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Open beta starts next week


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#81 abriael

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Posted 10 October 2012 - 11:55 AM

View PostCreed Buhallin, on 10 October 2012 - 11:44 AM, said:

And World of Tanks, which is a far more similar comparison, has 30+. 4 maps is hugely underwhelming.


how many did it have at launch again?

World of Warplanes is getting near to open beta and has 4 maps as well.

#82 VokusX

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Posted 10 October 2012 - 12:01 PM

Lol, October 16th is my Birthday. Too bad Im already in closed BETA!

#83 Czardread

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Posted 10 October 2012 - 12:02 PM

Creed is sadly right, reception IS key in F2P games. and just as he said, people who ALREADY put money on the game has the right to expect it to work.
Just as it was pointed out by someone else here, it seens the founders are being punished for theyr faith in the game.

as far as the weapons area, ok, i'll admit i did not knew that MRM still dont exist, but as far as the AC/2 rocking on chain fire, great, you spend at least 13 to 14 tons to hinder the enemy aiming, still dont do decent damage and you are still being mowed down by the enemy unless he is randomly walking around alone and oblivious to anything. against anything other than noobs, it's worthless.

#84 Evinthal

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Posted 10 October 2012 - 12:24 PM

View PostCreed Buhallin, on 10 October 2012 - 11:44 AM, said:

And World of Tanks, which is a far more similar comparison, has 30+. 4 maps is hugely underwhelming.

This has been the refrain since closed beta began - the next patch was going to be the miracle! The dev build was so far ahead we were all going to be blown away! Pay no mind to the whistle, that light at the end of the tunnel is NOT an onrushing train! I think that ship has sailed by now. Foundational issues remain on all levels, from netcode to graphics to performance to balance. The issue is not "It's still beta so it's OK for it to suck!" The question is whether or not they've progressed enough that the product is ready for open beta.

And regardless of what you think the answer to that question is, you have to be concerned about reception. You can be as insulting to the general population as you want about whether they understand what "beta" means, it won't change the reality of their perceptions. More importantly, if they really are going to start ticking off the premium time, then it doesn't matter. Once you're taking people's money, you don't get to use the "It's just beta" any more. Making people pay you to test is hugely unethical, and people inherently understand this because it manifests as expectations for a level of quality once they start giving you money. Again, I'll go to World of Tanks for the comparison. Throughout beta, you couldn't buy gold - you got a fixed allowance given to you each day to use as you will. When they launched for real, everything was wiped out and you could start giving them money. That's the right way to do it.

I was pretty deeply unimpressed with MWO anyway - they managed to put better graphics and a pay structure around a 10-year-old game without fixing ANY of the actual problems in the game. They're trying to cash in on F2P battlers while obviously having no understanding of what actually makes people keep playing them. I was willing to wait and see what it looked like when they finally launched it, and now I know.


Okay, going to try really hard not to be my normal loose canon self here. Failed.

Yes, once they start ticking off time they can still say it is beta. It has been clear from the start that once open beta hit, that the time would start ticking down. I don't know how that has been lost on people. This is a company after all that is trying to make money, and founders program was essentially a kick starter. I would have preferred that they used kick starter to do the founders packs instead of the MW:O website just to have less complaining about how it is "unethical". Really it isn't. They in no way duped anyone or pulled the wool over your eyes or just took the money and then stopped working on the game.

Another thing. They in no way 'made' you pay to test for them. If they did I'd really like to know how they did so. Did PGI/IGP send an enforcer to you who took a 9 iron to your knee caps if you didn't pay while you were in beta? Did they drive by in a company car and toss a brick with "MONEY NOW" written on it through your window? Can you show me on the anatomically correct doll where exactly they touched you to get you to pay? I really don't think they did any of that, so yeah, the whole boogeyman argument of "they made people pay to test the game" is erroneous to me and I don't buy into it one bit. I bought a founders pack because I wanted to support them, and I went into it knowing that it might take them a little time to work things out.

Here is the reality of any F2P game, it is always in flux. Balance issues and bugs will (and frequently do) crop up. Sometimes they are minor and other times they are relatively minor.

