

Is this guy for real?
#61
Posted 06 October 2012 - 04:20 PM
With that being said I did watch the whole thing. I tryed to take him serouisly but there was to much he didn't understand, missed, or was just wrong. Do I hate the guy? No, but I can't take that review serouisly.
#62
Posted 06 October 2012 - 04:56 PM
#63
Posted 06 October 2012 - 05:51 PM
Iron Harlequin, on 06 October 2012 - 03:47 PM, said:
Saying something is your impression is normally the complete opposite: You're saying you're not ready to make a review, but here's what you think so far.
#64
Posted 06 October 2012 - 05:53 PM
#65
Posted 06 October 2012 - 08:50 PM
What is the point of making that review about the game with an old build that are long since outdated and has changed to the point where his points are most likely no longer valid?
If I had made a video of the game a month ago, and posted that today and said this is my impressions of the game so far.
That would be completely pointless because the game has changed significantly in the last month alone, with lots of new features being implemented as well as bug fixes and tuning/tweaking of things ingame.
If people wants to make a "review" of the game in its current state, thats fine, but at the very least they should use the current state of the game and not something they recorded long ago and are long since outdated.
#66
Posted 06 October 2012 - 09:05 PM
Might that just be part of the design of the beta, to give trial mechs so you can try out the game and find errors, bugs, etc (which is what a beta is for, really) without dealing with all the extras?
My guess is that if it still is like that, then upgrades would probably be enabled for open beta, and fixed for final release, because betas almost always result in something getitng fixed.
#67
Posted 06 October 2012 - 09:12 PM
Nyanman, on 06 October 2012 - 09:05 PM, said:
Might that just be part of the design of the beta, to give trial mechs so you can try out the game and find errors, bugs, etc (which is what a beta is for, really) without dealing with all the extras?
My guess is that if it still is like that, then upgrades would probably be enabled for open beta, and fixed for final release, because betas almost always result in something getitng fixed.
Trial mechs don't earn XP and that is a design they are keeping, according to the devs, for and after release. It's a rather bad sticking point for many. Grind is fine, doing 20-40 matches with reduced rewards and no xp gain just to get a mech you may not want however is a horrid starting grind. People are asking to lower that grind and increase it afterwards. Ideas for how to do it have been things such as the first mech is bought at a discount, leased mechs, and many more.
#68
Posted 06 October 2012 - 09:13 PM
Nyanman, on 06 October 2012 - 09:05 PM, said:
Might that just be part of the design of the beta, to give trial mechs so you can try out the game and find errors, bugs, etc (which is what a beta is for, really) without dealing with all the extras?
My guess is that if it still is like that, then upgrades would probably be enabled for open beta, and fixed for final release, because betas almost always result in something getitng fixed.
You dont earn XP at all with trial mechs, thats by design and not just for beta.
They are called trial mechs for a reason.
You need to purchase a Mech of your own to start earning XP.
#69
Posted 06 October 2012 - 09:49 PM
Obviously giving people free reign over their machines would create builds that you either take or lose.
Every stock variant and possibility keeps with the spirit of the game and not the win at all costs ego of the player behind the stick.
#70
Posted 06 October 2012 - 10:00 PM
He'd rather use month old footage than play the game again for a mere 30 minutes to get updated insight on IMPORTANT PATCH CHANGES since his recording. He clearly doesn't care one bit about the title or having any degree of accurate information. He just sat on this ancient completed video then threw it up after the NDA dropped. You can't do that with a beta title that is getting heavy patches every 1-2 weeks. This is the most sloppy work I've seen in a while. Even the data below his video is a big pile of text with no organization or effort. He clearly just rambled it out in 1 take then moved on to the next game to give "impressions" of. His work is horribly sloppy, lazy, and misinforms anyone that watches.
If you really want videos like these, by that I mean ones that aren't trash and actually get effort put into them, then wait for sites like AngryJoe, BlisteredThumbs, or Mmogrinder.net to get around to the game. Videos like this are just wasting your time. Wait for the real video makers, the ones that put in actual effort, to feedback or review the game. I also know for a fact that several users(including AngryJoe) at these sites have bought a Founders, so you can count on them putting more than just a glance at the game and uploading a month old video that they sat on during the NDA.
