Unlocked 1 additional module for master
#1
Posted 08 October 2012 - 06:27 PM
As title states I unlocked the last of the pilot tree. However, I'm not quite sure what I unlocked...as in what are they referring to that I unlocked? I expected to see an additional laser/ballistic/ams/or missile slot available. Can someone educate me or direct me to a post that explains wth I just unlocked? Thanks!
-Dec
#2
Posted 08 October 2012 - 06:41 PM
I think I know what it will be for but I don't remember enough details to spout off about it
#3
Posted 08 October 2012 - 06:54 PM
#4
Posted 08 October 2012 - 07:00 PM
sorry for the misinformation
#5
Posted 08 October 2012 - 07:02 PM
Select the Pilot Lab, look for the two box's listed as "MechTrees" and "Pilot Trees", select pilot trees and the Module categories will be listed.
Currently only the "Support" and "Sensor" are enabled, by clicking on the "Support" tab the modual will appear in the left window, select it and complete the purchase. Now that only means that you have that modual avail. to load on a Mech.
Back to the MECHLAB, select your Mech and click on the "configure Mech", at the top are the two tab's "Loadout" and "Modules", select Modules. See to the right the four Icons, last two are avail. if you purchased them.
Like buying equipment, grab one and drag it into an empty slot, (should be 5 empty) and it's loaded and ready to use.
Hope that helps,
9erRed
(Ps: Once I purchased the modules it was avail. to load on every Mech I have!)
#6
Posted 08 October 2012 - 07:07 PM
Heh.. Too Slow, Magik.. too slow..
Edited by Magik0012, 08 October 2012 - 07:08 PM.
#7
Posted 08 October 2012 - 07:07 PM
But there are only 2 available so far.
#8
Posted 08 October 2012 - 08:10 PM
#9
Posted 08 October 2012 - 08:14 PM
#10
Posted 11 October 2012 - 12:50 AM
Also, even with the master unlocked, i cant buy the modules at the mech lab...says that isnt unlocked.
I work hard to unlock my master on my catapult founder...how do i need to proceed to have the module instaled now?
Decedere, on 08 October 2012 - 08:10 PM, said:
NO, i have the 5k gxp and 5k mech xp...and nothing lights on to let me buy anyway...
#11
Posted 11 October 2012 - 12:53 AM
Magik0012, on 08 October 2012 - 07:07 PM, said:
Heh.. Too Slow, Magik.. too slow..
Its not working like that, even with them master achieved, the modules still red and not avaliable to install
#12
Posted 11 October 2012 - 12:59 AM
#13
Posted 11 October 2012 - 10:50 AM
#15
Posted 31 October 2012 - 10:06 PM
Chaldon, on 31 October 2012 - 10:02 PM, said:
Those are old posts. The Master works as we have 3 modules and no more mechs with 5 slots. Some mech have but two or three slots so getting Master now is worth it. Sort of. The new zoom module isn't very good, but they're working on it.
#16
Posted 07 December 2012 - 08:09 AM
Vactus, on 31 October 2012 - 10:06 PM, said:
Those are old posts. The Master works as we have 3 modules and no more mechs with 5 slots. Some mech have but two or three slots so getting Master now is worth it. Sort of. The new zoom module isn't very good, but they're working on it.
Actually the problem with implementation is still there...gaining your Master module slot adds nothing to the mech's module slot locations, started with 2, went Master, still have 2.
Waste of time and xp.
#17
Posted 07 December 2012 - 08:17 AM
Henchman 24, on 07 December 2012 - 08:09 AM, said:
Actually the problem with implementation is still there...gaining your Master module slot adds nothing to the mech's module slot locations, started with 2, went Master, still have 2.
Waste of time and xp.
On what chassis? You should report that as a bug then. Both of my mechs that have Master gained a slot just fine.
#18
Posted 07 December 2012 - 08:32 AM
Henchman 24, on 07 December 2012 - 08:09 AM, said:
Actually the problem with implementation is still there...gaining your Master module slot adds nothing to the mech's module slot locations, started with 2, went Master, still have 2.
Waste of time and xp.
Works just fine.
I'd look again. Also, just having master available isn't the same as spending the XP on it.
Which mech/variant, btw?
#19
Posted 24 January 2013 - 03:44 PM
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