I don't know what everyone else was expecting when they bought into the founders program, but I sure as hell wasn't expecting a finished product. I expected things to not be perfect and have to submit crash reports, and bugs. I guess other people just saw the early access and thought "pre order"

As to the whole "right way to do 'gold'" sure they jumped the gun on adding the "Buy MC" to the launcher, but guess what. You don't have to click on it if you don't want to. Surprised? Oh wait, I guess one of the PGI enforcers walked into your house at night and drug you out of bed and forced you to click on that too.

Okay so you are unimpressed, I can't help you there. You don't like it and that is fine, but I myself really do not see how they haven't fixed some of the issues that were present in MW4.

Are there problems still to be worked through? Yes. Yes there are, but I honestly have faith that things will get better and am willing to give them more time to adjust, and fix things. This is computer programming after all and it isn't as easy as some people seem to think.


View PostLonestar1771, on 10 October 2012 - 11:41 AM, said:

I think when they said "Minimally Viable Product" they actually meant "Least Viable Product".


Yes, that is what minimally viable product would mean...almost like "least" and "minimal" were synonyms or something. :D
http://thesaurus.com.../least+possible


View PostCzardread, on 10 October 2012 - 12:02 PM, said:

Creed is sadly right, reception IS key in F2P games. and just as he said, people who ALREADY put money on the game has the right to expect it to work.
Just as it was pointed out by someone else here, it seens the founders are being punished for theyr faith in the game.

as far as the weapons area, ok, i'll admit i did not knew that MRM still dont exist, but as far as the AC/2 rocking on chain fire, great, you spend at least 13 to 14 tons to hinder the enemy aiming, still dont do decent damage and you are still being mowed down by the enemy unless he is randomly walking around alone and oblivious to anything. against anything other than noobs, it's worthless.


I agree. Reception is key, but anyone who bought into the founders program thinking it was going to work fully without any problems, or any changes that might throw a wrench into the system was kidding themselves.

Edited by Evinthal, 10 October 2012 - 12:31 PM.


#85 Atomvinter

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Posted 10 October 2012 - 12:25 PM

You guys do know what "beta" means... right?

Ofcourse it is unfinished... Just because they open the beta doesn't make it any less beta.

If this was the official release of the game, I would be worried too.

#86 Wizard Steve

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Posted 10 October 2012 - 12:28 PM

If my premium time is going to start in earnest, I'd really rather it started with a game that worked. I've only been here for four weeks but the game's in a worse state than at any other time since I joined. It's borderline unplayable for me. How can the devs roll out a new engine and roll it out badly at that and then announce the opening of the beta only 24 hours later? Your game is broken. It is not fit to release. It's clear that the end of closed beta is being driven by commercial concerns rather than any belief that the game is ready. If the devs care so little about how the game will be received at its launch, what chance does it have in the future?

#87 uebersoldat

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Posted 10 October 2012 - 12:28 PM

First impressions in this industry usually determine a company's fate. Right now, well, the game is very very not polished with Tuesday's patch. I do hope they have the skill to back up the confidence if they are going open beta next week.

Are they seriously rushing this out because of the PC Gamer article? That seems...silly. Polish these bugs to the playability it was before the last patch and then go Open BETA.

#88 Lonestar1771

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Posted 10 October 2012 - 12:29 PM

View PostEvinthal, on 10 October 2012 - 12:24 PM, said:



Yes, that is what minimally viable product would mean...almost like "least" and "minimal" were synonyms or something. :D
http://thesaurus.com.../least+possible


Ohhhh.... so they said point blank that they had no intentions of making the game actually good. Guess I should have tried a little harder in reading comp.

#89 Verminaard

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Posted 10 October 2012 - 12:31 PM

I Don't believe MWO is ready for full open.. Look at it's state, it's not near optimized yet, crashes are common since this last patch (for me and some friends anyways) and it's graphical quality improved and degraded at the same time.

They are making this open beta too soon, I don't want to lose my premium time on a product I may not even be able to play without major issues.

