Max Grayson, on 26 March 2012 - 01:36 PM, said:
I will just say this about that; whether its a lance vs lance, company vs company or battalion vs battalion, whatever the size that people can group together at, there will be that many people all on the same teamspeak or ventrillo, all working together and coordinating shots, movements, strategy.....and doing it well
Hear me now, believe me later
The question is not whether you can disable a single enemy 'Mech or not, but rather whether you can keep that up against a whole, organized company.
I think you're oversimplifying things - there's much more to 'Mech battles than just gunnery.
You've got to consider everything ranging from enemy and allied movement to weapons convergence delay as well as weapon lock-on time and firing rates when planning an offensive manuever like the one you're proposing; if you dedicate all 'Mechs to a fire role, you're spread out way too thin on defense and information to keep your strike going on for long.
It can only work as long as the enemy is willing to work in your favor - the moment they find good cover and a way to return fire, or, hell, if your lance is just standing in one place, even call in artillery on your positions, they'll force you to break up and give chase, or just take it until you're disabled.
They've taken initiative from you, either way, and are dictating where the battle will continue, to their favor.
It's just not going to work against an enemy which is even remotely organized.
Or moving.