Dose Battletech TT need a make over?
#81
Posted 31 March 2012 - 04:37 AM
There are many old-timers out there that agree that the rules are terribly slow; some like it that way while others do not. The biggest problem has always been that any new rules would have to supplant the existing ones without alienating the hardcore fanbase - who have repeatedly kept the game alive.
Thus, that is why I am strong proponent of alternate rules. Should such a set prove to be more effective and more popular for the duration, it could (eventually) replace to old set.
As of yet, there has been no such option that works on all fronts (new players AND old players.)
#82
Posted 31 March 2012 - 04:48 AM
Sychodemus, on 31 March 2012 - 04:37 AM, said:
There are many old-timers out there that agree that the rules are terribly slow; some like it that way while others do not. The biggest problem has always been that any new rules would have to supplant the existing ones without alienating the hardcore fanbase - who have repeatedly kept the game alive.
Thus, that is why I am strong proponent of alternate rules. Should such a set prove to be more effective and more popular for the duration, it could (eventually) replace to old set.
As of yet, there has been no such option that works on all fronts (new players AND old players.)
Thanks Sychodemus! Sorry, that i go so bad emotional. Yes, I see it like you. It is a problem, that nobody wants to alienate the old players. But i think, it would be better, to go the way of redesign step by step. And I think, the Fans, which want´s to have a modern game, should go louder. Everybody says "we can do nothing to make it better".... like in policy. We have so a great univerce and it deserves a better support. So, I´m soooo happy about the new games and the new artworks. I wish, they bring minis in BT-tribblesize, so we can smash the Warhammer - Dreadnoughts Maybe, we become an other movement in the fanbase, when we unite in a alternative rulebook. I would make the design/artwork for it
And it´s good to see, that there other fans, which understand our frustration.... Thanks!
#83
Posted 31 March 2012 - 04:57 AM
Edited by Leitwolf, 31 March 2012 - 04:58 AM.
#84
Posted 31 March 2012 - 06:16 AM
And no, nothing like the MWDA clicky thing. That was a collectible wargame, not a tabletop board game, was kinda silly in terms of storyline, and wasn't marketed well, to my knowledge.
Just because someone tried and failed doesn't mean no one else can try and succeed.
#85
Posted 31 March 2012 - 07:23 AM
Sychodemus, on 31 March 2012 - 04:37 AM, said:
Thus, that is why I am strong proponent of alternate rules. Should such a set prove to be more effective and more popular for the duration, it could (eventually) replace to old set.
As of yet, there has been no such option that works on all fronts (new players AND old players.)
I agree to a large extent. However, in my experience, many people who used to play Battletech have left because of the slow rules and have moved to other games (this includes me). I believe there's a huge potetial player base here who might give the new rules a try.
I like the idea of alternate rules, just let the hardcore players play the old rules and make a new set that they may eventually come to like...
Pht, on 30 March 2012 - 05:37 PM, said:
I have lots of terrain for other games, it's just not worth the effort to build any for BT at the moment. But we did that. And _I'm blaming the game because the box set still comes with maps instead of doing a (simple) conversion to true tabletop. Still, to each his own.
Pht, on 30 March 2012 - 05:37 PM, said:
It's not necessarily great, either... ANything bigger than 1-on-1 and/or more than a lance of mechs just takes too long to play for my tastes.
Pht, on 30 March 2012 - 05:37 PM, said:
I thought it meant people counting their ranges and movement for half an hour for each 'Mech, just to get the best modifier to-hit and the ideal range for all weapons... If that's your idea of fun, fine with me, but I'd like something with a little faster pace. I say again, I think it's ridiculous if a 10-second-turn takes hours to execute.
Pht, on 30 March 2012 - 05:37 PM, said:
The micromanaging is exactly what I'd like to reduce in BT. Why keep track of ammunition for all weapons? Like MGs? THe critical hits might be simplified, there are so many simple changes that might speed up play without destroying the BT feel. Nothing wrong with tactics and strategy, but few were the times you'd see that on a BT table.
Pht, on 30 March 2012 - 05:37 PM, said:
I agree, not all old things are bad, I'm from the 70s, after all... But what's your point? Old does not always mean it's good, either. Other tabletop games have progressed from the hexmap-games of old, like it or not. If we didn't accept new ideas, we'd be in a cave playing a cavemen vs mammoths wargame. Ah, those were the days.
Pht, on 30 March 2012 - 05:37 PM, said:
Can't argue with you there. Completely baffles me.
Pht, on 30 March 2012 - 05:37 PM, said:
As you obviously hate the game, why are you still playing it, much less trying to ruin it for the people that do like it?
We've tried to promote the game for some time, but as the few people who still play seem to like it just as it is, I've given up on them more or less. Oh, and I'm not playing anymore. Doesn't mean I hate the game, and I'm not trying to ruin it for you. Play whatever you like. Play mammoths vs cavemen for all I care. I was just stating my opinion.
