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Combine MWO and Mechtactics?


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#1 FinnMcKool

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Posted 12 March 2012 - 08:46 PM

just what it says,

A mechcommander type game but using real pilots , real commanders

and why not?

#2 Steadfast

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Posted 12 March 2012 - 10:00 PM

May you elaborate as to how you would like to see that done? I can't think how to do that - its either a RTS or a shooter, ain't it?
Daniel

#3 Halfinax

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Posted 12 March 2012 - 11:20 PM

How...what? So you propose that it is turn-based and someone commands the 'Mechs telling them where to go, and then there is a player in each 'Mech that follows those exact commands when it's their turn?

#4 Siilk

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Posted 13 March 2012 - 12:29 AM

I think OP idea was to make "commander" role able to use RTS-like interface, both from first person(Battlezone-style) and top-down satellite view, to command his lance. I think it's a great idea, something like that would really add tactical advantage to a lance with a good commander.

#5 Dlardrageth

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Posted 13 March 2012 - 06:05 AM

View PostFinnMcKool, on 12 March 2012 - 08:46 PM, said:

just what it says,

A mechcommander type game but using real pilots , real commanders

and why not?


I can see one major problem with that to start with - PUGs. Not in general, but what about those that sinply don't care for any orders/commands/teamplay? Could easily throw the whole battle out of line if by sheer luck you "draw" such a player, I fear.

Edited by Dlardrageth, 13 March 2012 - 06:06 AM.


#6 metro

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Posted 13 March 2012 - 06:11 AM

View PostDlardrageth, on 13 March 2012 - 06:05 AM, said:


I can see one major problem with that to start with - PUGs. Not in general, but what about those that sinply don't care for any orders/commands/teamplay? Could easily throw the whole battle out of line if by sheer luck you "draw" such a player, I fear.


A player who joins and takes up one slot in a 12v12 battle...who performs in this manner, will do the remaining 11 a favor by having his legs blown off.

Therefore giving the Lance of 11 a better chance of success.

These people will weed themselves out of team drops. It may take a while for their reputation to surface, but it will happen.

#7 ManDaisy

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Posted 13 March 2012 - 06:26 AM

It would be great if MWO and Mechwarrior Tactics affected the same campaign map. Then the results from both games would shape the innersphere without necessarily conflicting.

#8 Dlardrageth

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Posted 13 March 2012 - 06:34 AM

View PostMetro, on 13 March 2012 - 06:11 AM, said:

These people will weed themselves out of team drops. It may take a while for their reputation to surface, but it will happen.


You are right there - in part. Due to the nature of MWO being a F2P game, it will be easy enough to create new accounts and thus make a "hobby" out of sabotaging/griefing such a hybrid mode. In particular if you give it any repercussions for the stellar map / the meta-game. So unless you would be able to hand-pick your players for such a game mode, it seems a bit easy to exploit. IMHO.

#9 metro

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Posted 13 March 2012 - 06:53 AM

Understood Dia....

Exploits wont live long, the MWO community will see to that.

#10 FinnMcKool

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Posted 13 March 2012 - 03:43 PM

sorry I did not realize tactics was turn based , but you guys have great ideas about how it could work, the commander could be more like in mechcommander games,

and Im hoping that this game will allow for us to have greater control of who we drop with , maybe even some stats / history on each player in the chat room before drop ???

I dont know how the teams will be made up but Im assuming some control ?????

#11 Aegis Kleais

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Posted 13 March 2012 - 03:44 PM

Not a fan of MW:Tactics by what I've seen, but I think a lot of TT fans might like it.

What I'd love to see is the next Mech Commander.

#12 Mautty the Bobcat

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Posted 13 March 2012 - 04:26 PM



There, a link to the opening cinematic of MechCommander. I believe this is what the OP was thinking about, correct me if I'm wrong. But a Commander who is sitting at a tacmap with his units marked on said map and being able to mark out paths, targets, etc to the pilots he is commanding.

On a side note, you were able to command a total of 12 mechs divided into 3 lances of 4 mechs each. I'd love the ability to have an optional 13th player on each side with the top down command view style gameplay. I'd love to play it myself but I know that I'd be better off in the cockpit.

#13 Gremlich Johns

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Posted 13 March 2012 - 04:52 PM

Battlemaster with the pilot/gunner and the backseater with a mechcommander 2 interface.

(BTW, this is posted elsewhere in the forums)

#14 MaddMaxx

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Posted 13 March 2012 - 04:52 PM

The Hybrid game could give the Commander the ability to get info from the Map in a 3 second delay and as such be the eyes of those on the ground, as seen in the video. Recommending tactics and routes of travel, based on Intel the ground pounders don't have, the Map zoomed in, could be easily ignored but knowing your Commander and his desire to have his Team be victorious leaves the plitos on Planet to decide for themselves.

A Team ONLY based environment, forget the PUGS for this one, would be very COOL and very desirable for sure.

#15 Smurf O Pax

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Posted 14 March 2012 - 06:47 AM

yeah sounds like the same idea i had :) Double Cockpit





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