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Hand To Hand Melee weapons


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#1 SeaDog

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Posted 03 October 2012 - 09:53 AM

I believe the game should institute Hand To Hand fighting, punching, kicking, swords, and axes. A lot of medium and heavy mechs rely on those methods to improve their damage and control combat.

#2 Stickjock

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Posted 03 October 2012 - 10:16 AM

Quote

Q. Will MechWarrior® Online™ have Mech melee combat?

A. At this point in time we are not looking at melee combat. We may revisit melee combat if we can design something that is fun and does not compromise the overall gameplay experience.



From the FAQ

#3 Vasili

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Posted 04 October 2012 - 09:24 AM

yea i know the faq says that, but i agree with seadog. it would be GREAT to have that as an option. that's probably just because my 2 fav mechs are the hatchetman and axeman tho. i'd just love to wade thru lrms to an atlas and smash his smug face in with an axe weilded by a 65 ton beast.
it would require a whole new kind of strat, really, too. it'd be an interesting concept. here's hoping the devs can get something rolling :)

#4 Vaeterchen Frost

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Posted 05 October 2012 - 11:46 AM

this would end like this:

OP meele weapons = all player have meele weapons
OP meele Weapons for cash = 80% of the players stop playing
meele weapons for all = all players use meele weapons

so you can say: meele weapons kill Mechwarrior

and...
you want to have meele weapons... i think that this is no option in this game, we are not at Armored Core we are at Mechwarrior


what would be an option is like this:
physical armor Dmg and massive dmg into intern structures by jumping on the top of the mech.
by reading a book this is a awesome stunt with a chance of 50% to survive and kill the other

#5 Noth

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Posted 05 October 2012 - 12:06 PM

View PostVaeterchen Frost, on 05 October 2012 - 11:46 AM, said:

this would end like this:

OP meele weapons = all player have meele weapons
OP meele Weapons for cash = 80% of the players stop playing
meele weapons for all = all players use meele weapons

so you can say: meele weapons kill Mechwarrior

and...
you want to have meele weapons... i think that this is no option in this game, we are not at Armored Core we are at Mechwarrior


what would be an option is like this:
physical armor Dmg and massive dmg into intern structures by jumping on the top of the mech.
by reading a book this is a awesome stunt with a chance of 50% to survive and kill the other


You do know melee has always been a staple of BT right? You do know that there are many ways to do melee and not just armored core/gundam style right? You can make it slow and clunky, hard to use, yet still rewarding. You can add in self damage for attacking without a melee weapon. Melee is basically the one advantage that IS mechs had over most clan mechs on the battlefield.

#6 Maverick Howell

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Posted 05 October 2012 - 08:21 PM

The lore certainly has melee weapons for a fact. however i'm curious how they would effect the overall gameplay as well. perhaps putting a pin in it and looking at it another time is the best option.

#7 Burktross

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Posted 15 October 2012 - 05:58 PM

Mechspecific? Axeman and such maybe?

#8 Makropulos

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Posted 16 October 2012 - 08:59 AM

Hello, I also think about some melee possibility of combat. I think that swords or axes will change game playing style, so it would be something more quite. For example: if enemy mech is kicked down by bigger mech, I can crush his arm or leg. And if enemy mech is shutdown, I would be able to kick him down easily (because system dont work, so he cant keep balance).

Sorry for my english. ;)

#9 flashdrive

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Posted 16 October 2012 - 07:55 PM

NO JUST NO.

#10 Capp

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Posted 16 October 2012 - 11:23 PM

I just don't see that working well in this game.

I know it was in the TT but this doesn't work the same as the TT game.

Even though I'd dearly love to kick a field goal with a Jenner in my Atlas.

#11 Khanhran Vickers

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Posted 18 October 2012 - 11:58 PM

I'd like it if we did get Melee Mechs added in, but I also understand it's gunna be a pain in the *** for the devs to balance it out ... however if they do get it into the game i'm also going to suggest increasing it's effectiveness once Clan Mechs come in to offset how badly their weapons are gunn rape IS Mechs ... and Melee was the one saving grace the IS had, one of my favorite moments in the novels was Hatchetman cutting down some smug clan warriors

#12 Any T Weh

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Posted 24 October 2012 - 01:31 AM

I am definitely for a meele ability.
If it will be implemented right it can be usefull in some cases and balanced, I am sure it would not result in "all mechs will be a meele combatant only"

For example:
For Meele combat you could need not only hand equiped mech, but some aditional armor on fist.... so it could cost some weight.
If you have a weapon on arm, you can damage it during meele attack and it could stop working.
And finaly the controls. For example via freelook for hands movement (backswing) and with special trigger for punch... so if you will be lucky, you can hit hard your opponent while running against you for example but it will be pretty tricky and definitely not an option for all players...

