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Callsign related in-game statistics and 'intimidating' factors on the MWO battlefields ...


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Poll: The role of in-game statistics and 'intimidation' for mech battle (195 member(s) have cast votes)

Are you in favor of mech pilot callsign stats when receiving the sensor data of an enemy mech?

  1. Naturally, because adding stats of the enemy mech pilot callsign will not only be fun by increasing the competition among MWO players, but this intel could also affect my (and my units) combat approach/strategy considerably. (77 votes [39.49%] - View)

    Percentage of vote: 39.49%

  2. No, as I will strive to prevail in combat no matter who I will be up against and I do not think that in-game stats are respresentative. (103 votes [52.82%] - View)

    Percentage of vote: 52.82%

  3. Perhaps, if ... (15 votes [7.69%] - View)

    Percentage of vote: 7.69%

Would you like to see mech pilot rankings and if so, which of the following categories of rankings should the developers make available?

  1. Yes, but only a general mech pilot character ranking that sums up several skills and earned experience in one score should be sufficient, if necessary, the different factors of impact on this score can be provided by the developers. (35 votes [10.51%] - View)

    Percentage of vote: 10.51%

  2. No, as mech pilot character rankings in MWO could result in discrimination, so that some players (with low score/s) might not be accepted by others (with high score/s) and it could cause jealousy and dispute between players. (93 votes [27.93%] - View)

    Percentage of vote: 27.93%

  3. Yes, and I would like to see character rankings based on mech piloting skills (e.g. mech pilot weapon hit percentage, mech combat win vs. loss ratio, achieved pilot expertise level for a specific mech, battle awards). (49 votes [14.71%] - View)

    Percentage of vote: 14.71%

  4. Yes, and I would like to see character rankings within a specific House or for all Mercenaries. (51 votes [15.32%] - View)

    Percentage of vote: 15.32%

  5. Yes, and I would like to see character rankings based on mech weight class (light, medium, heavy, and assault). (45 votes [13.51%] - View)

    Percentage of vote: 13.51%

  6. Yes, and I would like to see character rankings based on specific mech types (only for Dragon pilots, only for Commando pilots, only for Atlas pilots, etc.). (36 votes [10.81%] - View)

    Percentage of vote: 10.81%

  7. Yes, and I would like to see character rankings based on specific equipment (for medium laser hit/miss ratios, for maximum jumping distances, for longest successful MASC use, etc.). (24 votes [7.21%] - View)

    Percentage of vote: 7.21%

Which of the following examples could be regarded as 'intimidating' factors during mech combat?

  1. Enemy mech pilot callsign stats. (67 votes [13.59%] - View)

    Percentage of vote: 13.59%

  2. Enemy mech type. (128 votes [25.96%] - View)

    Percentage of vote: 25.96%

  3. Enemy mech equipment. (61 votes [12.37%] - View)

    Percentage of vote: 12.37%

  4. Enemy mech weapons. (95 votes [19.27%] - View)

    Percentage of vote: 19.27%

  5. Enemy mech painting scheme or mech unit affiliation. (76 votes [15.42%] - View)

    Percentage of vote: 15.42%

  6. Enemy audio gestures via the mech's speakers such as certain music, taunting, and battle cries. (42 votes [8.52%] - View)

    Percentage of vote: 8.52%

  7. Other factors such as ... (24 votes [4.87%] - View)

    Percentage of vote: 4.87%

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#61 Tannhauser Gate

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Posted 30 March 2012 - 12:06 PM

Personally, I dont want to see any rankings or stats displayed on my HUD. That sounds very fps and artificial to me. Maybe if there was a separate score screen that shows stats as part of the extended info but as part of the sensor data or HUD display? NO. That ruins the realism of the simulation and only a minority of people would even be interested.

Imo, "intimidating factors" that impress me are: Solid reputation of skill (earned by the pilot), team work and effective tactics that don't break down in combat (earned by the team). Off the field, unit solidarity can be impressive and intimidating. Each unit will have its elite warriors who make up the circle around the core leadership. Depending who they are, that cadre of warriors who fight hard, with skill and team work, are hard as hell to defeat. You may win a few battles against them but winning a war against that kind of team is a true test of your own warriors.

Edited by LakeDaemon, 30 March 2012 - 12:19 PM.


#62 Requital

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Posted 30 March 2012 - 12:10 PM

View PostLakeDaemon, on 30 March 2012 - 12:06 PM, said:

Personally, I dont want to see any rankings or stats displayed on my HUD. That sounds very fps and artificial to me. Maybe if there was a separate score screen that shows stats as part of the extended info but as part of the sensor data or HUD display? NO. That ruins the realism of the simulation and only a minority of people would even be interested.