Edited by Jägermeister, 31 March 2012 - 07:24 AM.
#86
Posted 31 March 2012 - 08:25 AM
#88
Posted 02 April 2012 - 10:12 PM
Sychodemus, on 30 March 2012 - 06:40 PM, said:
1) Only if you believe that weaponry should be inherently balanced (which I don't.) The only game mechanic that applies is that better weapons tend to cost more and even then, that is not always the case.
A valid argument. The only problem I personally see is that the current BattleTech metagame often favors Lasers and PPCs over any other weaponry, but then again, that might just be the gaming groups I've been playing with lately. And these groups seem to think Autocannons are worthless (in any form).
Quote
Fair enough. I would just like to have all of the information in one book, rather than have to flip through two different ones in order to find a particular rule.
Quote
Once again, a fair argument. The statement was more of an afterthought, really.
Quote
Fair enough. I've just tried to do games with Geo-Hex, HeroScape, and even scaled-down 40k terrain, and nothing really competes with the clarity and brevity of the regular paper maps. It'd just be nice to have maps that looked like they were not designed in the 90's.
Quote
The primary problem I see with gamers trying to get into BattleTech is the relative expense of new 'Mechs. Us older gamers don't really feel that because we bought our 'Mech minis, what, ten years ago? Having a cheaper (even if its less-detailed and smaller) option for the newer guys would be a great addition. Also, It'd be nice if they made the current 'Mechs in resin for detail and weight purposes. My metal Atlas still weighs so much...
Quote
I'm all about the software side of things, especially if we can get applications for our phones/tablets to track damage and whatnot. Still, it would be immensely helpful if I could see the actual record sheet of the 'Mech in the TRO.
Quote
Probably, I just have yet to find it, and it is rather irritating at times.
Quote
Thank god. We had been in the Jihad since, what, 2004/2005? I was hoping we would FINALLY get out of that era and onto more progressive stories.
Quote
We can only hope. If they don't do one in the next three years or so, I may just try and put one together. It would certainly go a long way to helping the TT BT community.
#89
Posted 02 April 2012 - 10:29 PM
Terick, on 20 March 2012 - 05:38 PM, said:
The only things that should change would be.
Would be possibly making all energy weapon have damage like the SN PPC. Meaning they do less and less damage the farther away the target is.
Redoing clan tech to make it an the IS tech more balanced... but then I follow the train of thought that no matter what COMSTAR had tried, tech would have moved forward because it always does in war.
As for the arguments that it should only be mechs that shoot. There is a reason your post was deleted. Just because you don't like it doesn't mean it isn't possible/plausible.
Well put, I eagerly agree.
Still, personally I wouldn't tweak the ballance of weapons and stuff.
The most ballanced TT will always be 3025, and Jihad with all its dark age stuff must be banned, sealed and forgotten forever)
#90
Posted 03 April 2012 - 01:40 AM
There are advanced initative rules, that went in the right direction...now what is about won the initiative - declare a single unit and: move it, shot with it and storm into physical combat at once. Afterwards your opponent is able to move a single unit...
Had a drawback - maybe you are not able to use some units effective
Edited by Karl Streiger, 03 April 2012 - 01:41 AM.
#91
Posted 03 April 2012 - 02:05 AM
Wizkids tried it and failed, other mini games use the same size of forces (anima tactics, AT43, warmachine) but nowhere near the feel.
However without new players BT will die maybe not for years but that time will come and if a large rules revision is what it takes then its what it takes but i think the best place to start would be new mini sculpts maybe based on FD's drawings and probably in plastic so easyer to put together and play.
Edit: in other words make the game compelling and inviting for new players i love 80's/90's computer games but very few would be competitive if releasd to todays gamers (imagine another world a game that forces you to make leaps into the unknown being released today with gamers as they are or some of the old school rp games or platformers where you had to work at it final fantasy 7 had a RECORD play time longer than most modern rp/adventure games average time @ 17 hrs and often took 5 times that)
Edited by Moncai Icaza, 03 April 2012 - 02:53 AM.
#92
Posted 03 April 2012 - 02:45 AM
Moncai Icaza, on 03 April 2012 - 02:05 AM, said:
Yes, this would be a good start. And I hope, these Minis are double the size of original BT. Higher Quality for the Minis and a large rule revision, with the right Mechwarrior feeling.
#93
Posted 03 April 2012 - 03:37 AM
Leitwolf, on 03 April 2012 - 02:45 AM, said:
The plastic minis of Thor and Loki had indeed good quality...what make it to a farce is the size and quality of the 24 other mechs in the starter box... i was roaring in anger when i saw them first...but at least they look even better as the Warlord and Titan II - a chunk of tin would have cost less and would have looked finer. The old RalPartha minis however had acceptable quality and the same size as the 24 starter minis.