#13 Exarch Levin

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Posted 25 October 2012 - 10:34 PM

View PostNoth, on 05 October 2012 - 12:06 PM, said:


You do know melee has always been a staple of BT right? You do know that there are many ways to do melee and not just armored core/gundam style right? You can make it slow and clunky, hard to use, yet still rewarding. You can add in self damage for attacking without a melee weapon. Melee is basically the one advantage that IS mechs had over most clan mechs on the battlefield.

True, but it looks to me that we're post-Clan, if you know what I mean :ph34r:

I realize the value of melee from the novels, but I have to say that coming off the old MW games that seeing axes and other melee weapons on the tabletop mechs made me do a double-take. Even knowing it existed in universe, and that melee weapons are even in the names of some mechs, it is still something that I didn't truly associate with MW for the longest time. The tabletop mechs I have that sport hatchets and chainsaws still look a big absurd to me.

I'm still not a huge fan of 1st person melee in games. Some games have done it well, though I feel that more have failed at it, but I'm still not enamored with it and I, for one, could live without it in MWO.

#14 Noth

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Posted 26 October 2012 - 02:24 AM

View PostExarch Levin, on 25 October 2012 - 10:34 PM, said:

True, but it looks to me that we're post-Clan, if you know what I mean ;)

I realize the value of melee from the novels, but I have to say that coming off the old MW games that seeing axes and other melee weapons on the tabletop mechs made me do a double-take. Even knowing it existed in universe, and that melee weapons are even in the names of some mechs, it is still something that I didn't truly associate with MW for the longest time. The tabletop mechs I have that sport hatchets and chainsaws still look a big absurd to me.

I'm still not a huge fan of 1st person melee in games. Some games have done it well, though I feel that more have failed at it, but I'm still not enamored with it and I, for one, could live without it in MWO.


We are actually pre clan. Quite literally right before the clans attack. They still make melee mechs at this point (see axman and hatchetman) and even after the clan invasion. We have the yen-lo-wang in now and it feels really weak without melee. Melee needs to be part of MWO eventually.

#15 Mr Gimmick

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Posted 31 January 2013 - 11:42 AM

They could make it act like a kinife point balistic weapon, like an AC20 that only works at 10 meters and has a faster cool down.

They could also add in an ammo system wher you buy "fist armor" from the ammo section in the shop that depleats with each punch.

Edited by Mr Gimmick, 31 January 2013 - 12:04 PM.


#16 Crazy Eight

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Posted 31 January 2013 - 01:01 PM

Melee weapons would add a new level of dynamic combat. And I think this would be the first Mechwarrior to have Melee as well.

#17 Syllogy

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Posted 31 January 2013 - 01:03 PM

Melee has already been shot down for the foreseeable future.

Way to Necro Post though :P

#18 Soda Popinsky

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Posted 31 January 2013 - 01:35 PM

I think kicking would be going to far. I wouldn't mind seeing a simple melee attack (just a swing of an Axe or a punch for mechs with elbows). But I think Mount and Blade style would be going too far. The punching could even be coded like collisions, where the striker also takes some damage. Sort of a "I'm out of ammo, oh crap" move.

I understand Death from Above is sort of in already. That's sort of a kick.

#19 Stringburka

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Posted 31 January 2013 - 01:40 PM

Punching (or rather, taking a swing around with the arm hoping to hit something) seems like it would fit, and some models could be better at it by having "weapons" (heavily armored/structured arm parts that'll hold for doing that a lot of times). Kicking? Not in my book.

And swords and axes just feel... weird to me. It just doesn't make sense. i don't care about realism per say (hey, I'm in a 45 ton robot!) but I feel swords and axes just doesn't make sense at all. Now, horseman's picks and maces? That seems like a better fit.

#20 CancR

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Posted 31 January 2013 - 02:25 PM

We can only hope this gets put in one day. Just another great aspect of a very strategic game.

Weapons don't rally have their own stats, they only add 2 tons to the total mech tonnage, which the mech tonnage divided by I don't remember is how much melee damage you do.





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