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Hawken Alpha vs MWO? Really?


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#21 Dataman

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Posted 03 October 2012 - 09:12 PM

View Post1ceTr0n, on 03 October 2012 - 03:46 PM, said:

Allright, so i'm still new to the MWO Beta scene since downloading and playing through this weekend and i'm hearing alot of comparisons to to this Hawken Alpha mech based game. I did some reseach and video watching and honestly, it looks like a Japanese mech/gundam very fast paced kinda game for those Call of Duty fast twitch kinda peoples who actually may put down their rifles and field soldiers for a robot but still have the insane fast paced action.


Japanese won't make mechs like this... if they making mechas, their mechas will be insanely advance, not just fast movers or cyber punk look alike mechs

Soukyuu no Fafner
Macross
Gundam
Evangelion
Patlabor
Armored Core

just name a few.

and I'll play both. I'm mechs fan afterall

Edited by Dataman, 03 October 2012 - 09:33 PM.


#22 Uchip

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Posted 03 October 2012 - 09:43 PM

"It feels like a game made by people who don't make games, made for people who don't play games."
the learning curve for mechwarrior is so steep that I could only reccomend it to people that play games

#23 errmoop0

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Posted 03 October 2012 - 09:53 PM

View PostBlackfire1, on 03 October 2012 - 03:49 PM, said:


They are two VERY different games. And I'll say the play style of Hawken is not COD ish as it seems.


Agreed. I am also in the Alpha 2 and it is NOTHING like COD. Fast paced action is really the only similarity that I can see.

#24 NBShootme

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Posted 03 October 2012 - 09:54 PM

View PostBelorion, on 03 October 2012 - 08:57 PM, said:

I disagree. Hawken doesn't look detailed so much as just cyberpunk.


I disagree. Just from the screenshots provided, you have more greebles covering the buildings, terrain and even what looks like a 3D skybox model in Hawken. And IMHO it's well done and doesn't look thrown together. But, also, the scale is completely different in Hawken than in MWO.

Mechs look MUCH smaller in Hawken, so your POV is going to be completely different. Mechs in MWO, kinda HUGE. While MWO doesn't have a stupid high amount of world detail, in the bigger mechs in MWO, you truly do get a bird's eye view of everything.. so you're not going to see every cable, ****, support, door, window, etc. in great detail.. it'd be nice, but wouldn't make a lot of sense.

On a general note concerning the topic:

At the end of the day, it's going to come down to which game is more fun for each individual. People can yell about one being a thinking man's game to the other being an moron's game, which one has the better back story, or "cool" factor, but that all just comes off as elitist and doesn't amount to squat until you start to look at which one is more FUN and which one actually DRAWS you back in for that next match (the grind).

Either game, heck BOTH could be great in the areas that matter. And I hope they BOTH are so that there will be more competition out there and less "We added more birds, yellow bloom effects, and switched spawn points around to make old maps NEW MAPS!" crap that's been going on in another not to be mentioned game...

EDIT: THAT is a banned word?!?! WHAT other meaning could it have?! Hint:
It carries pressurized and treated fresh water to buildings (as part of a municipal water system), as well as inside the building.

Edited by NBShootme, 03 October 2012 - 09:58 PM.


#25 Uchip

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Posted 03 October 2012 - 10:00 PM

I think its also fair to say that hawken is more detailed because it is a coridoor shooter

#26 MightyBolamite

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Posted 03 October 2012 - 10:20 PM

From what I see of the two vids, it looks to me like MWO is a bit more strategical. Allow me explain:
In MWO you need to choose where to hit your enemy for the most cost effective way of taking him down. You need to be concerned which part of you he is hitting as well. You can often times shield weaker parts with stronger ones.
In Hawken, there's a health meter. And it looked like most of those shots didn't even hit the actual mecha.

You see what I'm getting at?

#27 KaneMalakos

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Posted 03 October 2012 - 10:34 PM

Having played both, I'd say there are very good aspects of each game. I would say that MWO is a more complex game in many ways, and relies more heavily on teamwork, but is also much, much slower, and often not in a good way. The comparison isn't particularly fair simply because they are vastly different types of games which both happen to include mechs.

#28 Monsoon

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Posted 03 October 2012 - 10:37 PM

I have nothing against a fast paced game, I'll certainly tryout Hawken, but MWO will be my bread and butter.

Been playing Battletech/Mechwarrior games since 1988, and I'm not about to stop anytime soon. :lol:

#29 Kestralix

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Posted 03 October 2012 - 10:38 PM

Mechwarrior has that classic Mechwarrior feel to it. Sorry gotta stay a mechwarior fan.

#30 NBShootme

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Posted 03 October 2012 - 10:45 PM

View PostMightyBolamite, on 03 October 2012 - 10:20 PM, said:

From what I see of the two vids, it looks to me like MWO is a bit more strategical. Allow me explain:
In MWO you need to choose where to hit your enemy for the most cost effective way of taking him down. You need to be concerned which part of you he is hitting as well. You can often times shield weaker parts with stronger ones.
In Hawken, there's a health meter. And it looked like most of those shots didn't even hit the actual mecha.

You see what I'm getting at?


Yes and no. You've got big lumbering mechs with multiple destructible points to attack/destroy which soak up damage independently VS fast nimble mechs that soak up damage as a whole. So you've got something that can't move that well to get out of the way in a mostly open world where you have your buffet style choice of what to destroy VS something that can bolt/fly around and get out the way while you may be running around just as erratically to attempt to hit/destroy each other... with a bunch of cover everywhere.. each game is “strategic” in its own way..