Actual i'm still wondering why there are tabletop rules with real LOS rules, when there is no scale - a 100t mech can hide behind a bush and the 50 ton mech is visible?
Edited by Karl Streiger, 03 April 2012 - 03:38 AM.
#94
Posted 03 April 2012 - 06:18 AM
#95
Posted 03 April 2012 - 06:50 AM
#96
Posted 03 April 2012 - 11:48 AM
Leitwolf, on 31 March 2012 - 04:08 AM, said:
Yes, I understand what's being said. It's been said for years. I simply do not agree with the proposed "fix" - which is not a fix at all.
Quote
"Last hardcore" - funny that. You have no way of knowing if this is the last group of fans of the game.
Anyways, I know good and well and even agree on (the looks) issues to some point. I simply do not think that destroying the game to save it is sane.
I wonder if anyone has realized that better looking minis, and possibly 3d hex terrain (heroscape style) in the starter set would essentially "cure" the visual problems. Heck, put out terrain booster sets too. Maybe even put out pre-painted minis, for those who don't want the hassle of painting; or at least minis that aren't so drab unpainted.
The rules, however? Sorry, not going to bite. Maybe they should solidify quick strike, or resurrect battleforce, and put them out in a starter box set of their own or even put them into the basic starter set box.
It makes zero sense to complain about slow gameplay when there are already alternative rulesets out there for just that specific purpouse; faster gameplay.
Otherwise, we might as well, say, turn chess into checkers, and only because people who have little patience don't like chess.
Leitwolf, on 31 March 2012 - 04:57 AM, said:
why should they market the starter set to people who already play the game?
Turnon, on 31 March 2012 - 06:16 AM, said:
You do realize that the guys doing d&d have mangaed to badly fracture their playerbase with every new release since 3.5?
Ever heard of the "new coke" effect?
#97
Posted 03 April 2012 - 12:00 PM
Jägermeister, on 31 March 2012 - 07:23 AM, said:
I agree to a large extent. However, in my experience, many people who used to play Battletech have left because of the slow rules and have moved to other games (this includes me).
Wait, you quit playing the game and you are here complaining?!???
Quote
... and it's perfectly fine that you don't like the speed of it. The question is, what sane reason is there to change the game that goes beyond one man's opinion?
Quote
Or, say, spending a half an hour deciding whether to move a pawn or not in a chess game ... a game which obviously is on it's way towards death, because it requires thought too... (/sarcasm)
I don't mind at all if the core game has a smaller following. That does not bug me at all - as long as the game is produced, I would expect it to continue to have just what it has now - a small but very devoted - "hardcore" following, willing to stay with it for years.
Quote
Micromanaging in rts games is not the same thing.
Keeping track of a lot of details is not what rts micromanaging is. The rts variety is all about who can click faster.
Quote
What's the point? People should offer good and valid reasons for what they want... or at least be honest and simply say that it's their desire, and they can't give a good reason beyond that.
Quote
Yes, and lemmings follow each other to their death too... speaking of bad and invalid reasons...
There are ways to draw people into the lore without destryoing the TT game end of things.
#98
Posted 03 April 2012 - 02:03 PM
#99
Posted 03 April 2012 - 02:15 PM
#100
Posted 03 April 2012 - 02:35 PM
new players need to come in and scaring them away with extremly detailed rules and requires you to use two books (a TRO and a mech sheet book [which you need to photocopy for each mech unless you have lamanted ones or are reusing from an earlyer game]) beyond the basic rules just to chose a force.
Now i have never played the fast versions and maybe having them as the introduction and moving on to the full rules may be the answer but why would someone as an AVERAGE wargamer with no information on the lore chose mechwarrior over say Hordes or dust (GW with there own gouging store in every town aside) when they see the game at a convention or on the store shelf when the others look better are easyer to get into and may be supported better by the FLGS and wargamming comunity as a whole. My own FLGS has a wall with about a 5ft section for hordes & warmachine 2ft section for Dystopian wars and 3 full shelves for dust as for CBT about 1ft of 1 shelf (basicley 1 copy of each of the new rulebooks and TROs) the call of cuthulu RP takes up more space.
BT needs a rebirth if it wants to compete it scared me off and i love the lore and i played the old GW epic / man of war which were also quite clunky rules wise i came back with hope for mechclicks but that turned into who can shoot farthest and the only truly worthwhile thing i got out of it was my dropship model.
so i ask you and all the "Battletech should never be changed" crowd how would you bring new players in and get old players that love the lore and play the computer games back? because if you don't why should any new stuff by Catalyst be released? after all you don't need it and battletech as a product line can end here.
And lemmings don't run over cliffs that was made up they don't have green hair and purple bodies eather.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users