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Whats Your Pet Peeve


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#1 Sprouticus

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Posted 18 January 2013 - 06:41 PM

We all know the big issues PGI is working on right now. Netcode, ECM balancing, disconnects, etc.



But there are some smaller, less important but still bothersome things in the game. We dont complain too much because in the end you can get around them. But I decided to dedicate this thread to the pet peeves we all have.

BE NICE

but let's have some fun.

#2 Protoculture

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Posted 18 January 2013 - 06:42 PM

View PostSprouticus, on 18 January 2013 - 06:41 PM, said:

We all know the big issues PGI is working on right now. Netcode, ECM balancing, disconnects, etc.



But there are some smaller, less important but still bothersome things in the game. We dont complain too much because in the end you can get around them. But I decided to dedicate this thread to the pet peeves we all have.

BE NICE

but let's have some fun.


Stuck. On. Terrain.

#3 Sprouticus

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Posted 18 January 2013 - 06:44 PM

For me:

After you buy your first module, the price does not go down. It is irritating to have to buy another 6 million C-Bill module just to not have to swap them around.

#4 Tarman

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Posted 18 January 2013 - 06:45 PM

View PostProtoculture, on 18 January 2013 - 06:42 PM, said:


Stuck. On. Terrain.


This. I manage to find every spot where this is even possible. Fell off the left side of the busted overpass on River City the other night in an Atlas and got trapped in the spot there, wasn't even facing anything but the dirt. Though I ended up being a great bait, as people came to get me, while my team who knew I was stuck ruined them.

#5 Lynette Steffeld

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Posted 18 January 2013 - 06:46 PM

View PostSprouticus, on 18 January 2013 - 06:41 PM, said:

But I decided to dedicate this thread to the pet peeves we all have. BE NICE but let's have some fun.


Not exactly a bug, but when we end up on Frozen 4 times in a row and...

EVERYONE AND THEIR DOG IS STUCK ON THE RIDGE, UNMOVING.

I have lost count of the amount of times I YOLO'd in, got a few kills, then exploded, going off to read a book for the rest of the match.

It's almost like as if my Ilya is the party pinata that has to explode before anyone ELSE does anything.

#6 IR God

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Posted 18 January 2013 - 06:52 PM

This is something that i know cant be fixxed but it is a peeve, while unloading on an enemy about to get kill and a friendly steps infront of you to steal kill shot, I swear som people target mech wait till its all red then jump in front of me.

To those that dont do it on purpose I am sorry my 6 srm6's just blew you apart and the enemy.

Edited by IR God, 18 January 2013 - 06:53 PM.


#7 Sprouticus

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Posted 19 January 2013 - 07:03 AM

Pet Peeve #2:

The purchasing model for cammo. They really need to change it to per color, per mech or per cammo per mech (permanently available)

Edited by Sprouticus, 19 January 2013 - 07:04 AM.


#8 Malavai Fletcher

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Posted 19 January 2013 - 07:20 AM

That theres no way to bulk sell some of the crap you collect after buying several mechs.

Last week i bought a K2,thought maybe i should clear some of the rubbish out of the mechlab,i had 158 single heatsinks,i had to sell each 1 seperately.........that was a tad annoying!

#9 Serapth

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Posted 19 January 2013 - 07:39 AM

View PostMalavai Fletcher, on 19 January 2013 - 07:20 AM, said:

That theres no way to bulk sell some of the crap you collect after buying several mechs.

Last week i bought a K2,thought maybe i should clear some of the rubbish out of the mechlab,i had 158 single heatsinks,i had to sell each 1 seperately.........that was a tad annoying!


You know, I hadnt even consider selling single heat sinks... and Ive had 25 or 30 mechs upgrades to DHS, so I must have a ton of the ******** lying around! I recently sold off a few of my surlus weapons... hate like 40 MLS and 25 or so LRM10s.

#10 Corvus Antaka

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Posted 19 January 2013 - 07:40 AM

no DFA!!!

#11 Cleverbird

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Posted 19 January 2013 - 07:45 AM

"Your mech is still ingame" after the match ended...

Sliding slopes are also very annoying, the ones that look perfectly passable, but end up rocketing your mech towards the side

#12 orion0117

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Posted 19 January 2013 - 07:59 AM

Yes this happens quite often. It's not so much a friendly jumping in front of my shot that peeves me, it's when I've hit fire, the srm6 has left the tubes THEN a friendly gets in between me and enemy and somehow it's my fault they get critical damage. I try to avoid it, but I've had to run in front of friendlies before and I've been hit by friendly fire, I don't blame them for it. In fact I'm fine with them blaming me for them missing out on damage done to enemy.

View PostIR God, on 18 January 2013 - 06:52 PM, said:

This is something that i know cant be fixxed

To those that dont do it on purpose I am sorry my 6 srm6's just blew you apart and the enemy.


#13 PoLaR

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Posted 19 January 2013 - 08:02 AM

It's annoying when you enter the Mechlab window that you have to wait for It to "load". There was no load time before and nothing really changed so what Is it's purpose??? Yes, its only a few extra seconds to wait but It's still a pet peeve.

#14 T0rmented

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Posted 19 January 2013 - 08:03 AM

Having to click 900 times in mechbay to find the mech i want. Seriously just one long bar of mechs that takes forever to scroll through and your newest mech is always the last one

#15 Murku

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Posted 19 January 2013 - 08:03 AM

The alpha in the back as someone adjusts their game window on startup. Makes me crotchety!

#16 Jack Corvus

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Posted 19 January 2013 - 08:08 AM

The lack of colours available for painting. I would be perfectly fine paying the somewhat high prices for a paint job if I was getting exactly the look I wanted, as I only intend to do it once anyways.

#17 Gremlich Johns

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Posted 19 January 2013 - 08:11 AM

The ability to put ammo in legs. Suspension of disbelief has been exceeded with this one.

The only thing that should be put in legs are heatsinks.

AND heat should dissipate better if you have heatsinks in the legs and the legs are submerged. Also, heatsinks in the extremities should dissipate heat faster than heatsinks in the torsos.

#18 T0rmented

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Posted 19 January 2013 - 08:13 AM

The fact that the CNT-D has std 390 available for it. 390 weighs 53 tonnes. 3 more than the weight of the mech

#19 JAFO

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Posted 19 January 2013 - 08:18 AM

View PostSprouticus, on 18 January 2013 - 06:41 PM, said:

We all know the big issues PGI is working on right now. Netcode, ECM balancing, disconnects, etc.



But there are some smaller, less important but still bothersome things in the game. We dont complain too much because in the end you can get around them. But I decided to dedicate this thread to the pet peeves we all have.

BE NICE

but let's have some fun.



we really need PGI to give us a team death match without a cap so we can play Mechwarrior the way it should be played.

Then we need the ability for 8 mans to actually match up to other 8 mans that we want to fight against so the PUGS stop crying about pre-mades.

If you have an 8 man that can select the other 8 man you want to fight, then you have league warfare and that is what I want. I want to compete against other teams that challenge my team.

#20 Serapth

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Posted 19 January 2013 - 08:25 AM

View PostGremlich Johns, on 19 January 2013 - 08:11 AM, said:

The ability to put ammo in legs. Suspension of disbelief has been exceeded with this one.

The only thing that should be put in legs are heatsinks.

AND heat should dissipate better if you have heatsinks in the legs and the legs are submerged. Also, heatsinks in the extremities should dissipate heat faster than heatsinks in the torsos.


If you could put DHS in legs, I would do that and make use of CASE in my torso. In many cases, the game forces you to put ammo in the legs if you run DHS.





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