#31 Lokust Davion

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Posted 03 October 2012 - 10:54 PM

If Hawken had the capability to damage component/parts of the mech's body like in MWO, can torso twist like MWO, and no respawn like in MWO... I would totally play Hawken more over MWO. But the respawn feature in Hawken really turns me off right now.. the kills and deaths are just less... satisfying.. to say the least. Hawken have everything right (or in the right direction) except for the things I mentioned earlier.

#32 Colonel Jaime Wolf

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Posted 04 October 2012 - 12:09 AM

Hawken looks great. now I'm curiousa about its system requirements...

one thing I really like about it is how you feel like youre inside a mech cockpit. the immersement feels better here. I hope the devs take note because immersement would be a gigantic plus to MWO

#33 sts47

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Posted 04 October 2012 - 12:21 AM

the only thing i like about Hawken at this time, is that they let you turn off the damn film grain. Otherwise it felt too easy. a cross between a shooter and a mech game. Infinite respawns. Armored call of battlefield 6!

Edited by sts47, 04 October 2012 - 12:21 AM.


#34 Asumaru

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Posted 04 October 2012 - 12:39 AM



sound problem. but we see all we want. Hwken ***** mech fps

Edited by Asumaru, 04 October 2012 - 12:41 AM.


#35 Kurayami

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Posted 04 October 2012 - 12:46 AM

"advance" "japanese" "cyberpunk" - you people are insane! hoboken is HOBO design tekki wannabe. and while yes tekki is japanese game, hoboken designed by modern west fashion - what we see currently? borderlands, fallout, rage etc etc - everything based in post apocalyptic setting where weapons and equipment made from scrap and crap and look lite pile'o'trash. So now we have hoboken - where powered armor looks like it was made by some hobo from trash he found.

many weapons are just scaled up real world small arms redesigned in hobo style - not only they are ugly but they are also looks out of place.
hellfire missile - parody of itano circus with just 2 missiles - how the hell dual missile launcher is able to fire like 10 missiles simultaneously? - who designed this?
HOBOKEN weaponry and armor - kojima technology hobo style? and guess what? no drawbacks whatsoever!

gameplay is also west type - it is SLOW and DUMB (no offence) basically player just mash 2-3 buttons- fire dodge and heal while barely aiming. compare this to tekki (i don't even want to mention ARMORED CORE) i dare you.

1 button to do everything - just add some shift to your regular CoD gameplay and voalya - you are ace of hoboken! in tekki one need pretty complex maneuvers to dodge enemy fire and it is FUN.
no aiming whatsoever - most weapons just spraying around bullets and most opponents just mashing around shift so its good enough to just fire in general direction of the enemy - soooo hard its hoboken way! in tekki one need to coordinate movements and aiming, not to mention that one actually do need aiming and while hard this is LOADS OF FUN.
everything is unlimited - ammo never runs out (weapon overheating is pretty dumb idea - we have some mumbo-ymbo tech to make unlimited projectiles on a fly but cant cool damn barrel) - in teeki there is BOTH heat and AMMO count and gues what? they can be replenished by support mech teammate - but teamwork is for losers - go hoboken!
self repair - 5-10 seconds and full health - in tekki you need teammate repair mech to do this - you can read aforementioned again =_=
fuel regeneration - uhuh. totally unaffected by anything. both tekki and armored core have many parameters affecting this like energy ratings, heat, height (not just it is easier to hover) overall weight etc.

revolutionary game modes are.... classic DM, same TDM and.... base destruction! totally not seen before (hello battlefields, ut and such)

so please tell me exactly what in this game is "japanese" "advanced" "cyberpunk" etc?

Edited by Kurayami, 04 October 2012 - 01:16 AM.


#36 HybridTheory

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Posted 04 October 2012 - 01:15 AM

They are both very different games and I hope they both do well.
That said when I want to play a 'twitch' style shooter I play Halo with my friends.
When I want to play something strategic with deep customization and good nostalgia that brings me back to my high school days of playing MW2 Mercs... I play MW:O. Will I try Hawken? Perhaps... once it is fully released. For now... MW:O gives me all I can handle and then some, and I'm loving every minute of it :lol:

#37 Lefteye Falconeer

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Posted 04 October 2012 - 04:31 AM

I'm in both games and they really have very little in common (aside from what's obvious: 'mechs). No matter what the authors of Hawken say, their game is based on Japanese mechas, while Mechwarrior is based on a western kind of sci fi where 'mechs are just improved (?) tanks.

Mechwarrior is a game of future tanks. Slow, heavy, with "believable" movement based on a rotating turret independent from the motion vector.

Hawken plays exactly like your usual FPS, Tribes, Half Life, Quake, Call of Duty, Duke Nukem, you name it. Super fast, very well executed, it's a great game. Really. Beautiful too.
It's just not a game about 'mechs. It's an FPS reskinned with Japanese-inspired mechas.

I really can't see an overlapping audience here past the initial misleading call for GIANT ROBOTS.

#38 Draco Argentum

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Posted 04 October 2012 - 04:39 AM

Look at the cockpit gauges in the Hawken vid. See how they're part of the cockpit instead of being tacked on floaty HUD elements? Now remind me which one is claiming to be the sim?

#39 Belorion

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Posted 04 October 2012 - 04:42 AM

The hud is acurate, why would a mech use gages?

#40 HumptyWasPushed

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Posted 04 October 2012 - 04:48 AM

Hawken very much seems like Phantom Crash.





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