

What 'mech should a Commander pilot?
#1
Posted 12 March 2012 - 10:36 PM
On the one hand I am considering a commando, higher mobility means better communication and the ability to make personal trigger fast reactions to intel.
And on the other I am considering taking a hunchback, higher chances of staying alive means my team won't lose there commander and a LRM spec could provide great support.
Any ideas?
#2
Posted 12 March 2012 - 10:40 PM
#3
Posted 12 March 2012 - 10:41 PM
But C3 Masters weighs 5 tons so it is probably used on a heavy or medium with weight to spare (like a Centurion who ditched his AC-10 for a PPC).
Assaults with C3 masters can work, but generally they are too slow which means they are usually without support of their faster lance mates imo.
Edited by [EDMW]CSN, 12 March 2012 - 10:42 PM.
#4
Posted 12 March 2012 - 10:44 PM
A Commander that gets into an unfamilar mech typcially doesn't stay commander for long.
#5
Posted 12 March 2012 - 10:52 PM
I don't want to see any of this "Commander should be in a weak scout mech because blah or an atlas because blah" as stated, a commander should be in what mech he is best at using or what is more valuable to the team at the time.
However, I would suggest a heavier (fitted with support weaponry) of mech for the commander role as they would most likely be behind the lines making sure everything goes smoothly and why not take a few pot shots with LRMs or ER lasers/PPCs while your at it?
Edited by Risky, 12 March 2012 - 10:55 PM.
#6
Posted 12 March 2012 - 11:17 PM
Why? Because every time they die you have a communication breakdown, unless your team is well disciplined and a someone was selected as XO and they are confident in picking up the duty immediately.
Personally I'd say anything with heavy armor and long range, like the Catapult. Not only does it give the Commander a better chance at surviving, a longer range mech will typically set up somewhere that gives it a good view of the battlefield.
#7
Posted 12 March 2012 - 11:26 PM
Such as the Wolverine, Cyclops, Battlemaster ...
They usually increased intiative letting the side using one with the commander piloting the ability to go second(a non commander piloting one didnt add a bonus)
Don't know what they could do to add any bonus to a real time game
Edited by Rance Praton, 12 March 2012 - 11:31 PM.
#8
Posted 12 March 2012 - 11:35 PM
#9
Posted 12 March 2012 - 11:36 PM
ie, There are a lot of variables. I would suggest a maneuverable, well armored mech with long range weapons so it can provide support while distributing information to teammates relatively safely.
There are goign to be commanders that think am Atlas (or other assault mech) is the best for the role, there will also be players that think an extremely fast light mech works well as it can stay out of touble and doesn't cost much resources.
There's no hard and fast answer for what is the best command mech, and since we don't have necessary data (the game itself) available yet to make an educated answer, the only reasonable one is "It depends."
#10
Posted 13 March 2012 - 12:38 AM
#11
Posted 13 March 2012 - 12:40 AM
#12
Posted 13 March 2012 - 12:54 AM
That being said, you probably want to be fast enough to get AWAY from said incursions towards support if need be. I imagine it will be kind of flying by the seat of your pants until the game settles down a bit and balances itself out.
My conclusion: I'd avoid a Jenner, and I'd avoid an Atlas. Everything else will probably be interesting to try out, to see what works best.
#13
Posted 13 March 2012 - 01:09 AM
#14
Posted 13 March 2012 - 01:29 AM
Although, considering what you have in mind for the Hunchback, might I suggest the classic ARC-2R Archer instead. Good fire-support 'Mech, and a well-built workhorse. There's a reason that the design has survived since the early Age of War right up through the Dark Age...
#15
Posted 13 March 2012 - 01:47 AM
#16
Posted 13 March 2012 - 03:50 AM
#17
Posted 13 March 2012 - 03:53 AM

#18
Posted 13 March 2012 - 04:04 AM
Personally for IS units I pilot a Marauder, for the Clans an Executioner. There are different philosophies involved which I won't go into but don't get hooked on 'this is the ultimate command mech'. Wehat's the point of driving a Cyclops if the rest of your unit is based around medium designs and fast objective raids?
Semyon
#19
Posted 13 March 2012 - 04:09 AM
For lance command, obviously the cyclops isnt the right choice.
#20
Posted 13 March 2012 - 04:09 AM
Titus Pullo XIII, on 13 March 2012 - 12:40 AM, said:
Basically, a Raven then...
I wouldn't be surprised if the devs have optimised the Centurion as a command mech (i.e. given it more command slots, or somesuch). The name suggests it and the standard 3049 model would struggle for a niche next to the Dragon otherwise.
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