Karl Streiger, on 27 March 2012 - 02:22 PM, said:
Considering you use larger formations for example company vs company .- without gamemaster - you get really fast a terrible headache - believe me i get always a head ache when playing battletech
I never get all the ideas behind the DarkAge debakle, but some mechanism didn't look bad at all - for example the unit activation.
The whole idea of a "Dark Age" was just kind of stupid. You're right though, the "clicky" mechanic is pretty fun, easy to learn and relatively quick to play. I found the entire ruleset pretty fun and plable especially as a first exposure to TTG. Much like "Wings of War" it's a game that can be learned in a few minutes and takes less than an hour to play. The problem was kids want Timbys not Forestry mechs. Blind Boosters was another huge mistake. Who wants to spend 15-20 bucks and not even know what you are getting? Stupid! By the end of production Wizkids had figured that out but it was too late to save the line. No one was interested. If all this MWO stuff gets hot it’s possible we may see new stuff from Wizkids.
I've still got a small collection of JF, HH and DC. Have not played in more then a year but IS the only way i can get "some" people to indulge me in BT at all.
There is at least one FLGS where most of the folks have a fair number of CBT models and know the rules so if I’m dying to play CBT it's not that hard to find a game. Eventually my core group of basement gamers will get around to some CBT again but only 2 out of the 5 of us were ever really die hard mech heads. Most were all GW gamers before anything else. What that means is tons of work for me ensuring balance won’t be horrible and that the missions are good enough to keep everyone’s attention for a 10-12 session campaign.