Ok (How Much Money Will I Need To Drop To Compete - Grimm Wuz Here)
#1
Posted 13 March 2012 - 08:38 PM
#2
Posted 13 March 2012 - 08:41 PM
#3
Posted 13 March 2012 - 08:42 PM
So the only thing people dropping money on the game are truely getting (in regards to in-round advantages) is a speed-up in how quickly they can field that gear. Those without money can field the same just by spending some time to earn the C-bills through combat.
#4
Posted 13 March 2012 - 08:42 PM
Welcome to the forums. To answer your question, the Devs have made it clear that they have no intention of this being a play to win game. I suggest you start your reading here: http://mwomercs.com/...-pretty-please/
Also, check out the new trailer:
Hope this helps.
#5
Posted 13 March 2012 - 08:43 PM
I'm sure that you'll be able to buy other stuff with real money only, but those will be cosmetic only in all likelihood, with things like custom paintjobs, titles perhaps, extra storage slots in your mechbay for additional mechs.
This will be Free-to-play, but not pay-to-win.
#6
Posted 13 March 2012 - 08:43 PM
#7
Posted 13 March 2012 - 08:49 PM
cut672, on 13 March 2012 - 08:38 PM, said:
Hula girls, spinners, shag carpet: Premium Content!
#8
Posted 13 March 2012 - 08:52 PM
cut672, on 13 March 2012 - 08:38 PM, said:
"Pay to Win" is a personal thing. Some people's treasure is another person's garbage, kind of thing. People really need to stop asking if games will be pay to win before the game releases. Do you expect a developer to just say, "Yep, it will be pay to win and if you don't pay then you will suck." (?)
That would affect the amount of people that would want to play, and that employee would probably be fired or sit in a corner with a "dunce" cap.
Wait until the game is out, make a decision for yourself. Don't believe others, believe yourself.
Edited by omega5-9er, 13 March 2012 - 08:53 PM.
#9
Posted 13 March 2012 - 09:26 PM
Yes, we will have a store with gear in it.
How much do you have to spend?
#10
Posted 14 March 2012 - 12:49 AM
I can certainly see having additional mechs being store purchases, as well as varients of the mechs you already have access to. I would also see that the max you could get to in terms of weight classes as a free player who never drops a dime on the game might be light and medium mechs, and no advanced tech, no clans when they come out, and no special abilities like calling in airstrikes, and maybe not even being able to respawn.
Edited by Hans Von Lohman, 14 March 2012 - 12:51 AM.
#11
Posted 14 March 2012 - 01:18 AM
Hans Von Lohman, on 14 March 2012 - 12:49 AM, said:
I can certainly see having additional mechs being store purchases, as well as varients of the mechs you already have access to. I would also see that the max you could get to in terms of weight classes as a free player who never drops a dime on the game might be light and medium mechs, and no advanced tech, no clans when they come out, and no special abilities like calling in airstrikes, and maybe not even being able to respawn.
You should have edited to delete everything but the second sentence. I would think variants and possibly even different chassis might be available in the shop but everything else is either plain wrong or just silly.
#12
Posted 14 March 2012 - 01:40 AM
#13
Posted 14 March 2012 - 01:59 AM
Jadel Blade, on 14 March 2012 - 01:18 AM, said:
You should have edited to delete everything but the second sentence. I would think variants and possibly even different chassis might be available in the shop but everything else is either plain wrong or just silly.
No, I think it is fine. Nobody actually knows, so saying things like this isn't miss-information. It may hurt if some players have dreams of having their cake and eating it too, but I don't for a minute think you will be able to play this game and not pay for something sooner or later in order to be on the same level as everyone else.
The game is going to have things you should probably need to buy in order to be a successful BUSINESS. They have to make money, the rest of this is academic after that.
#14
Posted 14 March 2012 - 02:51 AM
#15
Posted 14 March 2012 - 03:03 AM
Paul Inouye, on 13 March 2012 - 09:26 PM, said:
Yes, we will have a store with gear in it.
How much do you have to spend?
Everything Paul says is a lie, and right there...he's lying to you.
It's a trap.
Read his sig!
Don't believe the lies!
Hey, who could be at my door at this hour? Comstar?!....OH SNAP! Run for it Marty!
#16
Posted 14 March 2012 - 03:13 AM
Just that stuff like exp boosters will be definitely cash shop items.
And that exclusive hula girl
#17
Posted 14 March 2012 - 03:30 AM
In this way, the only thin you ever really buy is a shortcut. You have the option to either grind for in-game points, or to dig into your wallet, or a combination of both.
Now, in the short term, the players with money to burn will have bigger, flashier toys, and more of them. They can afford to take many shortcuts. But, if MWO follows a GOOD model, then you will be able to get all of the same toys and goodies by investing time instead of money.
(for an example of a good freemium model, see League of Legends. Nobody can "pay to win" in LoL because they're buying the exact same champions as the free players are! You can only spend real $ on shortcuts or cosmetic skins)
#19
Posted 14 March 2012 - 07:09 AM
SnowDragon, on 13 March 2012 - 08:41 PM, said:
Actually Mechs will be purchased, but your Mech does not mean anything. You can have a Hanger full of mechs, but that does not mean you have the time or ability to upgrade them all, or the RL skills to use them. This game will be based on skills, which is great.
#20
Posted 14 March 2012 - 07:16 AM
Good thing though, it means there's new things being leaked down at a faster rate than the entire community can receive it,
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