ShotgunWillie, on 11 October 2012 - 01:44 PM, said:
Seems I may have struck a chord there. I realize I was also a little short on my comparison there. I never intended to imply that Sol: Exodus was like Wing Commander or Starlancer.
What I should have said is that the ships and gameplay in Star Citizen/Squadron 42 look similar to the ships and gameplay in Sol: Exodus.
Don't worry, you didn't push a button there. I could clearly see were the comparison came from and how it's been intended. It's just that I never would have thought of S:E as a comparison, because of how dull I thought that game is. I would have chosen its predecessors, because it shares some of the optical design decisions as well as some of their gameplay related ones (if the announced ones all make it into the game). Doesn't that Carrier in the trailer look a bit like a Bengal Class Carrier of the Wing Commander series for example.
But everyone has a different taste. Be it food, beverage, women, guys, potato chips or games. I loved some of the worst rated games ever made and I hated a lot of the top rated ones.
Edit: And now I completly forgot what I intended to write, because I had to answer your post, Willie.
Some things I (and by now a lot of others) have noticed in the 5 minute game trailer:
- We start in the Vega Sector, just like we did in Wing Commander.
- The Carrier has the name of one of Chris Roberts Co-Workers in previous games, Paul Steed. Paul died in august this year.
- The enemy fighters look a lot like Kilrathi designs and in fact there is the symbol of the Kilrathi empire on the radar screen on the bridge of the carrier, when they attack.
- The musical score is from the bad bad bad hasbro game inspired movie Battleship. It fits this trailer much better then the movie.
- When the enemy fighters attacked it looked like they were right on top of the carrier and would strike within seconds. But when the defense fighters start more then a minute later, they are suddenly coming in from the front. There is no combat during the launch of the fighters as you can clearly see from the bridge that no gun is firing or even aiming at something.
- Even during the battle, the front and rear hangar doors are constantly opening and then closing again. Who ever is sitting at those controls must be insane to open up such a vulnerability.
- During one of the enemy fly-overs all guns on the ship are suddenly back in parade mode, directly facing to the front or the sides and not firing at all, only to aim and fire in all directions a split second later when the we get a scene cut.
- The enemy fighters are using flaps to stabilize their flight in space (yeah sure). No jet even near it, so that maybe there is some directional thrust diverted by them. They just are just being moved up and down for no apparent reason.
- There are propelled air intakes in the front of the carrier fighters. Again... we are in deep space!
Even with the errors... I love the trailer and must have watched it twenty times or more by now.
Edited by Egomane, 11 October 2012 - 05:18 PM.