming that they will be beautifully rendered) then I will be left with nothing to gripe about (except possibly lag).

#13 Rattlehead NZ

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Posted 12 March 2012 - 10:34 PM

Caspian Border from BF3 ;)

#14 Tuhalu

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Posted 13 March 2012 - 02:50 AM

A metal refinery at night, hot steam billowing from cooling metal, ramping up the heat and limiting visibility.

A battle of the bridges, with a deep river and two or three bridges across it surrounded by hills and small patches of woods.

#15 AkwardArcher

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Posted 13 March 2012 - 02:53 AM

Open Terrain pls. Gotta go fast.

#16 DaZur

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Posted 13 March 2012 - 05:57 AM

My ideal map is a follows:

An combinations of open grasslands... (maybe in the middle somewhere) Hilly terrain with enough valleys and out-cropping to use for terrain masking... Small lake or shoreline... A small hamlet or sea-side town.

Long and short... I'd like to see a map that presents advantages and disadvantages to each class of Mech. This would allow tactical advantages to pilots who know the terrain, how to maximize the terrain to their benefit and how to use it against their opponents

Since we are potentially looking at 5x5 map grids, crowding should not be a problem, allowing the terrain to naturally create "map flow" using various terrain easements to essentially direct opposing forces to engagement points. However, it would also have for lack of better definition, "short cuts" that Mechs could exploit to either get from point a to b quicker to set up ambush or provide advantage to recon or stand-off engagements...

#17 Dlardrageth

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Posted 13 March 2012 - 06:11 AM

As stated in the half dozen threads with the same topic before:

HUGE ONES

That's my personal priority. Nothing gimps tactical options and operational flexibility as much as (relatively) tiny maps (WoT anyone?) and lack of open terrain for manoeuvering and proper tactical deployment.

Edited by Dlardrageth, 13 March 2012 - 06:12 AM.


#18 Logan Winters

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Posted 29 March 2012 - 10:57 PM

-Wide flat area with lots of trees.

-City

-Decimated city

-Creek bed

-jungle

yea... everything we've had in previous games and more right?

#19 Mason Grimm

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Posted 30 March 2012 - 04:01 AM

I really enjoy Forest style mapes... Sometimes with a Colony and sometimes without a Colony.

#20 Scanlon

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Posted 30 March 2012 - 04:09 AM

I would like to see a powerful river with a number of bridges crossing it. Preferably bisecting a city.

Also a moonscape would be neat.

Edited by Scanlon, 30 March 2012 - 04:11 AM.






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