Bryan Ekman and Russ Bullock on Open Beta
#81
Posted 10 October 2012 - 11:58 AM
#82
Posted 10 October 2012 - 11:58 AM
I understand it's Beta and the real marketing doesn't even BEGIN till we're out of Beta. But there's still a lot to be done and I REALLY don't want my premium time to be used up during some of the most buggy times of the game launch...
#83
Posted 10 October 2012 - 12:02 PM
MWO is going to be great but a chat lobby is what it needs if PGI wants the community and all the new players to feel like they are a part of this.
#84
Posted 10 October 2012 - 12:04 PM
While the game looks good and so on, it's not yet prepared for OB. We need a tutorial for the thousand of new players. We need not to crash everytime we logout. We don't need the rubber-banding nor the random teletransporting. We, the lower specs gamers, need to be able to play semi-decently and not with all the lag and with 4FPS.
@patricia silverfox
Those threads are at the beta forum, non-beta-players won't be able to read them...
#86
Posted 10 October 2012 - 12:07 PM
#87
Posted 10 October 2012 - 12:08 PM
I can understand premium camo patterns, but the colors themselves? I think that's taking it a bit far.
I'm fine with paying to have a zebra print camo pattern, but I'm NOT okay with having to pay to make my mech electric blue.
#88
Posted 10 October 2012 - 12:08 PM
Edited by MrGray, 10 October 2012 - 12:09 PM.
#90
Posted 10 October 2012 - 12:21 PM
open beta? Just great I'm sure alle the new people and reviewers will be full of joy once they find out how unfinished this product is.
(And the fun segment that was actually working has been broken by the last patch. Extreme FPS drops, rubber banding, grainy grafcs, screen freeze up too two secs and of course : Task manager needed to exit the game ...
Yay - you have got to be kidding us when you really start charging real money as of next week...
(At least stop MC charging and premium time charging for "open beta"! I want to spemd my founders money onthe gold product not on a construction site!)
This game needs 6 more months! It has loads of potential, but with this rushed blotched start I wonder if it will ever be completed.
A really frustrated player
PS
You sure your servers can handle more players?! So far it doesn't look like it.
#91
Posted 10 October 2012 - 12:23 PM
LAG after 5 minutes into the game.... then all players freeze.
please make a quick fix guys.
#92
Posted 10 October 2012 - 12:26 PM
This is what happens when you let the guys in marketing determine your timeline and not the devs. If someone put out a hard date for open beta without full agreement from the dev team they should be summarily dismissed from the industry.
#93
Posted 10 October 2012 - 12:26 PM
Edited by Basilisk51, 10 October 2012 - 12:28 PM.
#94
Posted 10 October 2012 - 12:33 PM
#95
Posted 10 October 2012 - 12:33 PM
Well I won't be sorry if you solve all those problems in a week, but I seriously doubt it.
The only good thing: Noone can tell the people "Relax, it's still closed beta, they'll fix it"
Edited by Greers, 10 October 2012 - 12:41 PM.
#96
Posted 10 October 2012 - 12:34 PM
1.)
Add a huge Timeline at the top of the page and ingame (where the founders screen is now) to show everyone that there is a big patch coming closer and closer (like 3 months) with feature XYZ (like community warfare, patch 1000 or any big thing).
This makes everyone clear, this is coming, this is something already in the finish-line of the development race and nobody will be complaining about it or crying for it to be released already.
Without this transparency, new players will have a realy hard time to see through the evolution of the game and get upset realy fast.
We can see it already in the forums and it will be worse for new players outside of all the MW/BT franchise that will join the OB.
Announcements would not be visible enough for "coming soon" stuff, but only for the actual release of a patch, like we do have now when new patches get deployed.
2.)
You started with the mech-videos, but this was just a start.
What we need is a campaign with "from players, for players" content.
Someone suggested player-made maps as a contest. This would evolve players and the huge mod-community on the net to get themselves into the game itself !
Couple that with a video campaign with tutorials, trailers and such that shows the players even more, that they have a unfinished game and at the same time shows them how much the game evolves around the community.
Even if you decide to take 3 months and only add 1 map, one backgroundimage for the sky, or one in-cockpit item from the whole campagin,... the whole thing will result in time won, players hooked and fans ironed for years to come!
3.)
Tournament style live-feeds
Organizing tournament style with the devs/community managers for the public like NoGuts NoGalaxy will hook many not-knowing newcommers to check it out.
The community is currently doing that, but does not yet interact as a whole, because every unit streams for themself.
The "take your best shot" is taking it in the right direction, but may be too "small" scaled
Edited by Reno Blade, 10 October 2012 - 12:47 PM.
#97
Posted 10 October 2012 - 12:40 PM
hey guys heads up the game is bawked after last patch im sure most ppl want a working game with real content over dreadful cash grab gimmicks
#98
Posted 10 October 2012 - 12:41 PM
#99
Posted 10 October 2012 - 12:41 PM
#100
Posted 10 October 2012 - 12:42 PM
Landsharkk, on 10 October 2012 - 11:47 AM, said:
Your motivation to pay for a founders package may not have been to pay to test the game, but the reality is you are paying to test this game.
My concern is why so many existing founders members still feel comfortable, knowing they are paying to test a game in the current state of it.
Here is why I feel comfortable.
If you bought Elite for $30, you got $40 worth of MC. If you bought Veteran for $60, you got $80 worth of MC and a Founder's 'Mech ($15 value). If you bought Legendary for $120, you got $80 worth of MC and 4 Founder's 'Mechs ($60). Not to mention the Premium time.
We were given more back in value than what we paid for the Founder's packs, so I do not feel like I paid to test the game. When Open Beta starts and the MC is reset, I can choose not to spend it until other features are implemented. When Open Beta starts and my Premium time kicks in, I can save those extra C-Bills for later. I did not lose anything in the process.
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