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MW vs. Biological Lifeforms, Nature and the Environment.


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#61 Max Power

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Posted 15 March 2012 - 11:07 AM

View PostAIecto, on 14 March 2012 - 06:49 PM, said:

Also note that the original reason I brought this up was because I looked at the game-play footage and thought to myself that the environment looked completely barren, void of life...


If you were some animal just minding your business and all of a sudden some huge mechs stroll up and start blowing everything up, wouldn't you get the heck out of dodge too? :P

#62 AIecto

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Posted 15 March 2012 - 11:35 AM

View PostRamrod, on 15 March 2012 - 10:49 AM, said:


Not how you're imagining it, no. It has a persistent galaxy map, but the game is going to play out as 12 vs 12 multiplayer matches. There is no giant persistent world like Azeroth or the like.





Then you had better brace yourself, because for the foreseeable future, that's what it is:
Spoiler

I'm not sure how much you'd researched MWO before posting this thread, cause that's definitely been in the FAQ since before you first posted...


Well that doesn't disappoint me in the slightest; they clearly state there in the FAQ (which I accidentally missed, sorry) basically that it's something they want and that's awesome because they will add it in later. I'm very patient; I can play from beta and be happy helping find bugs, then later be even more happy as they "develop" the game over time, that's how it works. :P


View PostRamrod, on 15 March 2012 - 10:49 AM, said:

Again, you're trying to add something that you want to a universe that has been around for 25+ years, which you have admitted to knowing nothing about. I find it hard to believe that you don't see how weak that position is to argue from. As was mentioned on the first page of this thread, one of the beautiful things about BattleTech is the absence of aliens. Including aliens will not magically make BattleTech better. For the long-time fans, it might even make it worse! The more you post, the more I think you don't actually want to play MechWarrior, but rather turn MechWarrior into Lost Planet.

As for future additions, I'll explain it as concisely as possible. The devs are using a 1:1 timescale, so today is 15th March 3049 in the gameworld. 2+ years down the line, the BattleTech timeline is already well-documented, and guess what? No giant alien monsters. In fact, the timeline is well-documented for the next 90+ years, and guess what? Still no giant alien monsters.


I want you to know that I am not trying to personally add anything to MWO; I'm just suggesting some stuff that I think would be cool. Others have already been kind enough to explain the situation to me and I've been kind enough to be completely honest. Also I haven't argued with anyone in this thread, we've been constructively discussing the pros and cons of the suggestions I made in the OP, most of us concluded that combatant bioforms was a cool idea but a bad idea because it didn't fit the IP.

The more I post the more I think... "Man MWO is going to be so cool, I can't wait" and the more others post the more I think... "This community is pretty damn cool, and helpful... not what I was expecting at all"

I did catch the part about the 1:1 timescale in one of the dev blogs I think which is great; I'm enjoying following the updates!

Thanks for the FAQ link! :P

#63 GrimJim

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Posted 15 March 2012 - 01:42 PM

View Post[EDMW]CSN, on 15 March 2012 - 10:51 AM, said:



I believe this is the one ?
Posted Image



I think he's referring to the German BT novel cover that has an Orion unloading down the throat of a T-Rex.

....Seriously.

#64 Mason Ventris

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Posted 15 March 2012 - 04:20 PM

The first half has no place in Battletech.

The second half - Well the devs have stated that hot planets will make your heat management skills more important whereas on cold planets you get a little heat dissipating buff. This is pretty much a given already but it would be cool to be able to cause an avalanche that could topple mechs and do some damage, But to me that seems more like Single player stuff.

#65 Strum Wealh

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Posted 15 March 2012 - 05:43 PM

View PostGrimJim, on 15 March 2012 - 01:42 PM, said:



I think he's referring to the German BT novel cover that has an Orion unloading down the throat of a T-Rex.

....Seriously.


