Supercakers, on 26 October 2012 - 07:55 AM, said:
MG's only do .4 dps compared to small lasers 1dps. It does seem super weak, since it would take 2.5 tons of space for 3 mg's and a ton of ammo to do 1.2dps, however it is entirely heatless dps and they have a 10% (I think?) crit chance, with each bullet getting a chance to crit at 10 bullets per second per mg. But for 2.5 tons you could just add a small laser and 2 more heat sinks and probably be better off.
All weapons got a boost but here's the kicker. The small laser got +200% damage and the MG's got +100%.
Small Lasers benefit from double heatsinks and 4 small lasers do 4 DPS for 2 tonnage weight.
Small Lasers X4 gives 2,68 heat per second so they DO get hot
MG's cannot benefit from anything that removes heat - that means they dont regenerate "ammo"
4MG's emty 1 tonne in 50 seconds for 80 damage
4SL do the same damage in 20 seconds and build up 26,8 heat but reduce that with engine DHS to 6,8
50 seconds later the MG's are out of ammo. Now we need MORE ammo.
In order to do any VIABLE damage in the same time as 4X small laser you need 12MG's for 1 tonne of ammo to do the same damage in the same timeframe.
A Commando with 3 energy mounts and a SRM takes out that spider even if he has a large laser in the chest or pulse laser.
Edited by Terror Teddy, 08 March 2013 - 12:16 PM.