http://www.ro2skills...dnbqdn1ecrDeDrA
The idea for the 1st job skill combo is Frost Driver - Lightning Bolt x5/6 - 3(Frost Driver - Lightning Bolt x3 - Cold Bolt x2): this deals with that annoying freeze resistance after the first freeze.
For multi-attack situations, Frost Driver - Thunder Storm - Lightning Bolt x4 - 3(Frost Driver - Thunder Storm - Lightning Bolt x2 - Cold Bolt x2).
Cold Bolt's position here will be completely supplanted by Jupiter Thunder once 2nd job dawns, and I'll never touch Cold Bolt again.
For the second job, Frost Driver - Lightning Bolt x5/6 - Frost Driver - Foresight - Jupiter Thunder - Land of Recovery - Frost Driver - Lightning Bolt - Lightning Bolt - Varetyr Spear, etc etc.
For multi-attack situations, Frost Driver - Thunder Storm - Lord of Vermillion x4, etc. I don't expect to be needing to use this very often, but if I do a combination of mana pots and Water Arms should keep it going till all enemies are dead and I can pull a full mana heal using mana-over-time items.
I've chosen Water Arms to firstly increase my survivability (since I'll likely be the party healer most of the time, and a dead healer's not very useful). Not planning to rely on crits to heal, and +10% heal amount is going to be of use only in limited instances, I'd think. Also to reduce my overall reliance on pots for the entirety of the game.
Chosen Alchemy - intelligence fortifying pots for boss fights will keep damage and healing numbers both high, and high-level blue/purple pots may help in more long-drawn fights.
Rejuvenation to be used only in Panic mode if the usual rotation involving Land of Recovery every 10 seconds still isn't enough to keep the tank alive if the tank's using his potions properly. I don't expect this to be all that often, so not maxing Rejuv.
Not maxing JT mastery, because even 15% chance doesn't seem very high to me, and that route would be more appropriate for someone using Wind Arms anyway.
The plan is to be able to deal nonstop consistent damage while repeatedly healing the party every 10 seconds for the entirety of any fight, to deal sufficient damage to be useful in bringing down bosses, but with very few spikes to avoid drawing aggro onto myself. I realise a Wind Arms - JT Mastery - Maxed Colt Bolt approach would have a higher theoretical DPS, but it might run into mana shortage issues, and seems to be more likely to draw aggro as well.
Youngblood, on 05 January 2013 - 11:08 AM, said:
BLARG you are making the same exact build I am going for (except maybe with slightly less focus on healing and more on the Ice/Lightning DPS combo when I get there).
If you're intending to pull a more DPS focused build, then you should max Jupiter Thunder Mastery and Wind Arms instead, and use the Water Tree instead of the Earth Tree so you get to use Meditation.
Something like this would be the most damaging Sorcerer possible:
http://www.ro2skills...bdnbqqBeC2dldrA
It's hardly the exact same build. It has a completely different tree. =P
Also, stat allocation's different. Being focused on consistent healing, defense and damage, my priority is to get my INT as high as possible and use AGI as a secondary stat. In order to maximise your damage potential, your priority would likely be to get your AGI as high as possible and use INT as a secondary stat - a bit more INT isn't going to do as much damage as an additional crit would, and our gear already gives us plenty of base INT.
Ideally, with sufficient attack accuracy from epic equipment through maxed Meditation, you should be critting nonstop - and when that is paired with the Frost Driver or Wind Arms x2 boost, you're looking at x4 base damage on all your attacks. Or, 320% magical damage on Varetyr Spear, 256% magical damage on Jupiter Thunder.
Edited by Hayashi, 05 January 2013 - 12:19 PM.