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what kind of maps would you want?


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#21 Stormwolf

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Posted 30 March 2012 - 04:19 AM

I'd like to see a variety of maps:

Desert
Mountain terrain
Grasslands (hills and plains)
Canyons
Tundra
Ice plains
Vulcanic (lava damages mechs)
Forests
Jungles
Shorelines
Swamps
City

There should be optional objects for non-city type maps:
- Rivers
- Lakes
- Small towns
- Industrial plants
- Military bases
- Hidden structures (SL bases for instance)
- Commercial/Industrial drop pads (prefably near other structures)

#22 DaZur

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Posted 30 March 2012 - 04:25 AM

Another...

I cannot recall the name of the map but in BF2, but there was a map that had a sizable chunk of the map dominated by a rolling landscape of wheat fields... There was just something surreal about the whole "blowing in the wind" picturesque visage that was a stark contrast against the hard lines of the armored vehicles omnipresent in the map.

I think a similar themed map for MW:O would be equally if not more-so awesome! :D

#23 Blechritter

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Posted 30 March 2012 - 04:28 AM

urban,mountains,woods,vacum worlds,cave systems,arenas

#24 Trevnor

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Posted 30 March 2012 - 04:31 AM

Get ALL the maps!

#25 Halfinax

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Posted 30 March 2012 - 05:15 AM

I'd like to see something along the lines of an industrial port map, and a river valley map. I think they could both provide for some very interesting combat. With a nice variety of close in and long range fighting.

#26 Jake Valeck

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Posted 30 March 2012 - 05:28 AM

any and all. just give me a mech and some davions to shoot at. ill be happy with that. :D

#27 Suskis

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Posted 30 March 2012 - 05:37 AM

I'd love to play in Stranglethorn Vale.

#28 Felbombling

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Posted 30 March 2012 - 06:08 AM

I'd like to see a snow covered forested area. Then different effects such as fog, light and heavy snowfall, blizzard conditions. Heat effects for the lower temperature could be included, as well.

#29 Sprouticus

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Posted 30 March 2012 - 06:39 AM

I want maps that make sense. The layout of the map is not as important as the map being consistent to the planet (temperature, westher, night/day cycle, etc) and also the type of engagement (attack/defense of planetary invasion, raids, recon, etc)

1) For planetary conquest, you probably end up with a variety of locations, but would tend to be focus upon star ports, government facilities, military bases, land oe sea choke points, and perhaps some strategic locations such as cities, mines, or factories.

2) For planetary defense, you would have a lot of the same maps as conquest, but also some 'counter attack' type maps DS landing zones, trally points and mobile HQ's, rural or urban patrol type maps,

3) For raids, you have more options. Economic raids could have maps based upon factories, mines, farms, or whatever. Military raids would give us comm stations, star/air ports, secure research facilities, etc. For straight garrison destruction you have a TON of options.

4) For recon, you would probably have objective based maps, with either a set of waypoints to be scanned (in a relatively short period of time) or a physical objective to be scanned for defenses. This means maps would generally be rural or small town based (large urban recon would be interesting but I would think it would be problematic unless the recon is part of an invasion). or based upon a facility. Lots of options for the type of map there.

#30 Scanlon

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Posted 30 March 2012 - 06:55 AM

View PostJake Valeck, on 30 March 2012 - 05:28 AM, said:

any and all. just give me a mech and some davions to shoot at. ill be happy with that. :D


here here!

#31 wpmaura

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Posted 30 March 2012 - 06:59 AM

I would almost like day night and enviromental features to be random. otherwise it will make maps stale, oh god same exact map again.

But I want to see a ton of Variety.

Desert

Jungle

Urban - with destructable enviroments

Hill Plateaus

Mountanous Forrest

Tundra

Would LIke a Base Defense/siege maps too that are populated with NPC units.

#32 Mao of DC

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Posted 30 March 2012 - 07:00 AM

I would love to see some shoreline maps that give a bonus to the heat sinks, or even better a map with little or no atmosphere for extra range on all weapons. Also depending on how far away the "planet" is from the star bonus for heat sinks for a "far" star OR extra heat becasue like Mercury it very "close". Hell it could be the same map just different effects depending on weather its day or night.

#33 Scanlon

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Posted 30 March 2012 - 07:09 AM

@Mao,

Mercury is tidaly locked to the sun, the dark side and bottoms of craters are quite cold. −183° C :D

#34 wpmaura

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Posted 30 March 2012 - 07:16 AM

View PostMao of DC, on 30 March 2012 - 07:00 AM, said:

I would love to see some shoreline maps that give a bonus to the heat sinks, or even better a map with little or no atmosphere for extra range on all weapons. Also depending on how far away the "planet" is from the star bonus for heat sinks for a "far" star OR extra heat becasue like Mercury it very "close". Hell it could be the same map just different effects depending on weather its day or night.


Do Enviromental factors affect heat? Would like to see this answered. Different maps would mean differnt mechs

#35 Mao of DC

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Posted 30 March 2012 - 01:16 PM

View PostScanlon, on 30 March 2012 - 07:09 AM, said:

@Mao,

Mercury is tidaly locked to the sun, the dark side and bottoms of craters are quite cold. −183° C ^_^

Actually Mercury is not tidily lock to the sun it does have a very slow revolution around its axis once every 2 Mercurian years or 176 earth days but yes the dark side and craters would be chilly to say the least. :D

#36 mockingfox

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Posted 30 March 2012 - 02:22 PM

a huge map with lots of trees and hills , near the center of the map would be a walled city with a river around it (forming a sort of sideways parabola that opens rightways but has a turning point in the negative side, as in it comes past the middle of the map)
bridges would be the main entrances into city which would be very very tight and mazelike causing major problem for mechs with lesser manuverability)
it would have a good number of vary tall buildings/skyscrapers that would block line of site across the entire map so that you cannot simply track the enemies movements easily

the whole map would generaly slope downwards to this valley city (hence the need for the taller buildings) and so at a few points you could catch glimpses of what may be happening inside.

i have many more ideas for layouts, i hope they release some map tools so the community can make their own!

View Postwpmaura, on 30 March 2012 - 07:16 AM, said:


Do Enviromental factors affect heat? Would like to see this answered. Different maps would mean differnt mechs

yes it has been confirment, desert maps will hamper your cooling and ice maps will speed it up.





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