In-Fighting in a City: The Right Way to Do It
#41
Posted 19 March 2012 - 04:45 PM
#43
Posted 19 March 2012 - 04:49 PM
cinco, on 19 March 2012 - 12:42 PM, said:
cinco, on 19 March 2012 - 02:04 PM, said:
Yeah, and what you don't understand about tactics, is that if you stay completely on the defensive, you will eventually die, because we will find the positions you are hiding in, and call in artillery to smoke you out of your positions, then pick you off one by one. What you need are actual tactics, as I take great joy in hunting campers like you. And cinco, I would not be the one to try that. Mobility is key, as the camper will always either die, or not contribute, you may try to argue otherwise, but it is only when you have combined tactics that revolve around ambushes, and even then they will work the first couple of times, but people adapt. You must be able to change tactics quickly, and be able to think on your feet, while adapting to the enemy's moves. What I am trying to get across is, camp all you want, just remember I'll be cleaning up your mech's sorry husk off the floor when I'm done with you, and my lance mates will be busy picking up your mechs as salvage.
Edited by guardian wolf, 19 March 2012 - 04:50 PM.
#44
Posted 19 March 2012 - 04:55 PM
#45
Posted 19 March 2012 - 05:17 PM
I think that was the most damage you could do with that chassis.
Usually was high up on the attrition scoreboard.... could also be that the Daishis made large easy targets for MRMs.
#46
Posted 19 March 2012 - 05:37 PM
#47
Posted 19 March 2012 - 06:54 PM
Garth Erlam, on 19 March 2012 - 09:26 AM, said:
agreed. add some physical attack abilities and let the mayhem happen. (maybe some extensive QQ from those that took a hatchet to the face) good times.
#48
Posted 19 March 2012 - 07:21 PM
#49
Posted 19 March 2012 - 07:37 PM
#50
Posted 19 March 2012 - 08:16 PM
Garth Erlam, on 19 March 2012 - 09:26 AM, said:
now I understand why the chainfire feature is a low priority. its Alpha strike time in the city.
But I think the urban environment would be ideal for the Brawler type (yep me too)
in MW4 I liked to use a bushwacker with an AC20 , Id wait for others to get into it, then
Id pop in and out around and about , the big guys wouldnt watch me as close as they would
the other heavys.
In this game I imagine you will have to be a good Guesser as to where to find your opponents,
that sounds fun to me. Again knowledge of the map will be a great asset.
#51
Posted 19 March 2012 - 08:24 PM
Petroff Northrup, on 19 March 2012 - 08:44 AM, said:
the city was a joke in mw4, buildings were all 10 stories or less, and they were 100 yards apart with 8 lane highways for streets......
do it right, nyc scale, an atlas walking down a street should be scraping either sides buildings with its elbos.....
FinnMcKool, on 19 March 2012 - 08:16 PM, said:
now I understand why the chainfire feature is a low priority. its Alpha strike time in the city.
But I think the urban environment would be ideal for the Brawler type (yep me too)
in MW4 I liked to use a bushwacker with an AC20 , Id wait for others to get into it, then
Id pop in and out around and about , the big guys wouldnt watch me as close as they would
the other heavys.
In this game I imagine you will have to be a good Guesser as to where to find your opponents,
that sounds fun to me. Again knowledge of the map will be a great asset.
magnetic vision module = no need to guess, i see you at all times in town
#52
Posted 19 March 2012 - 08:39 PM
#53
Posted 20 March 2012 - 04:51 AM
Artgathan, on 19 March 2012 - 04:40 PM, said:
- Learn to use your Torso Twist: If you're running between buildings to pop off shots you need to be able to twist your torso to face a firing direction while your legs take you to the next spot of cover. Turning your entire mech (with the legs and torso facing the same direction) to acquire a target wastes precious seconds in which the enemy can (and will) fire on you. Additionally, since mechs typically move slowly in reverse, attempting to retreat is more difficult if your legs are facing the enemy: if they were pointed towards cover you could just accelerate and dash past into safety.
- Use your Arms: This is a similar argument to the torso twist above; the idea is to limit your exposure to the enemy while firing.
- Get a feel for Jump Jets: If your mech has them, get to know them. You don't want to be the guy jetting to a rooftop to escape, only to realize you're going to be about two feet short and crash. You need to know how far you can jump to maximize your mobility.
- Remain Aware: Urban combat is a game of multitasking. You need to remember where your allies are, where the cover is and where the threats are. There's an Atlas blocking your path to the city centre. Can you flank him by running down an alley? Is there another mech nearby who can? If you can't remain aware of the situation around you, you'll become overwhelemed by the enemy who can: they'll know where to find you and how to exploit you.
- Don't Commit to a Fight: This one comes with the small caveat of 'unless you kow you'll win'. The idea here is to not get trapped in stand-up fights (like in the 2009 trailer; where the Warhammer and the Altas blast eachother down an alley). While you may come out on top, chances are you'll take a lot of damage doing it (it's not hard to hit a target in that kind of situation).
- Keep Moving: If you stop to engage a target, you lose a huge advantage. If you're stopped, multiple enemies can trap you (box you in an alley for example). Remaining mobile makes it harder for enemy pilots to acquire you as a target and it ensures that you're much harder for a coordinated group to pin down.
I made a post about torso-twisting in http://mwomercs.com/...__fromsearch__1. In my opinion, if you can't twist your torso, pull your trigger (and hit your enemy), and remember where you're going; you don't belong in the city.
Orzorn, on 19 March 2012 - 05:37 PM, said:
What version of MW4 did you play? I have MW4: Mercs, Vengeance, and Black Knight; but there are no Urbanmechs in them. Is that on the MekTek version?
#54
Posted 20 March 2012 - 05:35 AM
Edited by Scar, 20 March 2012 - 05:36 AM.
#55
Posted 20 March 2012 - 05:40 AM
#56
Posted 20 March 2012 - 11:32 AM
#57
Posted 20 March 2012 - 11:35 AM
#58
Posted 20 March 2012 - 11:38 AM
#59
Posted 20 March 2012 - 11:39 AM
Garth Erlam, on 20 March 2012 - 11:35 AM, said:
+1 this^^
That's what I have been preaching all along. *gets ready for another sermon about City Fighting, CQB, and hot dropping into that kind of situation.*....
Edited by guardian wolf, 20 March 2012 - 11:39 AM.
#60
Posted 20 March 2012 - 12:28 PM
The Firestarter would be my first choice. Small, fast and equipped with Jump Jets. With 4 Flamers, 2 Machine Guns and 2 Medium Lasers, the Firestarter is a good support for city fighting. I look forward to city brawl!
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