Edited by Spartan076, 03 October 2012 - 02:21 PM.
Machine Guns
#1
Posted 03 October 2012 - 02:21 PM
#2
Posted 03 October 2012 - 02:33 PM
#3
Posted 03 October 2012 - 02:34 PM
#4
Posted 03 October 2012 - 02:37 PM
#5
Posted 03 October 2012 - 02:39 PM
[REDACTED]
Edited by Viterbi, 03 October 2012 - 04:31 PM.
Title of video violates Code of Conduct
#6
Posted 03 October 2012 - 02:40 PM
#7
Posted 03 October 2012 - 03:10 PM
#8
Posted 03 October 2012 - 03:12 PM
Edited by Cataphract, 03 October 2012 - 03:14 PM.
#9
Posted 03 October 2012 - 03:26 PM
Every weapon in this game got a literal or figurative buff by firing more than once per ten seconds OR their damage was arbitrarily increased.
Machine guns and flamers got completely useless. They still do "double" their damage over ten seconds, but given the need to maintain aim and hit the same component to actually do meaningful damage, they are completely worthless.
No one will be boating machine guns and flamers like previous MW games. Of course, the hardpoint system wouldn't let that happen anyway.
Edited by Vermaxx, 03 October 2012 - 03:26 PM.
#10
Posted 03 October 2012 - 04:46 PM
#12
Posted 24 October 2012 - 02:20 PM
#13
Posted 24 October 2012 - 02:33 PM
Evinthal, on 03 October 2012 - 02:33 PM, said:
FileTitan, on 03 October 2012 - 02:34 PM, said:
INKRO, on 03 October 2012 - 02:37 PM, said:
why485, on 03 October 2012 - 02:39 PM, said:
I lol'd
#14
Posted 24 October 2012 - 02:38 PM
#15
Posted 24 October 2012 - 02:47 PM
CrackyOxide, on 24 October 2012 - 02:38 PM, said:
MG's have range, flamers not so much.
as a supplement weapon they're not bad (Raven comes with double stock, so +2.4DPS with no +heat on top of 2ML's and an SRM and "Basically" infinite ammo at 2k/ton)
Given that it's 2 tons for 2MG's and a ton of ammo in the current game state, and 6 tons for an AC/2 with no ammo, it's a godsend on a light. Heavier mechs not so much.
#16
Posted 24 October 2012 - 02:48 PM
If you want to disable an atlas without to much effort, fire a constant stream of MG bullets at it, and watch the weapons break.
True story.
#17
Posted 24 October 2012 - 02:55 PM
MGs and Flamers are support weapons. They support the notion that they suck.
#19
Posted 24 October 2012 - 04:41 PM
Hexenhammer, on 24 October 2012 - 02:55 PM, said:
MGs and Flamers are support weapons. They support the notion that they suck.
Hey now, i've ruined a gaussapults day on my raven by Machinegunning the absolute -HELL- out of his torso while hurtling around him at 138kph
Nothing like watching one struggle futiley with ML's or less while you slowly SRM them to death, ehehehehe.
#20
Posted 26 October 2012 - 05:06 AM
The best way to use them is to pare them with a high damage weapon. One that will damage enemy armor, then you open up those damaged areas with machine gun fire. They seem to work better that way. Again, just my experience. Over all though they are mostly rubbish. If I have a mech that I don't load up with AC's or Gaus. I'd likely add in a couple machine guns. They may be worthless but if you are not using the ballastic slots for anything, they only cost 1 slot and 0.5 tons. Use them like I said above, shoot at damaged areas for better effect. I also use them against light mechs.
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