So... Yeah... :wacko:
Posted Image
Unloading a Medium Laser into a Tyrannosaur's mouth... :blink:
This is what would happen in pretty much every case of BattleMech vs dinosaur... :D

Then again...
Posted Image

"The FWLM maintains such units, like the Branth Irregulars of Beta Regiment, Fifth Legion. This Aeriel Beast unit is able to cover large distances thanks to their Branth mounts, reaching speeds of 54 kph, and can easily induce terror into even the most hardened conventional infantry force."

Shall we nickname the Branth Irregulars "the Fell Riders"? :ph34r:
("Fell" being an old term meaning "lethal" (or, alternatively, "cruel" or "evil").)

Edited by Strum Wealh, 15 March 2012 - 06:26 PM.


#66 Thomas Covenant

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Posted 15 March 2012 - 06:10 PM

View PostFinnMcKool, on 14 March 2012 - 02:31 PM, said:

Dinosaurs

yes .


View PostOrzorn, on 14 March 2012 - 02:15 PM, said:

There are some interesting creatures, such as one (can not remember the name) that appears almost exactly like a dragon, however, they can not live on any other planet due to their very specific living requirements.


Can we have a training level(single player/multiplayer) where we[can wonder off to] fight the dragon. A dragon would be a fun easter egg.


View PostAIecto, on 14 March 2012 - 02:09 PM, said:

I'm new to Mech Warrior games, I love mechs but I just so happened to skip all of the previous MW titles


google search: MechWarrior 4 free release

Edited by Thomas Covenant, 15 March 2012 - 06:48 PM.


#67 EDMW CSN

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Posted 15 March 2012 - 06:37 PM

View PostStrum Wealh, on 15 March 2012 - 05:43 PM, said:

So... Yeah... :wacko: Posted Image Unloading a Medium Laser into a Tyrannosaur's mouth... :blink: This is what would happen in pretty much every case of BattleMech vs dinosaur... :D Then again... Posted Image "The FWLM maintains such units, like the Branth Irregulars of Beta Regiment, Fifth Legion. This Aeriel Beast unit is able to cover large distances thanks to their Branth mounts, reaching speeds of 54 kph, and can easily induce terror into even the most hardened conventional infantry force." Shall we nickname the Branth Irregulars "the Fell Riders"? :ph34r: ("Fell" being an old term meaning "lethal" (or, alternatively, "cruel" or "evil").)


Fell Riders eh ?
I can imagine what flak AC ammo or LB-10x cluster shot do to those thin skin creatures (their riders).

#68 Fecal

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Posted 15 March 2012 - 06:45 PM

This topic is the best.

Although I do agree it'd be fun to have little creatures here and there. I'd be a shame to have no birds to shoot at.

#69 Gigaton

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Posted 15 March 2012 - 09:07 PM

Megasaur, from Mechwarrior Companion:
Spoiler


That's the pic I meant. There's an article for the critter on Sarna I see. http://www.sarna.net/wiki/Megasaur

Edited by Gigaton, 15 March 2012 - 09:15 PM.


#70 Karyudo ds

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Posted 15 March 2012 - 09:15 PM

Yeah the MW Companion was the first thing I thought of when I saw this thread. I would think all the noise would scare off most animals but that doesn't always work.

#71 Dataman

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Posted 15 March 2012 - 10:10 PM

no, I don't think there's another sentient lifeform beside human (**** sapiens) in BT lore

and if there's any battle, it will be mostly mech vs mech, or mech vs vehicle

#72 AdamBaines

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Posted 16 March 2012 - 05:40 AM

I'm with the OP. I'm not into other lifeforms being combatants, but it would be cool to have them around causing problems. its another variable to take into account. There is canonical evidence to support them.

#73 Shai tan

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Posted 16 March 2012 - 05:51 AM

Ambient life here and there. But not as combatants. More or less, it`d make the world feel alive as apposed to just a pretty playground sandbox.

