Agent CraZy DiP, on 20 March 2012 - 08:29 AM, said:
I'd like to see a variety of engine choices in the game. This one has a better top speed, but that one has a better acceleration. This one has more torque for uphill, but that one can run cooler long... This one has a better radiator, that one has a boost feature but burns hotter... Could really throw a loop into customizing your mech to fit your gameplay style.
To add some needed(?) clarification:
The
Fusion Engine is not an engine in the same way as that which propels an automobile or conventional armored vehicle.
It is a
magnetohydrodynamic electrical generator similar to a device known as a
tokamak, where the plasma used to generate electricity is provided by a compact, portable fusion reactor.
As such, it does not actually have a torque rating, it cannot really be geared up or down in the same way as an ICE, nor does it necessarily have the same relationships between speed and acceleration as the engines found in automobiles and conventional armored vehicles.
That being said, a "bigger" (higher rating) engine should produce more electrical power, and as the BattleMechs'
myomers are apparently voltage-driven and more power generally translates into higher voltages (if current is considered constant), then the myomers are able to exert more force (which would account for the speed increase).
'Mechs also (canonically) had access to
Myomer Accelerator Signal Circuitry ("MASC"; a system that increases the rate at which the myomers work, increasing speed at the risk of burning-out/locking-up the actuators),
Triple-Strength Myomer ("TSM"; a bulky and expensive myomer variant that offers improved performance when the 'Mech is running hot), and
Superchargers (devices that alter the safety limiters on the Fusion Engine to allow for increased power output at the risk of catastrophic damage to said Fusion Engine).
Canonically, MASC and TSM are incompatible with one another and could not be mounted on the same 'Mech, but either could be used together with a Supercharger.
It remains to be seen if and/or how the Devs will implement any or all of the above.