Edited by Bluten, 06 October 2012 - 10:06 PM.
#71
Posted 06 October 2012 - 10:19 PM
RL Nice, on 05 October 2012 - 02:21 PM, said:
This guy said that there's "no customization". What!?!?!?
He's just nagging, everybody who plays this game with some common sense knows that it is a bit time consuming to be able to buy a new Mech, but isn't this what this game is about....spending time with it???
Why do these Whinos keep turning this game/simmulation into something it's not, I still don't see the "Pay to Win" aspect of the game.
'The trial Mechs are like training mechs, even I can understand that, just be a little patient people , take the time to play this game.If you don't like it why stick around?
Edited by Dutch Fixer040, 06 October 2012 - 10:20 PM.
#72
Posted 06 October 2012 - 10:38 PM
#73
Posted 07 October 2012 - 07:54 AM
Sure I played it, sure I love the battletech series. Sure, I played the tabletop game - but I am almost 40. A 20 year old person playing this game might have played a previous MechWarrior game - maybe. The Real problem, I believe, is there is no online tutorial or help system for the newer players. Do you think the average person who has no idea how the Battletech table top game works or who has NEVER played MechWarrior games will know that some weapons have a MINIMUM range - or not all weapons are effective at all ranges?
If I was playing a Call of Duty game and pop onto this... will I know that a LRM has a minimum range? A Sniper Rifle, while its hard to hit a target upclose, can still kill (if you hit) a target at point blank range. If I was playing Battlefield 3 and popped onto a tank or other vehicle - what weapon has a minimum range that will not work if I am at point blank range? Will all the weapons work and kill something?
How about this, without players the game will fail and become a ghost town. Has anyone ever wondered why there is the game is only showing 3K people playing the game at any given time? How many times have you seen it hit over a million people playing?
This game will live or DIE on how well it can keep onto people. If the average gamer does not understand it - and gets frustrated - then we lost that person and lost a person who will invest money into the game. What company wants to willingly lose money? Do you think this game will last forever, if it has no one investing money in it - or no one is playing it? I believe we have the responsibility of helping people who are new to the game. The OP seemed to be a good shot - but did not understand some of the mechanics - he probably used his arm weapons better than most of the vets in here! LOL
#74
Posted 07 October 2012 - 08:02 AM
Jennest, on 06 October 2012 - 05:51 PM, said:
Yo Homie,
Stop coming to this guy's defense, the issue isn't that he is new or that he is bad at the game, both of which are apparent.
It's the simple fact that he judged the game entirely too quickly, made a friggin video about it, and then proceeded to publish the video.
I for one see this video as deterring to new users so theoretically you can say that he is responsible for getting maybe one person to not try the game because he is inept.
IMO that is one person too many and for that reason he deserves to get set on fire by the community (of course figuratively not actually).
Edited by DLO, 07 October 2012 - 08:05 AM.
#75
Posted 07 October 2012 - 08:08 AM
Albiet, it would of made him look really bad if we got that 3.4 engine update prior to NDA release...
#76
Posted 07 October 2012 - 08:12 AM
Boydsan, on 07 October 2012 - 07:54 AM, said:
Sure I played it, sure I love the battletech series. Sure, I played the tabletop game - but I am almost 40. A 20 year old person playing this game might have played a previous MechWarrior game - maybe. The Real problem, I believe, is there is no online tutorial or help system for the newer players. Do you think the average person who has no idea how the Battletech table top game works or who has NEVER played MechWarrior games will know that some weapons have a MINIMUM range - or not all weapons are effective at all ranges?
If I was playing a Call of Duty game and pop onto this... will I know that a LRM has a minimum range? A Sniper Rifle, while its hard to hit a target upclose, can still kill (if you hit) a target at point blank range. If I was playing Battlefield 3 and popped onto a tank or other vehicle - what weapon has a minimum range that will not work if I am at point blank range? Will all the weapons work and kill something?
