Timberwolf/Madcat redesign wip
#61
Posted 15 October 2012 - 02:17 PM
To me , yours looks more like a redesigned Marauder II-C (reseen) with missile launchers.
I applaud the effort though.
#62
Posted 15 October 2012 - 02:27 PM
#63
Posted 15 October 2012 - 02:39 PM
After careful consideration... I think you should be the 'Mech designer around here. It's awesome, I mean there's a bit and a bob here and there that I'd do differently (If I had even remotely this level of skill) but apart from that it's awesome!
#64
Posted 15 October 2012 - 03:52 PM
HanaYuriko, on 15 October 2012 - 01:49 PM, said:
I'm guessing you tried to do a copy/past and it didn't work.
-edit-
Sorry if this seems a bit harsh.
No not harsh at all. Have to know how to take criticism. I agree with you the lines on the LRMs are bad at least the left one (from viewers perspective) looks wrong. It was a quick copy past job and thankfully everything is on separate layers. thanks for the critique.
NARCoMAN, on 15 October 2012 - 02:17 PM, said:
To me , yours looks more like a redesigned Marauder II-C (reseen) with missile launchers.
I applaud the effort though.
I can see where you are coming from the cockpit on the marauder does look similar. maybe I'll have to do some more sketches for these other mechs and if I have time give them the same Photoshop treatment. that is unless I get sick of the LRMs looking wrong and rip 'em of in favor of an AC/20.
BlackBaron, on 15 October 2012 - 01:59 PM, said:
I don't like the pod weapons either. I like how they look, but they don't feel right on the mech right now, maybe a different mech but as they are right now they feel like they are missing something.
Edited by Apocalips07, 15 October 2012 - 03:55 PM.
#65
Posted 15 October 2012 - 09:51 PM
#66
Posted 15 October 2012 - 10:03 PM
#67
Posted 15 October 2012 - 10:56 PM
as i posted before i didn´t think that PGI will stay put to the original design. because it doesn´t fit in the new "enviroment" it will not look "superior" to the redesigned IS mechs if they stick to the design from 20 years ago or so.
don´t get me wrong. i´m also a timberwolf lover and i felt in love with the old design, too
But i´m looking forward to any redesign of my/our all time favorite
just my 2 cent´s
sry if i sounded a bit harsh
#68
Posted 16 October 2012 - 06:14 AM
I've always preferred the design of the Vulture over the Mad Cat.
Edited by Krivvan, 16 October 2012 - 06:16 AM.
#69
Posted 16 October 2012 - 06:28 AM
kracked49, on 29 September 2012 - 01:41 PM, said:
Timber Wolf = Madcat
Mad Dog = Vulture
Dire Wolf = Daishi
#70
Posted 16 October 2012 - 06:48 AM
It looks like a cross between a Catapult (as it should) and a Clan COUGAR battlemech (which it should not).
Not sure 100% what elements are bugging me, but I generally agree with the masses, that the Original designs were very very good, though the one area that needs serious addressing would be the upper arms (a major point of contention with every Marauder redesign, my own included, too).
I think MW:O Largely nailed it with the Summoner, HellBringer and MadDog.
Summoner
http://th09.devianta...Walter_NEST.jpg
HellBringer
http://fc03.devianta...Walter_NEST.jpg
MadDog
http://img380.images...turelakeyw3.jpg
all of which are nearly perfect "believable" renderings, IMO.
I am hoping they use those as the basis, and follow similar lines for the TimberWolf (Which looked clumsy in every video game so far)
#71
Posted 16 October 2012 - 06:55 AM
mechs without blueprints then you can all decide and improve the design.
most clan mechs(at least the 3050 ones) have blueprints.
Edited by zer0imh, 16 October 2012 - 07:04 AM.
#72
Posted 16 October 2012 - 07:22 AM
Cuz the Atlas, and many other designs, actually had Blueprints too. (Though lots-o-luck finding em)
Just curious zer0imh.... when you say "WE have to follow the blueprint", did ya forget to put on your PGI Dev tag today? Cuz I sure don't go out of my way to speak for them. And since the minds that created Battletech are Developing/Consulting this all the way, I think "they" can do it however they please.
If they go picture perfect, I am fine with that. If they choose to correct certain egregious design elements (spindly arms that snap with a single shot, really bad thunderthighs on the Summoner and Hellbringer, etc), I am cool with that too. Since most of us won't be piloting them for a very very long time, I suppose, being concerned about how they look when they are roflstomping us IS a concern, lol.
I hate getting killed by ugly mechs!
#73
Posted 17 October 2012 - 12:11 PM
Bishop Steiner, on 16 October 2012 - 06:48 AM, said:
It looks like a cross between a Catapult (as it should) and a Clan COUGAR battlemech (which it should not).
Not sure 100% what elements are bugging me, but I generally agree with the masses, that the Original designs were very very good, though the one area that needs serious addressing would be the upper arms (a major point of contention with every Marauder redesign, my own included, too).
I think MW:O Largely nailed it with the Summoner, HellBringer and MadDog.
Summoner
http://th09.devianta...Walter_NEST.jpg
HellBringer
http://fc03.devianta...Walter_NEST.jpg
MadDog
http://img380.images...turelakeyw3.jpg
all of which are nearly perfect "believable" renderings, IMO.
