Have not voted, dont like the options/no multiple.
Heat should be added every second in the strength of the time it runs.
1 heat in the first sec., 2 in the second sec., then 3, 4, 5, after 5 seconds using masc you have build up 15 heat, using it for 10 secs. gives you 10+9+8+7+6+5+4+3+2+1=55 heat over the 10 seconds.
The heat buildup could maybe a little more, depends on the average heat dissipation of mechs. It should be noticable after 5 seconds and prevent save weapon usage after 10 seconds (build up enough heat that you overheat if you use more then a ml after 10 seconds of masc usage).
For every second you use it, you should have a chance in the high of the time you used it to freeze the legs for the time you used it.
After 1 sec. you have a chance of 1% to freeze your legs for 1 second, after 10 seconds you have a chance of 10% to freeze the legs for 10 seconds.
Damage to the leginternals should be applyed with the same function used for freezing.
That means for 10 seconds of masc usage you have a chance of 10 % to gain 10 damage on every legs internals.
The chances for freeze and damage should be calculated independently from each other. Sometimes you get nothing from both, sometime one or the other and with bad luck both.
Hope you understand what i mean, its not that easy to explain such things in a not native language.
Edited by Galenit, 04 June 2013 - 02:36 AM.