

Flares, chaff and smoke
#1
Posted 20 March 2012 - 06:07 AM
Sidewinder619
#2
Posted 20 March 2012 - 06:17 AM
Canonically I don't believe there's much, if any, presidence for it. However, I think they could potentially be cool additions. As well as something that "fits" the IP.
If I remember correctly an early Dev blog did mention possible equipment in the future that sends out false radar signatures, IFF signals, etc etc. But it was something they mentioned looking into in the future.
#3
Posted 20 March 2012 - 06:29 AM
As a kind of modern example... Early model I.R missiles would accidentally lock onto the sun. ( I love the idea of a few archers and stingers heading their way to the fusian ball at the centre of our solar system

#4
Posted 20 March 2012 - 06:33 AM
Wolfbite, on 20 March 2012 - 06:29 AM, said:
As a kind of modern example... Early model I.R missiles would accidentally lock onto the sun. ( I love the idea of a few archers and stingers heading their way to the fusian ball at the centre of our solar system

Considering they implemented a very Line of Sight-centric engagement concept, have discussed (vaguely) environment effects (minimum - fighting at different times of day) I would suggest they could actually be very effective.
Plus they add a level to tactical gameplay, importance of alternative view/sight options (infrared, night vision, etc..) and almost every damn video we see for a MW game has the old 'Ambush Al' coming out from smoke, or around a corner, it almost seems weird not to have it.
/$.02
#5
Posted 20 March 2012 - 06:56 AM
#6
Posted 20 March 2012 - 07:36 AM
#7
Posted 20 March 2012 - 07:39 AM

#8
Posted 20 March 2012 - 11:01 AM
#9
Posted 20 March 2012 - 11:09 AM
Skylarr, on 20 March 2012 - 11:01 AM, said:
Depends on the way systems work, E.G. in MW4v (I think) flares fired forward similar to NARC beacons, (I used 'em for NARC practice)
You'd be amazed how much a burning flare or 3 in your FOV can distract a pilot, those flares got me out of trouble once or twice.
But it depends on the implementation by the Devs and the execution of use by the pilots.
#10
Posted 20 March 2012 - 11:12 AM
They are good for aircraft and long ranged fire fights. But, not up close.
Edited by Skylarr, 20 March 2012 - 11:21 AM.
#11
Posted 20 March 2012 - 11:14 AM
Skylarr, on 20 March 2012 - 11:01 AM, said:
Used properly, a smoke launcher IS a weapon. Imagine a Lance made up of a group of friends in which each member fits some kind of thermo optic sensor and one or two members fit a smoke launcher. Smoke the opfor, blinding or impairing his vision, then waste him at your leisure as you can see through the smoke.
On top of that, smoke is a great defensive tool.
#12
Posted 20 March 2012 - 11:16 AM
#13
Posted 20 March 2012 - 11:18 AM
Skylarr, on 20 March 2012 - 11:12 AM, said:
They are good for aircraft and lang ranged fire fights. But, not up close.
I guess what i was trying to say (albeit in a roundabout way) was that if it get's put in the game, the playerbase WILL find a use for it.
#14
Posted 20 March 2012 - 12:03 PM
On an offshoot it is impossible to detect an IR lock-on as it is a passive system which means you would never know the missile was there until it left its tube and your MAWS picked it up to tell you it was coming at you.
So since every Wechwarrior game always has that annoying missile lock warning they must all be Radar lock missiles anyway making Flares irrelevant.
Chaff works very well at disrupting Radar tracking missiles and even moving a decent speed at all would effective make missiles go wide and miss among as chaff are just a bunch of cut pieces of metal fibers that create a much stronger Radar return signal and will 100% of the time cause the missile to go for the Chaff (stronger signal stronger "desire" to fly towards). Since missile explode upon Proximity not collision this would also work very well even if the chaff was shot 10-20 meters in front of you that is still a large decrease in damage.
speed has a minor effect on this as helicopters also implement these tactics and they are the slowest of the slow in the air, chaff and flare will work at a stand still as long as you move from where you just were after firing off chaff and flare you will survive.
Edited by Karr285, 20 March 2012 - 12:06 PM.
#15
Posted 21 March 2012 - 05:25 AM
Smoke though, would'nt make sense not to have in a mech battle =p ..and would also be awesome, a bunch of smoke canisters would'nt take much space and weight.. Illumination flares would also be cool.
#16
Posted 21 March 2012 - 05:29 AM
#17
Posted 21 March 2012 - 05:57 AM
#18
Posted 17 April 2012 - 07:29 AM
Oh and Kudos for me to search for a thread with the topic of smoke before posting a new one

#19
Posted 17 April 2012 - 07:46 AM
What about smoke? I could see smoke round being fired in a canyon or a revine and advancing or retreating. I think it would be especiallyuseful on a Capture the Flag type gamemode if MW:O ever gets one.
Like OP said chaff would be good for radar signatures, but this is could simply be solved too easily by not trusting your radar, and instead using your pure vision.
#20
Posted 17 April 2012 - 08:12 AM
If one assumes widespread use of TI in BTU (eg. available on every 'mech as standard in MW:2) that could explain lack of smoke screens. Granted, thermal camera is module in MW:O based on current info.
(Edit) Overall, with ground search radars and other sensors I think it's fair to assume fluffwise that smoke is not very practical in 'mech vs. 'mech combat in BTU.
Edited by Gigaton, 17 April 2012 - 08:17 AM.
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