I am hoping they use those as the basis, and follow similar lines for the TimberWolf (Which looked clumsy in every video game so far)
I'm a huge fan of your work Bishop so your coments are really appreciated. however minor correction the HellBringer and the MadDog (not sure about the summoner) are renders from Mechwarrior: Living Legends though I agree with the same points you made about their designs.
zer0imh, on 16 October 2012 - 06:55 AM, said:
mechs without blueprints then you can all decide and improve the design.
most clan mechs(at least the 3050 ones) have blueprints.
zer0inh, I respect your opinion that the original blueprint designs are superior however your arguments are simply your opinion and are not backed up with factual evidence. If you can come up with factual evidence about the design elements on the original Timberwolf and how they are superior to the one I am designing I may be more inclined to heed you comments. I however can prove that angular armor is more protective than vertical armor because at an angle it is thicker and can reflect projectiles more easily, thus rendering the original boxy torso obsolete.
Other than that feel free to post more cool Mad Cat pictures for the rest of us to enjoy.
#75
Posted 17 October 2012 - 12:34 PM
#76
Posted 17 October 2012 - 12:34 PM
Bishop Steiner, on 16 October 2012 - 06:48 AM, said:
http://th09.devianta...Walter_NEST.jpg
HellBringer
http://fc03.devianta...Walter_NEST.jpg
MadDog
http://img380.images...turelakeyw3.jpg
Apocalips07, on 17 October 2012 - 12:11 PM, said:
Nope, not a single one of those reneder is of "Living Legends" origin.
Going by the looks I'd say those are the MW4 models re-rendered, but I'm not 100% on that.
#77
Posted 17 October 2012 - 03:35 PM
Apocalips07, on 17 October 2012 - 12:11 PM, said:
zer0inh, I respect your opinion that the original blueprint designs are superior however your arguments are simply your opinion and are not backed up with factual evidence. If you can come up with factual evidence about the design elements on the original Timberwolf and how they are superior to the one I am designing I may be more inclined to heed you comments. I however can prove that angular armor is more protective than vertical armor because at an angle it is thicker and can reflect projectiles more easily, thus rendering the original boxy torso obsolete.
Other than that feel free to post more cool Mad Cat pictures for the rest of us to enjoy.
I am definitely enjoying the evolution of your design, and think you have a lot of talent. I do think that much like my attempts with the Marauder, any attempts with the Madcat are going to get a lot of resistance, most of it fromt eh knee jerk "OMG THE ORIGINAL WAS THE HOLY GRAIL OF MECHS!" crowd. And I admit, I would not even have touched the Marauder or Warhammer, except.... there is exactly ZERO chance of the "originals" ever seeing the light of day in Battletech/Mechwarrior again.
I haven't touched the big 4 of Omnimechs because, well, they are available. I don't agree with the "perfection" crowd, but they will be tough to improve, though I do expect to see some sort of "modernization" which the MW4 version of all but the MadCat did rather well (IMO greatly improving the originals). I think that the MadCat will be tough. The biggest issue (much like the Marauder) is any attempt to make the upper arms remotely plausible, really alters the look of the whole mech, and throws everything off. (Yet when dealing with the non-fluff lovers, they complained because of the spindly arms, you pretty much can't win, lol).
That said, you gotta roll with your own vision, and at worst, call it a new design. I have a few that has happened too, that is for sure. Keep trucking, and I really can't wait to see whee you take it from here.
Also, if those are "Living Legends" renders, then they took them essentially unaltered from Mechwarrior 4. Trust me, I am looking at the mech lab on my desktop form it as we speak.
Edited by Bishop Steiner, 17 October 2012 - 03:36 PM.
#79
Posted 17 October 2012 - 04:11 PM
Bishop Steiner, on 17 October 2012 - 03:35 PM, said:
I am definitely enjoying the evolution of your design, and think you have a lot of talent. I do think that much like my attempts with the Marauder, any attempts with the Madcat are going to get a lot of resistance, most of it fromt eh knee jerk "OMG THE ORIGINAL WAS THE HOLY GRAIL OF MECHS!" crowd. And I admit, I would not even have touched the Marauder or Warhammer, except.... there is exactly ZERO chance of the "originals" ever seeing the light of day in Battletech/Mechwarrior again.
I haven't touched the big 4 of Omnimechs because, well, they are available. I don't agree with the "perfection" crowd, but they will be tough to improve, though I do expect to see some sort of "modernization" which the MW4 version of all but the MadCat did rather well (IMO greatly improving the originals). I think that the MadCat will be tough. The biggest issue (much like the Marauder) is any attempt to make the upper arms remotely plausible, really alters the look of the whole mech, and throws everything off. (Yet when dealing with the non-fluff lovers, they complained because of the spindly arms, you pretty much can't win, lol).
That said, you gotta roll with your own vision, and at worst, call it a new design. I have a few that has happened too, that is for sure. Keep trucking, and I really can't wait to see whee you take it from here.
Also, if those are "Living Legends" renders, then they took them essentially unaltered from Mechwarrior 4. Trust me, I am looking at the mech lab on my desktop form it as we speak.
I'm this far into it I might as well finish it and if all else fails it could just end up a Mad Cat Mk IV.
Here's the MW:LL Mad Dag I was reminded of from your post. http://media.desura..../8528/67764.jpg From the looks of it the just updated the Mechwarrior 4 model.
#80
Posted 17 October 2012 - 04:16 PM
Edited by Apocalips07, 24 October 2012 - 07:55 PM.
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