Timberwolf/Madcat redesign wip
#41
Posted 11 October 2012 - 10:11 PM
Anyway just some slight nitpicking nice work overall.
#42
Posted 12 October 2012 - 12:59 AM
Cheers!
#43
Posted 12 October 2012 - 03:33 AM
also the new cockpit looks better in my opinion and the whole mech looked more like tank with armor plating but not so "fat" like the new catapult. i just like the redesign very much. would be cool to see it ingame. my hopes are that the dev´s consider this artwork to be implemented as timberwolf/madcat into MWO
#44
Posted 12 October 2012 - 11:44 AM
NairdaAU, on 11 October 2012 - 10:11 PM, said:
Anyway just some slight nitpicking nice work overall.
Thank you for your constructive criticism. I see what you mean about the window and I am aware that not all the angles match up and I hope to correct them. I'm always trying to improve myself as an artist so your nitpicking is greatly appreciated.
#45
Posted 12 October 2012 - 12:08 PM
My only gripe would have to be its posture. If you look at the MadCat a few posts above me, it has that "tall and proud" stance, while your current design is hunched over. I'm not an artist, but I think that could be fixed simply by pushing the torso back a bit, so the middle of the "fuselage" sits above the legs.
But like I said, it looks great.
#46
Posted 12 October 2012 - 12:12 PM
#47
Posted 12 October 2012 - 01:00 PM
It is clear to me that many people love the original design of the Timberwolf, and I respect that. I am fond of the original myself otherwise I probably would have redesigned another mech. My original intent was to put my own spin on a classic mech design and give it a more modernized design that MW:O has taken with their own mech designs. Never fear, this is simply for fun and a chance to improve my skills as an artist not to rewrite the official cannon images. Wether MW:O's artists choose to take a similar approach to mine, use the original designs or go off in a completely different direction is entirely up to them. I appreciate all the feedback I'm getting on this project you guys have been great I just felt that I needed this disclaimer that I'm not trying to step on anybody's toes this project is just for funzies.
Thank and enjoy your week ends, and I will try to have another update later tonight.
#48
Posted 12 October 2012 - 01:13 PM
#49
Posted 12 October 2012 - 01:14 PM
Edited by 1ceTr0n, 12 October 2012 - 01:14 PM.
#50
Posted 12 October 2012 - 01:23 PM
#51
Posted 12 October 2012 - 06:56 PM
Edited by Apocalips07, 24 October 2012 - 07:53 PM.
#52
Posted 13 October 2012 - 02:41 AM
@hana: maybe you can do the 3d model of the design? you are really talented in 3d moddeling mechs :-)
#53
Posted 13 October 2012 - 11:53 AM
1stBEAST, on 13 October 2012 - 02:41 AM, said:
@hana: maybe you can do the 3d model of the design? you are really talented in 3d moddeling mechs :-)
That's very kind of you! Though I'm not the only one doing 3D models. The idea is intriguing but I'm afraid I have too much on my plate to attempt it.
#55
Posted 13 October 2012 - 12:10 PM
Johannes Falkner, on 29 September 2012 - 12:38 PM, said:
spot on... I think making the Is mechs look more curved means theres not that instant look diff between IS + clan
#56
Posted 13 October 2012 - 12:29 PM
As far as it replacing the original Artwork for the Timberwolf, I like it better myself. It gives the mech that real MWO feel. Though I do argree with peoples comments about making some facets of it smoother and giving the weapons a more pod feel in design.
Edited by Sennin, 13 October 2012 - 12:37 PM.
#57
Posted 13 October 2012 - 12:40 PM
Edited by Cmdr Hurrell, 13 October 2012 - 12:41 PM.
#58
Posted 15 October 2012 - 11:21 AM
Edited by Apocalips07, 24 October 2012 - 07:54 PM.
#59
Posted 15 October 2012 - 01:49 PM
I'm guessing you tried to do a copy/past and it didn't work.
-edit-
Sorry if this seems a bit harsh.
Edited by HanaYuriko, 15 October 2012 - 01:56 PM.
#60
Posted 15 October 2012 - 01:59 PM
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