what kind of maps would you want?
#21
Posted 30 March 2012 - 04:19 AM
Desert
Mountain terrain
Grasslands (hills and plains)
Canyons
Tundra
Ice plains
Vulcanic (lava damages mechs)
Forests
Jungles
Shorelines
Swamps
City
There should be optional objects for non-city type maps:
- Rivers
- Lakes
- Small towns
- Industrial plants
- Military bases
- Hidden structures (SL bases for instance)
- Commercial/Industrial drop pads (prefably near other structures)
#22
Posted 30 March 2012 - 04:25 AM
I cannot recall the name of the map but in BF2, but there was a map that had a sizable chunk of the map dominated by a rolling landscape of wheat fields... There was just something surreal about the whole "blowing in the wind" picturesque visage that was a stark contrast against the hard lines of the armored vehicles omnipresent in the map.
I think a similar themed map for MW:O would be equally if not more-so awesome!
#23
Posted 30 March 2012 - 04:28 AM
#24
Posted 30 March 2012 - 04:31 AM
#25
Posted 30 March 2012 - 05:15 AM
#26
Posted 30 March 2012 - 05:28 AM
#27
Posted 30 March 2012 - 05:37 AM
#28
Posted 30 March 2012 - 06:08 AM
#29
Posted 30 March 2012 - 06:39 AM
1) For planetary conquest, you probably end up with a variety of locations, but would tend to be focus upon star ports, government facilities, military bases, land oe sea choke points, and perhaps some strategic locations such as cities, mines, or factories.
2) For planetary defense, you would have a lot of the same maps as conquest, but also some 'counter attack' type maps DS landing zones, trally points and mobile HQ's, rural or urban patrol type maps,
3) For raids, you have more options. Economic raids could have maps based upon factories, mines, farms, or whatever. Military raids would give us comm stations, star/air ports, secure research facilities, etc. For straight garrison destruction you have a TON of options.
4) For recon, you would probably have objective based maps, with either a set of waypoints to be scanned (in a relatively short period of time) or a physical objective to be scanned for defenses. This means maps would generally be rural or small town based (large urban recon would be interesting but I would think it would be problematic unless the recon is part of an invasion). or based upon a facility. Lots of options for the type of map there.
#31
Posted 30 March 2012 - 06:59 AM
But I want to see a ton of Variety.
Desert
Jungle
Urban - with destructable enviroments
Hill Plateaus
Mountanous Forrest
Tundra
Would LIke a Base Defense/siege maps too that are populated with NPC units.
#32
Posted 30 March 2012 - 07:00 AM
#33
Posted 30 March 2012 - 07:09 AM
Mercury is tidaly locked to the sun, the dark side and bottoms of craters are quite cold. −183° C
#34
Posted 30 March 2012 - 07:16 AM
Mao of DC, on 30 March 2012 - 07:00 AM, said:
Do Enviromental factors affect heat? Would like to see this answered. Different maps would mean differnt mechs
#35
Posted 30 March 2012 - 01:16 PM
Scanlon, on 30 March 2012 - 07:09 AM, said:
Mercury is tidaly locked to the sun, the dark side and bottoms of craters are quite cold. −183° C
Actually Mercury is not tidily lock to the sun it does have a very slow revolution around its axis once every 2 Mercurian years or 176 earth days but yes the dark side and craters would be chilly to say the least.
#36
Posted 30 March 2012 - 02:22 PM
bridges would be the main entrances into city which would be very very tight and mazelike causing major problem for mechs with lesser manuverability)
it would have a good number of vary tall buildings/skyscrapers that would block line of site across the entire map so that you cannot simply track the enemies movements easily
the whole map would generaly slope downwards to this valley city (hence the need for the taller buildings) and so at a few points you could catch glimpses of what may be happening inside.
i have many more ideas for layouts, i hope they release some map tools so the community can make their own!
wpmaura, on 30 March 2012 - 07:16 AM, said:
Do Enviromental factors affect heat? Would like to see this answered. Different maps would mean differnt mechs
yes it has been confirment, desert maps will hamper your cooling and ice maps will speed it up.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users