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Bryan Ekman and Russ Bullock on Open Beta


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#161 Golan

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Posted 11 October 2012 - 12:31 AM

It is too soon for open beta. In my opinion this game is not even close to state in which it could be released to the public in open beta. The current state of game will only scare off new players.

There are only 4 maps, 9 mechs (well, 11 if they add cicata and hero mech in next patch), no weapon balance, terrible matchmaking and recent engine update make the game unstable. On top of that there are issues that has not been touched for the last 3 month, some are small, like not animated shadow of your own mech, some are big, like complete lack of physics or mech getting stuck on smallest obstacles. And of course there is no community warfare, or anything that can keep players for longer, except the joy of killing big stompy robots... but I am afraid this is not enough in long run.

#162 IamSalvation

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Posted 11 October 2012 - 01:24 AM

****, you are not seriouse about this???

Go OPEN with the Game as it is?

Are you f´n kidding me?

The Game is nowhere NEAR finished, not even close to a minimal viable product!
We don´t even have a Skill System, no Modules only 4 maps, one Gamemode... not even a Launcher that can go Full Screen... no Descripion of Items in the Mechlab.. omg this will fail so hard...

Can i somehow get a refund for my founders pack?

I was never so sorry about 60$ i spent on something...

#163 Adrienne Vorton

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Posted 11 October 2012 - 02:23 AM

was totally clear that this will go 50/50 "ohhh nooo doomsday will come, we´re gonna die" and "okay, let´s do this"

open beta is not a release, even if some people may think that way... it´s there for finetuning and implementing MISSING CONTENT for the "live version"...

and that´s what gonna happen ...i for my part am just curious how MWO looks like by new years eve...

#164 Adrienne Vorton

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Posted 11 October 2012 - 02:31 AM

View PostGolan, on 11 October 2012 - 12:31 AM, said:

And of course there is no community warfare, or anything that can keep players for longer, except the joy of killing big stompy robots... but I am afraid this is not enough in long run.

see the same thing happened to our "most referred to" WoT when it went open...it was a wreck of a game with exactly the same content and issues, and even more troubles... (MM was horrible)

the only thing that kept ppl playing was !!"the joy of killing other tanks"... i doubt that the heavy grinding starting at around tier 5 was the biggest funfactor... Community Warfare was not even planed/ announced, there were NO premium tanks yet, you had only unbalanced tanks, and the grind to other unbalanced tanks...

all in all it was in no better - i´d even say in a worse - shape than MWO now...and it didn´t fail...

since MWO is not a 1:1 copy of WoT and has its own things going, i think we will see it succeed...maybe slow, but it has it´s fans to keep it alive, if OBT will not produce an immediate hype :)

luckily there is no (put in major company here) behind it, who would shut it down after a month if it doesnt produce Billions of dollars...

Edited by Adrienne Vorton, 11 October 2012 - 02:44 AM.


#165 Christmas

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Posted 11 October 2012 - 02:51 AM

Looking forward to Open Beta to see some new Lads & Gents around :)

#166 Shataraterevar

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Posted 11 October 2012 - 03:05 AM

It's too early for open. To many bugs, to little ammount of mechs, equipment and especialy maps. And you want to open that on next week? Are you serious?

Also MC prices are insane still...

#167 Evilviper77

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Posted 11 October 2012 - 03:06 AM

View PostInnerSphereNews, on 10 October 2012 - 10:15 AM, said:


As closed beta draws to an end we would like to take this moment to thank those that participated, without their help we could not have gotten this far.
At first hearing about the Open Beta launch many of our players will feel concerned and say to themselves “Why go open beta now?” or “wait it’s not ready yet because ‘X’ feature isn’t implemented”. Therefore we would like to explain as best we can as to why the time is right to enter open beta.
Perhaps the simplest way to explain things is that we feel our closed beta players have done all they can and simply they are fatigued by closed beta. What I mean by this is that closed beta can be trying mainly because all of their hard work gets wiped on a regular basis and even though we continue to have tens of thousands of unique players playing each day there are many that are waiting to spend their time when it really counts. There are many other reasons but that one is reason enough,

I would just like to say that I am thoroughly insulted by this.

I don't see any beta testers complaining about getting their "hard work" wiped with each patch; nor those "waiting to spend their time when it really counts." I do see a legion of MW fans trying their best to make this game the best it can possibly be in the face of complete and utter dev silence. If anything, the "hard work" that keeps getting "wiped" is all the intelligent and thoughtful posts aimed at discussing key elements of problem in MWO that get entirely looked over by the devs, and as such, yes. Yes, we beta testers are "waiting to spend our time when it really counts"; the time in beta when the devs feed us information about their plans and goals, and respond to us in kind about our concerns and problems discussed and brought up in intelligent and well-written posts.

#168 Imagine Dragons

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Posted 11 October 2012 - 04:21 AM

View PostAdrienne Vorton, on 11 October 2012 - 02:31 AM, said:

see the same thing happened to our "most referred to" WoT when it went open...it was a wreck of a game with exactly the same content and issues, and even more troubles... (MM was horrible)

the only thing that kept ppl playing was !!"the joy of killing other tanks"... i doubt that the heavy grinding starting at around tier 5 was the biggest funfactor... Community Warfare was not even planed/ announced, there were NO premium tanks yet, you had only unbalanced tanks, and the grind to other unbalanced tanks...

all in all it was in no better - i´d even say in a worse - shape than MWO now...and it didn´t fail...

since MWO is not a 1:1 copy of WoT and has its own things going, i think we will see it succeed...maybe slow, but it has it´s fans to keep it alive, if OBT will not produce an immediate hype :)

luckily there is no (put in major company here) behind it, who would shut it down after a month if it doesnt produce Billions of dollars...



