Squadron 42 / Star Citizen
#81
Posted 15 November 2012 - 08:18 AM
#82
Posted 15 November 2012 - 08:58 AM
#83
Posted 15 November 2012 - 12:00 PM
They recently updated their stretch goals. If it hits 4 million you can get out of your ship and use melee
WHY HAVENT YOU BOUGHT THIS YET
#84
Posted 15 November 2012 - 12:01 PM
Icebound, on 15 November 2012 - 12:00 PM, said:
They recently updated their stretch goals. If it hits 4 million you can get out of your ship and use melee
WHY HAVENT YOU BOUGHT THIS YET
Because nothing cool has come out of any KS project that earned over 500k yet.
#85
Posted 15 November 2012 - 12:08 PM
If that means I have to risk some of my disposable income on a project which may or may not come to fruition then, hey, worth it as far as I'm concerned just for the possibility that it'll get made.
#86
Posted 15 November 2012 - 12:10 PM
#87
Posted 15 November 2012 - 12:27 PM
#88
Posted 15 November 2012 - 12:34 PM
Steinar Bergstol, on 15 November 2012 - 12:27 PM, said:
The only KS projects I've put money down for have working demos or PoC. Some washed-up 50 year old man saying like "yeah yeah it should totally have this thing, and ooh that thing would be totally cool" just doesn't make an investment worth it. Like all those chumps who put money down for an Ouya when they guys making it had 0 technical expertise and no PoC.
#89
Posted 15 November 2012 - 12:45 PM
EVERYONE knows Christ Robert...
or at least everyone who plays space sim
same way as EVERYONE knows Tim Schafer if they are adventure games fans...
because these are not some unknown (unless if ur the newer generation that were not born yet during the golden age of games when these fella are making the old classics) dudes... these are the old guru of the genre that made a good chunk of the classic titles of the genre.
note: incidentally, Star Citizen already has a working system... check the video for the ones they have completed thus far... including the flight mechanism.
Edited by Melcyna, 15 November 2012 - 12:47 PM.
#90
Posted 15 November 2012 - 12:51 PM
Melcyna, on 15 November 2012 - 12:45 PM, said:
EVERYONE knows Christ Robert...
or at least everyone who plays space sim
same way as EVERYONE knows Tim Schafer if they are adventure games fans...
because these are not some unknown (unless if ur the newer generation that were not born yet during the golden age of games when these fella are making the old classics) dudes... these are the old guru of the genre that made a good chunk of the classic titles of the genre.
note: incidentally, Star Citizen already has a working system... check the video for the ones they have completed thus far... including the flight mechanism.
Oh I know him. Same as I know Al Lowe, Tim Schafer, Mark Crowe/Scott Murphy, Jane Jenson, Brian Fargo, whatever.
Point is, PoC and Demos are a necessity before handing over money. KS has no guarantees that a guy who hasn't made a relevant game in 10+ years won't just **** off with your cash. There is no contract, there are no safeguards.
#91
Posted 15 November 2012 - 12:59 PM
to date though, the only thing Christ Roberts made that i was not satisfied was Freelancer (and there are fans of it that will argue otherwise)... that was about it...
everything else he made has been pretty much golden as far as space sim is concerned, so given his track record in the past and what they've shown... i don't see why i or any space sims fan would not support it.
ESPECIALLY since there is no space sim genre left ... no publishers will ever take it seriously, so it's not like we have much of a choice either way.
Grraarrgghh, on 15 November 2012 - 12:51 PM, said:
That's also fine, you know why? The last great space sim was 13 years ago... Freespace 2, the pinnacle of space combat sim and adrenaline pumping space dogfight.
there hasn't been a SINGLE space sim afterwards that come close to it... not Freelancer, not X series, not a single one.
so given the choice of games made of recent style and trend and one that is based on the classic space combat? We'll take the later because no one of recent times knows how to make them..
Edited by Melcyna, 15 November 2012 - 08:44 PM.
#92
Posted 15 November 2012 - 01:14 PM
#93
Posted 16 November 2012 - 06:20 AM
Freelancer was epic, just Microsoft ruined the MP side due to them rushing off into console titles and leaving Roberts on his ***
I put the money down as a High Risk investment. I go out in one night and spend more than that p*ssing it up against a wall. If it fails, its another sad face for the reboot of the RTS Space fighter sim genre
Edited by ZefNinja, 16 November 2012 - 06:32 AM.
#94
Posted 17 November 2012 - 02:50 AM
Only 56 hours left to help getting this game come along and securing your alpha and beta access along with your citizenship.
In case you haven't found the links to make your pledge yet, here they are:
Primary site: http://www.robertssp...om/star-citizen
Kickstarter: http://www.kickstart...ig/star-citizen
Edited by Egomane, 17 November 2012 - 02:53 AM.
#95
Posted 18 November 2012 - 02:50 AM
There is now a field in your profile, where you can enter your original referrer, so they get credit for bringing you to Star Citizen and have a chance of winning the referal contest. You haver to enter their email adress or their username into the field. As that is now possible, I am no longer against referal links to RSI. All those of you, that pledged to SC because of Cattra Kell or me, if you want to do us a favor, head over to RSI, enter your profile and enter Cattras (I hope you have the same name over there) or my name into the field, so we get a chance on some of those goodies.
#96
Posted 18 November 2012 - 10:53 AM
Also, fun fact, the current average amount pledged is $67.4, more than what the retail "box" version should be.
Edited by Wolfcp, 18 November 2012 - 10:54 AM.
#97
Posted 18 November 2012 - 10:59 AM
Edit: They are having Technical Difficulties
http://www.ustream.t...nnel/banditloaf
http://www.ustream.t...nnel/wingmanCGI
http://www.ustream.tv/channel/mci66
http://www.ustream.tv/channel/mci67
#98
Posted 18 November 2012 - 11:23 AM
Chris Roberts & Co with us alongside are breaking crowd funding world record and setting a mark down in history. Currently over 4.7M and climbing up to $5M (Obsidian's Project Eternity raised $4M, 3.9M in kickstater + 0.1M in paypal).
Lets help Star Citizen make history and with it revive the Space Sim genre and prove to everyone once and for all that the PC is far from dead!
PGI have disappointed me and I doubt MWO will go anywhere. But Star Citizen is our promised land and nothing but bright future.
Lets show everyone what it means to us to have a game that utilizes the PC to the limit, breaks in all the console trash and caters to the players, for the players by dev the actually listen to the players!
#99
Posted 18 November 2012 - 11:36 AM
#100
Posted 19 November 2012 - 01:01 AM
10 hours left and we are at 5.434.238 $. Only 65.762 $ more and we will be able to buy and fly a Bengal Class Carrier in the game.
I can't wait for the Alpha to start.
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