#74 Fachxphyre

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Posted 16 March 2012 - 05:52 AM

being a mechwarrior game, it in theory should focus heavily on the mech combat. think of it this way: the land animal with the most powerful biteforce was likely the T-rex. It could crush the bones of even the largest of dinosaurs, yet it wouldn't be able to put a noticable scratch in a modern MBT. Assuming that we'll be piloting on worlds with similar constraints on life (nitrogen/oxygen atmosphere to support human habitation, for example) and near-earth gravity, the biota just won't support any predators larger than that. I mean, i don't mean to pop anyones bubbles about encountering giant space slugs in an asteroid belt while on patrol, but even completely discounting scientific impossibilities (giant mech combat game, i know some suspension of disbelief is required, lol) i feel that giant mech-eating critters running around would detract from the mech combat focus.

#75 MaddMaxx

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Posted 16 March 2012 - 06:04 AM

Oh man. I have been telling my kids the Dinosaurs were all wiped out by an Asteroid. When they find out it was really done by BattleMechs, they will never believe anything I say again.

Geeze... Thanks for nothing folks.. :ph34r:

Edited by MaddMaxx, 16 March 2012 - 06:49 AM.


#76 Catharsis

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Posted 16 March 2012 - 06:35 AM

View PostAIecto, on 14 March 2012 - 02:26 PM, said:


"...as mech vs. mech sounds very repetitive..."


Well, soldier vs. soldier combat is very repetitive and millions of people do not seem to get very bored of that :ph34r:

And honestly, two mechs fighting will be infinitely more unique than two humans with guns. Across mechs you have different weight classes and weapon types and completely different styles of piloting that will really change up each battle. Of course you get the slugging matches between two assaults, but PGI has stated they are trying to change this so lights and mediums are more viable options. A good mech pilot is not just a good shot, but is also good at adapting to new and unexpected situations that could arise in the least convenient times. Like being flanked by an LB-X autocannon boat and only having long range LRMs and PPCs.

#77 Mechteric

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Posted 16 March 2012 - 06:44 AM

Mechwarrior hasn't gone wrong thus far with "only" having Mech vs. Mech combat... and besides there's Mechwarrior Living Legends for adding in Aerospace, VTOL, Tanks and Battle Armor into the mix as well. No need for dinosaurs with that much going on!

#78 AIecto

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Posted 17 March 2012 - 09:15 PM

View PostStrum Wealh, on 15 March 2012 - 05:43 PM, said:


So... Yeah... :wacko:
Posted Image
Unloading a Medium Laser into a Tyrannosaur's mouth... :blink:
This is what would happen in pretty much every case of BattleMech vs dinosaur... :unsure:

Then again...
Posted Image

"The FWLM maintains such units, like the Branth Irregulars of Beta Regiment, Fifth Legion. This Aeriel Beast unit is able to cover large distances thanks to their Branth mounts, reaching speeds of 54 kph, and can easily induce terror into even the most hardened conventional infantry force."

Shall we nickname the Branth Irregulars "the Fell Riders"? ;)
("Fell" being an old term meaning "lethal" (or, alternatively, "cruel" or "evil").)


View PostGigaton, on 15 March 2012 - 09:07 PM, said:

Megasaur, from Mechwarrior Companion:
Spoiler


That's the pic I meant. There's an article for the critter on Sarna I see. http://www.sarna.net/wiki/Megasaur


Those look like they could definitely add a lot of atmosphere in game, it would be great to see them as ambient non-combatant critters! B)

When I first typed up the OP I was thinking that we could discover a new type of beast on a planet that already exists in the IP, like none ever previously encountered, but recently unearthed (perhaps they lived deep underground) or maybe they've been genetically engineered by one of the clans... Similar in looks to the above images but larger, with natural armour (maybe acid for blood? :) joking), a little more alien in looks though not actually dinosaurs and just generally actually presenting a high threat to even the mid level mechs, but that was just me letting my imagination get creative.

Edited by AIecto, 17 March 2012 - 09:17 PM.






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