Imo, "intimidating factors" that impress me are: Solid reputation of skill (earned by the pilot), team work and effective tactics that don't break down in combat (earned by the team). Off the field, unit solidarity can be impressive and intimidating. Each unit will have its elite warriors who make up the circle around the core leadership. Depending who they are, that cadre of warriors who fight hard, with skill and team work, are hard as hell to defeat. You may win a few battles against them but winning a war against that kind of team is a true test of your own warriors.


^ this

maybe like I said earlier if I had not seen so many problems with the ranking or information display when used in games I would feel differently, or if this game had such a thing mentioned in the books, but it is highly unrealistic, and kind of a very bad idea.

#63 Zhanna Kerensky

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Posted 02 April 2012 - 07:45 PM

Alright, so the implementation of callsign related in-game statistics is rather questionable, in particular, during the course of a battle, but potentially acceptable outside of combat as a form of general intel about other units or players and to provide an overview of one's own 'mechwarrior career' and achievements.

What about an all competitve Solaris one on one combat scenario though, will detailed stats/intel about rivals from the same or other factions be more suitable there? Will it be acceptable that all relevant data is accessible at any time for everyone that competes in Solaris arena fights (and please, bear in mind that noone is forced to participate in Solaris arena battles)? Since the gambler planet of Solaris is quite artificial featuring characteristics of a gameshow (possibly, also offering the chance for other players to place bets on the outcome of some matches, to increase/decrease one's salary) and secrecy is valued but hardly maintainable, a lack of privacy and confidentiality, resulting in the disclosure of stats/intel for everyone who asks/looks for them, would seem very realistic.

#64 Belisarius1

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Posted 02 April 2012 - 08:10 PM

I want as many stats tracked as possible. They're always useful, even if you're the only one who ever cares about your own.

I don't want them popping up all over my HUD though. That's pretty stupid. If they must be in game, make it a database call or something that I can execute when I need it but otherwise don't care about.

I want to be able to tell how good my enemies are on the field by how they move, shoot and think, not by a stat that's thrown in my face with no context. Off the field, sure, I'd want to be able to track down the guy who killed me and see how embarrassed I should be... but that info just gets in the way at the time.

Edited by Belisarius†, 02 April 2012 - 08:11 PM.


#65 Jack Gallows

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Posted 02 April 2012 - 08:59 PM

It'd be interesting to get pilot data, that would add some nice fluff and just some fun stuff to poke through but wouldn't be too helpful in the long run. Too much importance could be played on a number or a ranking, lots of pilots might be good in one on one fights but might fail horribly as a team player.

Want to keep the game competitive but open to everyone, and there's some data you'd not have before hand anyway, or wouldn't be able to really use in the heat of battle.

#66 Thomas Hogarth

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Posted 03 April 2012 - 12:09 AM

I don't think the name of the enemy Mechwarrior should be displayed. There's absolutely no reason for you to magically be able to acquire this information, so why does the game give it to you?

You should have to treat every 'Mech as if it's piloted by a veteran.

#67 CCC Dober

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Posted 03 April 2012 - 12:21 AM

Personally speaking, the only things I want to know about my 'target' are weapons loadout and equipment. Threat management 101, basically. Additionally it would be nice to know if the target is an enemy lance/star/force commander, but it's not absolutely necessary.

#68 Ulric Kell

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Posted 03 April 2012 - 05:05 AM

I think it would be cool to have some type of generic scoring system, where you could see based on several different areas just how proficient an enemy pilot is. That way you wouldn't know everything about a pilot but you would have an idea to look out for certain pilots. Kind of a neat dynamic to the battlefield IMO.

#69 T0RC4ED

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Posted 03 April 2012 - 06:16 AM

Keeping stats and having public stats available out of the match is great, but there is no need to see all that during a match. Match stats would be fine though.

#70 Kell Pryde

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Posted 03 April 2012 - 07:47 AM

Interesting idea, but I have no idea how they would implement it. Maybe a good compromise would be some kind of stat tracker like BF3 has?

#71 CCC Dober

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Posted 03 April 2012 - 08:05 AM

Good and meaningful stats are hard to come by in a team based game. I doubt the effort is worth it in the first place. Solaris however might change that completely (1vs1 tourney). Didn't read anything about it so far. Did I miss something?

#72 CeeKay Boques

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Posted 03 April 2012 - 09:08 AM

Yes, no stats collection. You should survive on reputation alone. If I was a general, with great skill and many kills, I would hide that as best I could until the moment of battle, so as not to be headshotted by a Hollander specifically hiding for the purpose of murdering me and the morale drop that would surely follow. I would do my best to hide my units abilities from the rest of the world. I would foster my reputation though, and have it flow out with propaganda before me.

Do you know Seal Team Six's personal stats? Nah. Do you know they are scary dudes that you do not want to be looking for you in a game of hide and seek? Yes.





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