Ask The Devs 20!
#1
Posted 04 October 2012 - 08:11 AM
#2
Posted 04 October 2012 - 08:18 AM
Is there any idea when death from above will be implemented?
When can we expect to see the mech paint ability put in game?
#3
Posted 04 October 2012 - 08:27 AM
If so , which do you prefer , pulled pork pancakes or the pork bellies ??
just wondering....
#4
Posted 04 October 2012 - 08:29 AM
Any word on destruction of buildings? I'm pretty sure I remember doing this in all previous MW games.
#5
Posted 04 October 2012 - 08:31 AM
2- Is there going to be some big event when the clans arrive? How the clans will affect the faction warfare?
3- The 55 ton mech you are planing to add will be an IS?
4- Any plans for adding PVE content to the game?
5- Can you tell us something about the next maps?
6- How the Spider SDR-5V will be handled in terms of hardpoints?
7- Can you tell us more about this "Hero Mech"?
#6
Posted 04 October 2012 - 08:31 AM
#7
Posted 04 October 2012 - 08:33 AM
8- Will we be able to mount clan weapons in IS mechs?
Bubba Wilkins, on 04 October 2012 - 08:31 AM, said:
Good one.
(I always found the doubling of the engine heatsinks unbalanced)
#8
Posted 04 October 2012 - 08:36 AM
bunk3rk1ng, on 04 October 2012 - 08:29 AM, said:
Any word on destruction of buildings? I'm pretty sure I remember doing this in all previous MW games.
Both are confirmed. Trees are sure and there will be small props destruction.
Can I ask how are you going to handle FF armour? Is the mech equipped with it going to look differently, or the same? And mainly, is it going to be variant specific? I'm asking because you have plans of implementing JR7-K, which, however, is a direct copy of the standard jenner, only with the new armour. Assuming you don't want to give it a third missile slot and leave that as a Commando feature that makes it at least a bit of a sidegrade to the Jenner instead of being a clear downgrade.
#9
Posted 04 October 2012 - 08:37 AM
#10
Posted 04 October 2012 - 08:49 AM
#11
Posted 04 October 2012 - 09:01 AM
#12
Posted 04 October 2012 - 09:24 AM
#13
Posted 04 October 2012 - 09:28 AM
- So for the Jagermech, Flea and the Spider, what variants you got in mind for us all? (don't remember if this one did get answered, so just making sure)
- My other question is what mech/s would you consider adding for the 75ton range? (Black Knight if your taking requests )
Edited by JimSan, 04 October 2012 - 09:39 AM.
#14
Posted 04 October 2012 - 09:37 AM
I still want to know what style crust the PGI team prefers when you guys all order pizza.
#15
Posted 04 October 2012 - 10:05 AM
JimSan, on 04 October 2012 - 09:28 AM, said:
- So for the Jagermech, Flea and the Spider, what variants you got in mind for us all? (don't remember if this one did get answered, so just making sure)
- My other question is what mech/s would you consider adding for the 75ton range? (Black Knight if your taking requests )
Actually the Jagermech and the Spider were covered last week:
Q: What variants are planned for the Jagermech, Spider, Flea? [Redshift2k5]
A: Spider: SDR-5V, SDR-5k, SDR-5D. JagerMech: JM6-DD, JM6-S, JM6-A. I don't have the Flea variants handy, sorry [Garth]
#16
Posted 04 October 2012 - 10:12 AM
They are still out there…somewhere anyways.
#17
Posted 04 October 2012 - 11:05 AM
Also, will weapon damage have a carry over affect? In that if you shoot off an arm, the left over damage of a weapon will carry over to the adjacent torso.
#18
Posted 04 October 2012 - 11:10 AM
- From dev comments on the forums and devblogs, I've come to understand that there will be some key differences in the way merc corps will be able to manage themselves as opposed to how house troops will function. Can you elaborate on this a bit? e.g. What sorts of tools will merc commanders have available? How will contracts work (single objection or signing on for a longer duration "campaign" with a house?)
- Is ECM planned to be able to do cool active stuff like Ghost Targets, or just negate NARC and mess with targeting?
- What is your plan to balance DHS vs standard heat sinks, given that canonically DHS is better in just about every way, gives 10 free engine heat sinks (against all logic) and only costs 3x as much for 2x the cooling (and heat sinks are basically cheap anyway)? Or is it even a concern?
- Is 'mech 17 the Warhammer, or is it the Crusader?
- Why does using the list function break the BB code on the MWO forums half the time?
Edited by Solis Obscuri, 04 October 2012 - 11:13 AM.
#20
Posted 04 October 2012 - 12:41 PM
What will the Command Console item do?
Edited by Redshift2k5, 04 October 2012 - 01:24 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users