Why are they pushing this? for the money? They made a good chunk from founders, that should be enough to hold them over until it's ready. At this game state they will scare away many potential players! If my friends dont play because it's broken atm, I lose my group, and Then why should I play without friends?

Please Don't rush this guys! You can seriously F*ck yourselves here by doing it the wrong way!

#90 Creed Buhallin

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Posted 10 October 2012 - 12:33 PM

View Postabriael, on 10 October 2012 - 11:55 AM, said:

how many did it have at launch again?

World of Warplanes is getting near to open beta and has 4 maps as well.

It had 16. Debating protip: Don't ask a question you don't know the answer to.

World of Warplanes may have 4 maps. I honestly don't know, I haven't been following it that closely. But you might want to rethink that argument, because (1) "getting near open beta" and "open beta is next week" are two completely different things, (2) WG.net's concept of "open beta" doesn't include paying them, and (3) are you REALLY going to suggest that map variety has the same impact on an aerial dogfighting game as is does on something ground-based like WoT or MWO?

#91 SilverWolf

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Posted 10 October 2012 - 12:33 PM

Wow ;) Its time to get a new updated computer :D

#92 Sarevos

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Posted 10 October 2012 - 12:35 PM

we all clearly want MWO to succeed right? We should all submit tickets and forum topics as to why this is too early and that they should wait atleast till AFTER we check and see if the next patch actually fixes anything founders too lets put all other issues and beefs aside and push for the minimum delay of 48 hours after patch drops

#93 Evinthal

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Posted 10 October 2012 - 12:36 PM

View PostLonestar1771, on 10 October 2012 - 12:29 PM, said:


Ohhhh.... so they said point blank that they had no intentions of making the game actually good. Guess I should have tried a little harder in reading comp.

No they were saying at launch of open beta they would have a minimally viable product. In specific they would have combat and 'mech customization in, while after open beta launch they would work more on other things like information warfare, factions, and territory control/conquest. Thus adding to the overall meta of a game and making it more interesting.

You should also get better at sarcasm, because that was a "Picard double face palm" worthy post right there.

Posted Image




View PostCreed Buhallin, on 10 October 2012 - 12:33 PM, said:

It had 16. Debating protip: Don't ask a question you don't know the answer to.

I think they were genuinely asking how many they had at launch because they honestly didn't know. I don't think it was a debate.

Edited by Evinthal, 10 October 2012 - 12:48 PM.


#94 Kanil

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Posted 10 October 2012 - 12:47 PM

View PostAtomvinter, on 10 October 2012 - 12:25 PM, said:

You guys do know what "beta" means... right?

Ofcourse it is unfinished... Just because they open the beta doesn't make it any less beta.

If this was the official release of the game, I would be worried too.

You do know that in a free to play game, the only difference between "open beta" and "release" is what marketing wants to call it?

Open Beta: Anyone who wants to play, can play for free. You can spend money to get in-game items and there will be a continual release of new 'mechs, features, and other content.

Release: Anyone who wants to play, can play for free. You can spend money to get in-game items and there will be a continual release of new 'mechs, features, and other content.

#95 Creed Buhallin

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Posted 10 October 2012 - 12:53 PM

View PostEvinthal, on 10 October 2012 - 12:24 PM, said:

Yes, once they start ticking off time they can still say it is beta. It has been clear from the start that once open beta hit, that the time would start ticking down. I don't know how that has been lost on people.

I think you're misunderstanding my point.

They can call it whatever they want. That doesn't change what it IS. Software in a beta test phase is not, by definition, finished. Charging people for an unfinished product is generally frowned upon. Consider the same analogy applied to a car. Here's a car - buy it today! Sure it's full price, and it doesn't have air conditioning, or power windows, or go over 20mph, or have brakes... But the brakes will be in next month, AC the month after that, and hopefully we'll be improving the top speed at some point in the future.

Nobody would accept that for anything but software. And PGI has twisted it beyond recognition and abused it to a level that I, as a software professional, find downright insulting. Yes, the game will continue to develop, but that is intentionally conflating the development cycle of additional features with the development cycle of the base set of features. The fact that SOME FEATURES will be in beta does not mean that the entire product is in beta.

