Dev blog 0 MWO Recap
Dev blog 1 community warfare
Dev blog 2 information warfare
Dev blog 3 role warfare
Dev blog 4 role warfare cont (XP and Skill Tree)
Dev blog 5 mech warfare (Controls)
Dev blog 6 mechlab
Items that are in the game:
Information Warfare items:
BattleGrid: battlefield top-down map, Object and way-point markers, Friendly and Enemy Unit Markers
Modules: Target information is now exclusively Line of Sight/Detection (LOSD), 2 out of 6 detection types are currently in MWO. They are Direct – You can see the target directly (LOSD), and Radar – Your radar can detect a target in a predetermined arc, also LOSD.
There are 2 out of 3 Detection Modes currently in the game which are Night Vision – Allows players to see more detail in low light situations, and Thermal Vision – Allows players to see heat signatures that can be detected through obstacles
There are currently 0 out of 3 Disruption/Spoofing modules.
Role Warfare items:
Role Aggregation: There are 1 out of 2 match types currently in MWO which is quick matches. XP gained by playing the game is also in MWO, as are BattleMech efficiencies. 4 out of 5 ways to earn XP are currently in the game, they are Destroying an enemy unit, Detecting an enemy unit, Assisting a friendly unit, and Disabling an enemy unit. Pilot Skills are not in the game.
MechLab Items:
6 out of 7 items that can be equipped to a mech are in the game, this includes Weapons, Armor, Engines, Heat Sinks, Jump Jets, ECM equipment. With the one exception being Modules.
Currently there aren't any buttons that allow a player to “Strip All Armour”, “Maximize Armour”, and “Reset Armour to Default”.
Mech Warfare mechs:
Atlas, Awesome, Catapult, Dragon, Centurion, Cicada, Hunchback, Commando, Jenner, Raven. Each with multiple variants.
Edited by BFett, 26 October 2012 - 04:59 PM.