Combine MWO and Mechtactics?
#1
Posted 12 March 2012 - 08:46 PM
A mechcommander type game but using real pilots , real commanders
and why not?
#2
Posted 12 March 2012 - 10:00 PM
Daniel
#3
Posted 12 March 2012 - 11:20 PM
#4
Posted 13 March 2012 - 12:29 AM
#5
Posted 13 March 2012 - 06:05 AM
FinnMcKool, on 12 March 2012 - 08:46 PM, said:
A mechcommander type game but using real pilots , real commanders
and why not?
I can see one major problem with that to start with - PUGs. Not in general, but what about those that sinply don't care for any orders/commands/teamplay? Could easily throw the whole battle out of line if by sheer luck you "draw" such a player, I fear.
Edited by Dlardrageth, 13 March 2012 - 06:06 AM.
#6
Posted 13 March 2012 - 06:11 AM
Dlardrageth, on 13 March 2012 - 06:05 AM, said:
I can see one major problem with that to start with - PUGs. Not in general, but what about those that sinply don't care for any orders/commands/teamplay? Could easily throw the whole battle out of line if by sheer luck you "draw" such a player, I fear.
A player who joins and takes up one slot in a 12v12 battle...who performs in this manner, will do the remaining 11 a favor by having his legs blown off.
Therefore giving the Lance of 11 a better chance of success.
These people will weed themselves out of team drops. It may take a while for their reputation to surface, but it will happen.
#7
Posted 13 March 2012 - 06:26 AM
#8
Posted 13 March 2012 - 06:34 AM
Metro, on 13 March 2012 - 06:11 AM, said:
You are right there - in part. Due to the nature of MWO being a F2P game, it will be easy enough to create new accounts and thus make a "hobby" out of sabotaging/griefing such a hybrid mode. In particular if you give it any repercussions for the stellar map / the meta-game. So unless you would be able to hand-pick your players for such a game mode, it seems a bit easy to exploit. IMHO.
#9
Posted 13 March 2012 - 06:53 AM
Exploits wont live long, the MWO community will see to that.
#10
Posted 13 March 2012 - 03:43 PM
and Im hoping that this game will allow for us to have greater control of who we drop with , maybe even some stats / history on each player in the chat room before drop ???
I dont know how the teams will be made up but Im assuming some control ?????
#11
Posted 13 March 2012 - 03:44 PM
What I'd love to see is the next Mech Commander.
#12
Posted 13 March 2012 - 04:26 PM
There, a link to the opening cinematic of MechCommander. I believe this is what the OP was thinking about, correct me if I'm wrong. But a Commander who is sitting at a tacmap with his units marked on said map and being able to mark out paths, targets, etc to the pilots he is commanding.
On a side note, you were able to command a total of 12 mechs divided into 3 lances of 4 mechs each. I'd love the ability to have an optional 13th player on each side with the top down command view style gameplay. I'd love to play it myself but I know that I'd be better off in the cockpit.
#13
Posted 13 March 2012 - 04:52 PM
(BTW, this is posted elsewhere in the forums)
#14
Posted 13 March 2012 - 04:52 PM
A Team ONLY based environment, forget the PUGS for this one, would be very COOL and very desirable for sure.
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