Do you see the trick there? They're trying to conflate new features which will be introduced and beta tested a year from now with the current, foundational features being in beta, and since you'd be OK paying while those new features are in beta you should be OK paying while the foundational features are still in beta. It's a shell game of terminology, and you fell for it like the sad mark on the corner who was sure he knew where the queen was.

I know how hard programming is - I've been a software engineer for almost 20 years. I don't expect easy fixes. What I do expect is for a company to provide its customers with a quality product. That's part of their responsibility, as is having plans in place to deal with the inevitable underestimations and project delays.

We used to know that, as consumers. Used to be that "paying to beta test" was an epithet pointed at the latest half-done mess that Microsoft released. Now it's a point of pride. What a bunch of suckers gamers have become.

#96 Tallnob

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Posted 10 October 2012 - 01:08 PM

Creed, bang on although I don't share your level of ethical distress...I suspected it wouldn't be fantastic but I was eager to put my cash down anyway just to get in early and promote the survival of this product, cest la vie.

Evinthal, lay off the Devils Advocate position for a second and just ask yourself one question...do you consider this game to be 95% stable? That's pretty much all the devs promised us, along with 12? I think mechs.

I have to say no. Aside from that, the vast majority of the people are not worried for their cash, but the long term survival of a product they invested in and do not feel is ready for the court of public opinion.

#97 Evinthal

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Posted 10 October 2012 - 01:16 PM

View PostCreed Buhallin, on 10 October 2012 - 12:53 PM, said:

I think you're misunderstanding my point.

They can call it whatever they want. That doesn't change what it IS. Software in a beta test phase is not, by definition, finished. Charging people for an unfinished product is generally frowned upon. Consider the same analogy applied to a car. Here's a car - buy it today! Sure it's full price, and it doesn't have air conditioning, or power windows, or go over 20mph, or have brakes... But the brakes will be in next month, AC the month after that, and hopefully we'll be improving the top speed at some point in the future.


That is an idiotic and bad analogy and you know it. A game doesn't endanger your life (or other peoples life...) like that car would.

View PostCreed Buhallin, on 10 October 2012 - 12:53 PM, said:

Nobody would accept that for anything but software. And PGI has twisted it beyond recognition and abused it to a level that I, as a software professional, find downright insulting. Yes, the game will continue to develop, but that is intentionally conflating the development cycle of additional features with the development cycle of the base set of features. The fact that SOME FEATURES will be in beta does not mean that the entire product is in beta.


You must have some seriously pious standards then. I will congratulate you on that. I have no proof that your word is true but hey, if you say so.

View PostCreed Buhallin, on 10 October 2012 - 12:53 PM, said:

Do you see the trick there? They're trying to conflate new features which will be introduced and beta tested a year from now with the current, foundational features being in beta, and since you'd be OK paying while those new features are in beta you should be OK paying while the foundational features are still in beta. It's a shell game of terminology, and you fell for it like the sad mark on the corner who was sure he knew where the queen was.


A+ for effort on trying your own little shell game. I don't think I fell for anything, as I didn't expect for there to be anything other than what we have in beta now to be in beta.

View PostCreed Buhallin, on 10 October 2012 - 12:53 PM, said:

I know how hard programming is - I've been a software engineer for almost 20 years. I don't expect easy fixes. What I do expect is for a company to provide its customers with a quality product. That's part of their responsibility, as is having plans in place to deal with the inevitable underestimations and project delays.

We used to know that, as consumers. Used to be that "paying to beta test" was an epithet pointed at the latest half-done mess that Microsoft released. Now it's a point of pride. What a bunch of suckers gamers have become.


No, not just gamers. People in general. I work with the public, so i know first hand how idiotic they can be.


View PostTallnob, on 10 October 2012 - 01:08 PM, said:

Creed, bang on although I don't share your level of ethical distress...I suspected it wouldn't be fantastic but I was eager to put my cash down anyway just to get in early and promote the survival of this product, cest la vie.