How about this, without players the game will fail and become a ghost town. Has anyone ever wondered why there is the game is only showing 3K people playing the game at any given time? How many times have you seen it hit over a million people playing?
This game will live or DIE on how well it can keep onto people. If the average gamer does not understand it - and gets frustrated - then we lost that person and lost a person who will invest money into the game. What company wants to willingly lose money? Do you think this game will last forever, if it has no one investing money in it - or no one is playing it? I believe we have the responsibility of helping people who are new to the game. The OP seemed to be a good shot - but did not understand some of the mechanics - he probably used his arm weapons better than most of the vets in here! LOL
I see where your coming from, but I also want to remind you of a few things. This "IS" mechwarrior, this is not armorcore or metal gear, zoids or what ever else is out there for gaint robot video games. While I understand they need people to buy there product, I also understand that if you change the game to much you end up with somthing completely different.
Now I also believe in helping the green horns learn the rope, as long as they want to learn. There is a fine line from those who complain because they dont understand and those who complain just to complain.
This game is Mechwarrior Online and its not for everyone.
#77
Posted 07 October 2012 - 08:22 AM
DarkBazerker, on 07 October 2012 - 08:12 AM, said:
but that is for the player to decide, you can't just sit there and say blindly 'it's not for everyone.' Thats incredibly childish and dismissive. What a game dev does is, make it very easy to learn how to play*, once the player learns a bit they will make a choice to either keep playing or leave. I think its great to see this vid, because its showing many here to be just contemptible asshats. Do I agree 100% with the vid? nope, but to watch posters here squirm under general public scrutiny, that I like, because that is what the game is heading towards with open beta.\
*notice: there is a difference between easy to play and easy to learn how to play.
Edited by Aaron DeChavilier, 07 October 2012 - 08:23 AM.
#78
Posted 07 October 2012 - 08:30 AM
Aaron DeChavilier, on 07 October 2012 - 08:22 AM, said:
but that is for the player to decide, you can't just sit there and say blindly 'it's not for everyone.' Thats incredibly childish and dismissive. What a game dev does is, make it very easy to learn how to play*, once the player learns a bit they will make a choice to either keep playing or leave. I think its great to see this vid, because its showing many here to be just contemptible asshats. Do I agree 100% with the vid? nope, but to watch posters here squirm under general public scrutiny, that I like, because that is what the game is heading towards with open beta.\
*notice: there is a difference between easy to play and easy to learn how to play.
I agree. The review and the video is off... I wont speculate if it is from an older build or not - but I did see someone have TAG - so it could not have been too old, IMHO. We need something that teaches people HOW to play so that way they can learn to play better. Right now, how do you know a weapon has minimum range or not? By reading the forums? If you are new, you can easily miss that post. Likewise, do you always rush to the forums when you get a new game? I do not. Not even on this game. I rushed to the game and then hit the forums.
#79
Posted 07 October 2012 - 08:36 AM
SmithMPBT
#80
Posted 07 October 2012 - 09:00 AM
Noth, on 05 October 2012 - 02:24 PM, said:
PGI ruined the game in many ways. I understand the need for cash flow but many people will turn away from or give up on the game before it is more fully developed.
First releasing the founder's packages. Instead of an assault mech being a rare sight, assault mechs are every where. How can you build a game now with RPG elements if you can plunk down some $$$ and have an Atlas.
Second with the economy is still in development and somewhat frustrating
Third if you have scenarios that are "Kill the other mechs" then there is a tendency to assault mechs with the best build. If this is as involved as the game will be it will not last two years.
Fourth people love to customize mechs and try them out. If PGI sicks with the non-canon restricts on building mechs they will lose some of the market right off.
SmithMPBT, on 07 October 2012 - 08:36 AM, said:
SmithMPBT
The problem with WoT is that it started out as a poor game and it still is. The whole artillery fiasco is just one example. Spending money doesn't help if the developers aren't competent and the producers have a poor vision for the game.
Edited by Haroldwolf, 07 October 2012 - 08:58 AM.
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