WoT had many, many MANY more players globally.

Its too soon.

#169 Spawn1992

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Posted 11 October 2012 - 04:32 AM

They need to fix the bug where everyone get freezed ingame for no reason. We were in a group and all of us had this bug many times. Started after the last patch, we never had this bug before this patch.

EDIT
Removed "almost inappropriate language".

Edited by Spawn1992, 15 October 2012 - 05:57 AM.


#170 Deathwarrior

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Posted 11 October 2012 - 04:33 AM

Does anyone else see the irony, of an online multiplayer free2play game, transitioning into open beta, that doesn't allow for social/community interaction aside from random matchmaking battles and a simple friends list? The essence of what makes an online game an "online game" isn't available to us, yet we're still able to move into Open Beta.

If this gets addressed in the October 16th patch, I think now would be a good time to let us know, otherwise we have 2-3 months of random battles before even the first hint of community warfare shows its' face in December.

#171 Springbok

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Posted 11 October 2012 - 05:03 AM

View PostAdrienne Vorton, on 11 October 2012 - 02:23 AM, said:

was totally clear that this will go 50/50 "ohhh nooo doomsday will come, we´re gonna die" and "okay, let´s do this"

open beta is not a release, even if some people may think that way... it´s there for finetuning and implementing MISSING CONTENT for the "live version"...



From the comments in all the threads it seems to me that quite a large number of founders are unhappy about this announcement. To be honest I'm also not too thrilled about it. No matter how you spin it, the open beta for me can be considered a release seeing as MC would be permanently spent, game subscription time will commence etc.

I can only therefore echo the issues already raised regarding a lobby, server issues, match making system and additional game modes being addressed as a matter of priority.

Hopefully this does not come back and bite the developer in the behind as I really would like this game to succeed.

#172 Vila deVere

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Posted 11 October 2012 - 05:32 AM

I love this game and I'm a fan of you guys. But to consider moving to Open Beta with the disasterous states the servers is just nuts. What development manager would consider such a thing? On top of that, you want to release another major content patch the same day as going to Open Beta? WHY!? Why wouldn't you wait for the servers to be operating relaibly after the last big patch. And why wouldn't you wait to ensure reliable function of the deployed content before bringing in thousands of new users about the get their first impression of your product? I don't get it. I know money is probably tight and you need a revenue stream. I really do get that. But if you try to extract revenue from a product clearly suffering some growing pains, then you will hurt yourself rather badly, IMO.

You have a great core game here. It's fun. It's tactical, and most importnantly, it feels like MechWarrior. but witht eh new engine and whatever else you did Tuesday, it needs another week or two to stew before it's soup.

But I doubt my opinion will change your mind, if you even see it. So good luck!!!

#173 Kraven Kor

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Posted 11 October 2012 - 05:49 AM

The choice of "upcoming features" they mention here as proof of progress... baffles me. Almost insults. And, again, I'm normally defending against the worst of the forum QQ...

#174 Chou Senwan

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Posted 11 October 2012 - 06:01 AM

You know, I dig this game. I'm having fun playing it.

You guys are flucking crazy if you think going Open now won't elicit horrible negative reviews.

Maybe you're doing it to get money. Or maybe you expect to weather the haters. Both are viable theories. But if you think "This will impress them!", you're out of it.

#175 Apoc1138

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Posted 11 October 2012 - 06:11 AM

they seriously need to fix the lag that was introduced 2 weeks ago before open beta

I don't mind premium time ticking if I can actually play more than 5 minutes at a time before chronic lag sets in that forces everyone to disconnect (yes I'm playing from the UK but with a ping of 100-120ms I wouldn't expect lag this bad - and it's affecting everyone not just overseas players)

apart from the lag I am loving the game and looking forward to more maps and more items over the next 2 months (with CW shortly thereafter if the 90 days is stuck to)

#176 Myg

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Posted 11 October 2012 - 07:24 AM

To those who suffered FPS issues with the current patch, make sure to delete all the contents of :

Piranha Games\MechWarrior Online\USER\Shaders

Before starting the game, it should fix it.

#177 Kunae

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Posted 11 October 2012 - 07:46 AM

View PostMyg, on 11 October 2012 - 07:24 AM, said:

To those who suffered FPS issues with the current patch, make sure to delete all the contents of :

Piranha Games\MechWarrior Online\USER\Shaders

Before starting the game, it should fix it.

You also need to turn off Ambient Occlusion, globally, in your nVidia drivers.

#178 Dieselpunk

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Posted 11 October 2012 - 08:01 AM

I completely agree with the folks who are hoping that Premium time doesn't begin when Open Beta starts. With so much still on the plate before the final release, that's the version I want, would like to spend money on, and have my bonuses kick in. At least make it so we can use Premium time when we're ready or stop the counter when we're offline. If nothing else, everything needs to be reset when Open Beta ends.

Furthermore, I don't think the game is ready for Open Beta regardless if the Devs think that the testers have tested all that they can...which is hogwash by the way. Add more and we'll test more as well as provide feedback...same as it ever was.

Edited by Dieselpunk, 11 October 2012 - 09:24 AM.


#179 Dirus Nigh

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Posted 11 October 2012 - 08:44 AM

I just logged in today at noon. My FPS is 4 in mechlab and in game. There are only 1600 players on right now. This should not be happing. I tried deleting the shaders file, no luck.

#180 Vulture2k

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Posted 11 October 2012 - 08:45 AM

View PostDieselpunk, on 11 October 2012 - 08:01 AM, said:

Add more and we'll test more as well as provide feedback...same as it ever was.


Also: Change more.. balancing energy weapons without DHS is ridiculous, you should at least add the rudimentary stuff, let it test 1-2 weeks and then go open beta.. game mags will rape you ;)





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