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The One Legged Hop Monster


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#21 verybad

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Posted 15 March 2012 - 12:05 PM

As it would break any suspencsion of disbelief hopping, I presume they'll simply have one crippled leg make it limp, as has been on previous games.

You simply can't animate a one legged mech hopping and stay serious, it looks hilarious, but just doesn't work in a sim, maybe if it were a comedy game...

Edited by verybad, 15 March 2012 - 12:05 PM.


#22 Chapel976

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Posted 15 March 2012 - 12:18 PM

View PostBryan Ekman, on 15 March 2012 - 09:18 AM, said:

We have two test cases.
  • Destroy and remove the limp a la arms. (mech disabled)
  • Cripple and make the mech limp. (mech intact)
We haven't decided which yet.


why can't both exist?

leave limb destruction to weapons that can cause it (missiles, LB-X, heavy lasers, gauss rifles) and leave crippled limbs to the other weapons

#23 MixedDragon

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Posted 15 March 2012 - 12:23 PM

It would be a memorable sight to see a Strider hopping on one leg!

#24 Orzorn

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Posted 15 March 2012 - 12:30 PM

View PostChapel976, on 15 March 2012 - 12:18 PM, said:


why can't both exist?

leave limb destruction to weapons that can cause it (missiles, LB-X, heavy lasers, gauss rifles) and leave crippled limbs to the other weapons

Leg destruction only on specific weapons would cause a lack of balance where people would rather use those weapons than weapons that only cripple.

It needs to be only one way or the other, and I suspect it will be cripple with no leg destruction.

Edited by Orzorn, 15 March 2012 - 12:32 PM.


#25 Nightwulf26

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Posted 15 March 2012 - 12:33 PM

i hope they stand still or fall i never did like the Hop.

#26 Caballo

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Posted 15 March 2012 - 12:39 PM

View PostSeth, on 15 March 2012 - 11:33 AM, said:

In that recent game play video, we saw the Hunchback eat dirt when it had one of its legs taken out. I hope it will stay that way.


= legfeast.

I vote on crippled legs. Destoying a 'mech by disabling both legs should be at least as difficult as coring CT in terms of armour IMO.

Edited by Caballo, 15 March 2012 - 12:40 PM.


#27 DaZur

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Posted 15 March 2012 - 12:40 PM

View PostOrzorn, on 15 March 2012 - 12:30 PM, said:

Leg destruction only on specific weapons would cause a lack of balance where people would rather use those weapons than weapons that only cripple.

It needs to be only one way or the other, and I suspect it will be cripple with no leg destruction.


If it's ultimately an A or B option, I agree the "wounded knee" hobble is the best solution. As you and other eluded to, hobbling a Mech instantly and painlessly solves the whole "legging" argument because at best, legging simply reduces a Mechs mobility...

That said... I'm still holding out hope for both options. :P

#28 TeaL3af

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Posted 15 March 2012 - 12:49 PM

View PostBryan Ekman, on 15 March 2012 - 09:18 AM, said:

We have two test cases.
  • Destroy and remove the limp a la arms. (mech disabled)
  • Cripple and make the mech limp. (mech intact)
We haven't decided which yet.


I'd expect that having a broken leg totally immobilise or knock over a mech would lead to weird gameplay. Instead of going straight for torso shots everyone would try blowing the legs off first as they generally have less armour. A knocked over mech may as well be dead, and a stationary one you can just move into it's blindzone and finish it off.

#29 Aegis Kleais

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Posted 15 March 2012 - 01:31 PM

View Postverybad, on 15 March 2012 - 12:05 PM, said:

As it would break any suspencsion of disbelief hopping, I presume they'll simply have one crippled leg make it limp, as has been on previous games.

You simply can't animate a one legged mech hopping and stay serious, it looks hilarious, but just doesn't work in a sim, maybe if it were a comedy game...

Don't get me wrong, if there was a Mech called the Flamingo or the PogoStick, I'd expect to see it; but generally, yes, I agree, too comical to see a Mech hopping around akin to a human.

#30 Fachxphyre

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Posted 16 March 2012 - 03:19 PM

yeah, limping or a sort of "step drag" hobble feels more in tune with the flavor than just having it suddenly blown off completely (barring catastrophic explosions of course).