Evinthal, lay off the Devils Advocate position for a second and just ask yourself one question...do you consider this game to be 95% stable? That's pretty much all the devs promised us, along with 12? I think mechs.

I have to say no. Aside from that, the vast majority of the people are not worried for their cash, but the long term survival of a product they invested in and do not feel is ready for the court of public opinion.


I can't speak for anyone else, but for me I have had relatively few issues with the game. I've crashed twice, maybe three times in counting out of all the times I've played and have had a relatively good product experience. Currently I've only had two games where major lag has been an issue.

I too am worried about the success of the game, I honestly am. However it generally is the minority of doomsayers that are the most vocal. So I will keep playing devils advocate here as long as the doomsayers keep up with there little spiel.

Edited by Evinthal, 10 October 2012 - 01:22 PM.


#98 Creed Buhallin

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Posted 10 October 2012 - 01:31 PM

View PostEvinthal, on 10 October 2012 - 01:16 PM, said:

That is an idiotic and bad analogy and you know it. A game doesn't endanger your life (or other peoples life...) like that car would.

Really? THAT'S the only reason it's not valid? OK, fine - let's say it's a TV then. Here's a shiny new TV - it costs as much as that 40" 1080 LCD over there, and sure it's only black and white and about 300 pixels, but we'll be upgrading it for you to color next month, and I'm sure we'll have those extra scanlines fixed soon. Better?

View PostEvinthal, on 10 October 2012 - 01:16 PM, said:

You must have some seriously pious standards then. I will congratulate you on that. I have no proof that your word is true but hey, if you say so.

And now your only response is to call me a liar? You know, with responses like that I might almost think you're just blindly defending PGI, rather than trying to engage on actual substance.

I'm not even sure what you mean by "pious standards". This is not a stretch. The Aero look and feel was introduced with Windows 7. They held a beta for Windows 7. Nobody considered the NTFS file system to be "in beta" at that time. Nobody would have given them a pass if a system which had been stable for a decade was suddenly fundamentally unstable. Yes, there's some element of regression testing whenever new features are added, but that's not the same thing as the entire product being in beta forever.

View PostEvinthal, on 10 October 2012 - 01:16 PM, said:

A+ for effort on trying your own little shell game. I don't think I fell for anything, as I didn't expect for there to be anything other than what we have in beta now to be in beta.

The mark who thinks he didn't get conned is the best kind.

You can continue to play the outraged, insulting fanboi all you want. You can continue to rage about how wrong it is for people to have expectations of a product they're paying for since it's not a car that's going to kill anyone. It won't amount to squat, and all you're going to do is drive more dissatisfied people away even faster.

I suppose that MWO might be the game that defeats all these expectations - that it'll be the shining example of how letting the general public at a buggy, incomplete, unsatisfying mess will turn out just fine, as you shout down and insult anyone who is dissatisfied until they go "Wow, you know what? Evinthal's right! Sure the game's buggy and erratic and doesn't run well on my machine and 75% of my matches are utterly lopsided routs, but it's only a problem because I was expecting too much! Now that I realize that it's a perfectly great game as long as I don't expect it to be good because they said 'beta', it's loads of fun!"

Yeah - that'll be it, and MWO will be the poster child for a new wave of game developers to cash in by selling unfinished products.

#99 Name48928

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Posted 10 October 2012 - 01:44 PM

I'm not a Founder, but even I think it's reprehensible to irrevocably expend their premium time with the game in its current state.

I understand people are getting burnt out with the resets and we need more testers. Even though I don't see the connection between closed beta = resets while open beta = no resets. Resetting should be done as necessary for testing, irregardless of beta's open or closed status. Yes, PGI stated they'd prefer doing no more resets once they hit open beta, but getting the product working is more important than trying to maintain continuous gameplay at this point.

But in conclusion, at least give Founders the option of when to start their clocks.

#100 Corpse Grinder

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Posted 10 October 2012 - 01:56 PM

Way too early. I hope it doesn't sink the ship!





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