#31 ManDaisy

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Posted 16 March 2012 - 03:36 PM

I still prefer the old days where losing a leg meant lieing down face in the dirt trying to bite peoples knees off, gives people a reason not to min max armor on the legs... then again this could be solved by making leg actuator repair rediculously expensive so that they can't get off doing this.

Edited by ManDaisy, 16 March 2012 - 03:38 PM.


#32 Seth

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Posted 16 March 2012 - 05:14 PM

I think with the torso's aim lagging behind your arm's aim in addition to the time for your weapons to converge as a given distance, legging won't be as prominent as in has been in past games. I think it might be more likely people with aim for the widest part of the 'Mech unless a leg looks really chewed up.

#33 Siden Pryde

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Posted 16 March 2012 - 07:18 PM

I have to stand with the "cripple and limp" crowd on this. Intsa-death from the loss of a single leg was one of the problems with MW3 in my opinion.

#34 palebear

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Posted 16 March 2012 - 07:21 PM

I'm pretty ok with either option Bryan stated since a mech missing all those heat sinks and lacking any decent mobility is pretty much a sitting duck...

#35 Nick Makiaveli

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Posted 16 March 2012 - 07:37 PM

I would like to see legs being a viable way to take out a mech, but have heard too many horror stories about legging (never did MP in MW4) to want to see that in MWO. Would seriously cramp the immersion factor.

If I had to pick, then I would choose crippling vs amputation. Might be less "realistic", but would make for a better game IMHO.

#36 trycksh0t

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Posted 16 March 2012 - 11:08 PM

I'm with the 'crippled and gimpy' crowd on this one. While seeing a 'Mech lose it's leg and faceplant would be awesome, and one-legged 'Mechs hopping around would be hysterical, that would still mean death from loss of one-leg. Have one leg taken out, mobility reduced, lose the other leg and you're done. Makes legging less viable then just shooting for the torso or head kill, taking out two legs is not an easy task. Since it was brough up earlier, with MW4 transferring damage from disabled (destroyed) areas, is damage transfer still going to occur?

#37 LordDeathStrike

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Posted 16 March 2012 - 11:17 PM

well jenner legs would come right off, hunchback legs not so much, and taking the leg off an atlas has to be alot harder then shooting its face or rear armor till it explodes.

#38 MrDred

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Posted 17 March 2012 - 05:01 AM

I think destroyed legs should not equal to the mech being dead.

With one leg dead, limping is a pretty good solution, however i am not a big fan of damage transfer mechanics or killing a imobile mech.

This was orginally implemented into MW3/4 for ruling out people sitting in imobile mechs, however i think the choice to eject is always a given one an nobody is really forced to stick around.

An autoeject should be default for both legs destroyed, but you should be able to disable it. I would, judging the situation after i bite the dirt. I feel it adds to the game, consider a prone mech that still manages to line a gun with its opponent during a critical moment in team combat, i wouldn't rule that out completely on an automated basis. There is no reason why a legged mech should die instantly if it survives the fall in otherwise functional condition and is still able to make a difference in an engagement.

Regarding to "hopping on one leg", well if the mech has jets i see no reason why not to resort to an alternative way of maneuvering. I think it would work well with the limping idea for one dead leg and wouldn't look too hilarious. Not much more than any other jumper. However, coming down with a damaged leg should be considerably more dangerous and demanding to the pilot.

If mechs die by blowing a leg up, it basically equals to having three CTs, one CT where the reactor sits and each of the legs. I don't think that would be an adequate representation.

I'd even go so far to suggest to allow handed designs crawl along with their hand activator(s), wich of course makes using arm weapons difficult and may also cause damage to any weapon system residing there. It would make a difference if a mech is handed, one handed or no hands at all, wich i consider good because it translates something wich is already present into game mechanics.

Edited by MrDred, 17 March 2012 - 05:09 AM.


#39 Mason Ventris

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Posted 17 March 2012 - 05:12 AM

Id thinks that based off a damage standpoint that a leg that is heavily damaged would cause limping and then be destroyed leaving you either in place or tumbling to the ground.

#40 Aegis Kleais

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Posted 17 March 2012 - 05:51 AM

If a Mech is immobilized due to the loss of 1 leg, it would be a reasonable assumption that the Mech's gyroscopic stability would be much lowered. And a 1 legged Mech that gets knocked down, well..... I dont know if it would be able to right itself.





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